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fe86ef5f56
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update Only set networked vehicles as persistent and able to migrate Return entityCoords from `ESX.Game.GetVehicleInDirection` Only run `ServerSyncLoops` while ESX.PlayerLoaded is true Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
7 lines
189 B
Lua
7 lines
189 B
Lua
ESX = exports['es_extended']:getSharedObject()
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AddEventHandler('esx:setPlayerData', function(key, val)
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if GetInvokingResource() == 'es_extended' then
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ESX.PlayerData[key] = val
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end
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end) |