Files
esx_core/resources/esx_basicneeds/server/main.lua
T

155 lines
4.4 KiB
Lua

ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
<<<<<<< HEAD
local isLegacy = not not ESX.GetExtendedPlayers
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
local xPlayers = isLegacy and ESX.GetExtendedPlayers() or ESX.GetPlayers()
for k,v in pairs(xPlayers) do
local xPlayer = type(v) == 'table' and v or ESX.GetPlayerFromId(v)
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data)
TriggerClientEvent('esx_status:load', k, data)
end)
end
end)
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data)
TriggerClientEvent('esx_status:load', playerId, data)
end)
end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = xPlayer.get('status')
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
['@status'] = json.encode(status),
['@identifier'] = xPlayer.identifier
})
end)
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = xPlayer.get('status')
for i=1, #status, 1 do
if status[i].name == statusName then
cb(status[i])
break
end
end
end)
RegisterServerEvent('esx_status:update')
AddEventHandler('esx_status:update', function(status)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.set('status', status)
end
end)
Citizen.CreateThread(function()
while(true) do
Citizen.Wait(10 * 60 * 1000)
SaveData()
end
end)
function SaveData()
-- Example of a bulk update statement that we are building below
--[[
UPDATE users
SET status = (case when identifier = 'license:123' then '{hunger:45, thirst:23}'
when identifier = 'license:456' then '{hunger:1000, thirst:1000}'
when identifier = 'license:789' then '{hunger:1000, thirst:1000}'
end)
WHERE identifier in ('license:123', 'license:456', 'license:789')
]]
local updateStatement = 'UPDATE users SET status = (case %s end) where identifier in (%s)'
local whenList = ''
local whereList = ''
local firstItem = true
local playerCount = 0
local xPlayers = isLegacy and ESX.GetExtendedPlayers() or ESX.GetPlayers()
for k,v in pairs(xPlayers) do
local xPlayer = type(v) == 'table' and v or ESX.GetPlayerFromId(v)
local status = xPlayer.get('status')
whenList = whenList .. string.format('when identifier = \'%s\' then \'%s\' ', xPlayer.identifier, json.encode(status))
if firstItem == false then
whereList = whereList .. ', '
end
whereList = whereList .. string.format('\'%s\'', xPlayer.identifier)
firstItem = false
playerCount = playerCount + 1
end
if playerCount > 0 then
local sql = string.format(updateStatement, whenList, whereList)
MySQL.Async.execute(sql)
end
end
=======
ESX.RegisterUsableItem('bread', function(source)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('bread', 1)
TriggerClientEvent('esx_status:add', source, 'hunger', 200000)
TriggerClientEvent('esx_basicneeds:onEat', source)
xPlayer.showNotification(_U('used_bread'))
end)
ESX.RegisterUsableItem('water', function(source)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeInventoryItem('water', 1)
TriggerClientEvent('esx_status:add', source, 'thirst', 200000)
TriggerClientEvent('esx_basicneeds:onDrink', source)
xPlayer.showNotification(_U('used_water'))
end)
ESX.RegisterCommand('heal', 'admin', function(xPlayer, args, showError)
args.playerId.triggerEvent('esx_basicneeds:healPlayer')
args.playerId.triggerEvent('chat:addMessage', {args = {'^5HEAL', 'You have been healed.'}})
end, true, {help = 'Heal a player, or yourself - restores thirst, hunger and health.', validate = true, arguments = {
{name = 'playerId', help = 'the player id', type = 'player'}
}})
>>>>>>> esx_basicneeds/master