Files
esx_core/client/main.lua
T
CreativeOutcast - BenZoN dce7fd3945 Added missing SetPedHeadOverlay (#32)
Added facial blemishes to ApplySkin
2020-01-05 15:57:54 +01:00

411 lines
20 KiB
Lua

local Components = {
{label = _U('sex'), name = 'sex', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('face'), name = 'face', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('skin'), name = 'skin', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_1'), name = 'hair_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_2'), name = 'hair_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_color_1'), name = 'hair_color_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('hair_color_2'), name = 'hair_color_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('tshirt_1'), name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('tshirt_2'), name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'},
{label = _U('torso_1'), name = 'torso_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('torso_2'), name = 'torso_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'torso_1'},
{label = _U('decals_1'), name = 'decals_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('decals_2'), name = 'decals_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'decals_1'},
{label = _U('arms'), name = 'arms', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('arms_2'), name = 'arms_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('pants_1'), name = 'pants_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5},
{label = _U('pants_2'), name = 'pants_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.5, textureof = 'pants_1'},
{label = _U('shoes_1'), name = 'shoes_1', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8},
{label = _U('shoes_2'), name = 'shoes_2', value = 0, min = 0, zoomOffset = 0.8, camOffset = -0.8, textureof = 'shoes_1'},
{label = _U('mask_1'), name = 'mask_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('mask_2'), name = 'mask_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'mask_1'},
{label = _U('bproof_1'), name = 'bproof_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bproof_2'), name = 'bproof_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bproof_1'},
{label = _U('chain_1'), name = 'chain_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('chain_2'), name = 'chain_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'chain_1'},
{label = _U('helmet_1'), name = 'helmet_1', value = -1, min = -1, zoomOffset = 0.6, camOffset = 0.65, componentId = 0 },
{label = _U('helmet_2'), name = 'helmet_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'helmet_1'},
{label = _U('glasses_1'), name = 'glasses_1', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65},
{label = _U('glasses_2'), name = 'glasses_2', value = 0, min = 0, zoomOffset = 0.6, camOffset = 0.65, textureof = 'glasses_1'},
{label = _U('watches_1'), name = 'watches_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('watches_2'), name = 'watches_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'watches_1'},
{label = _U('bracelets_1'), name = 'bracelets_1', value = -1, min = -1, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bracelets_2'), name = 'bracelets_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bracelets_1'},
{label = _U('bag'), name = 'bags_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bag_color'), name = 'bags_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'bags_1'},
{label = _U('eye_color'), name = 'eye_color', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_size'), name = 'eyebrows_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_type'), name = 'eyebrows_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_color_1'), name = 'eyebrows_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('eyebrow_color_2'), name = 'eyebrows_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_type'), name = 'makeup_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_thickness'), name = 'makeup_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_color_1'), name = 'makeup_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('makeup_color_2'), name = 'makeup_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_type'), name = 'lipstick_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_thickness'), name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_color_1'), name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('lipstick_color_2'), name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('ear_accessories'), name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('ear_accessories_color'), name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'},
{label = _U('chest_hair'), name = 'chest_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_hair_1'), name = 'chest_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('chest_color'), name = 'chest_3', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb'), name = 'bodyb_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('bodyb_size'), name = 'bodyb_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15},
{label = _U('wrinkles'), name = 'age_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('wrinkle_thickness'), name = 'age_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blemishes'), name = 'blemishes_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blemishes_size'), name = 'blemishes_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush'), name = 'blush_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush_1'), name = 'blush_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('blush_color'), name = 'blush_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('complexion'), name = 'complexion_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('complexion_1'), name = 'complexion_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('sun'), name = 'sun_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('sun_1'), name = 'sun_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('freckles'), name = 'moles_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('freckles_1'), name = 'moles_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_type'), name = 'beard_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_size'), name = 'beard_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_color_1'), name = 'beard_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65},
{label = _U('beard_color_2'), name = 'beard_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}
}
local LastSex = -1
local LoadSkin = nil
local LoadClothes = nil
local Character = {}
for i=1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
function LoadDefaultModel(malePed, cb)
local playerPed = PlayerPedId()
local characterModel
if malePed then
characterModel = GetHashKey('mp_m_freemode_01')
else
characterModel = GetHashKey('mp_f_freemode_01')
end
RequestModel(characterModel)
Citizen.CreateThread(function()
while not HasModelLoaded(characterModel) do
RequestModel(characterModel)
Citizen.Wait(0)
end
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
SetPlayerModel(PlayerId(), characterModel)
SetPedDefaultComponentVariation(playerPed)
end
SetModelAsNoLongerNeeded(characterModel)
if cb ~= nil then
cb()
end
TriggerEvent('skinchanger:modelLoaded')
end)
end
function GetMaxVals()
local playerPed = PlayerPedId()
local data = {
sex = 1,
face = 45,
skin = 45,
age_1 = GetNumHeadOverlayValues(3)-1,
age_2 = 10,
beard_1 = GetNumHeadOverlayValues(1)-1,
beard_2 = 10,
beard_3 = GetNumHairColors()-1,
beard_4 = GetNumHairColors()-1,
hair_1 = GetNumberOfPedDrawableVariations (playerPed, 2) - 1,
hair_2 = GetNumberOfPedTextureVariations (playerPed, 2, Character['hair_1']) - 1,
hair_color_1 = GetNumHairColors()-1,
hair_color_2 = GetNumHairColors()-1,
eye_color = 31,
eyebrows_1 = GetNumHeadOverlayValues(2)-1,
eyebrows_2 = 10,
eyebrows_3 = GetNumHairColors()-1,
eyebrows_4 = GetNumHairColors()-1,
makeup_1 = GetNumHeadOverlayValues(4)-1,
makeup_2 = 10,
makeup_3 = GetNumHairColors()-1,
makeup_4 = GetNumHairColors()-1,
lipstick_1 = GetNumHeadOverlayValues(8)-1,
lipstick_2 = 10,
lipstick_3 = GetNumHairColors()-1,
lipstick_4 = GetNumHairColors()-1,
blemishes_1 = GetNumHeadOverlayValues(0)-1,
blemishes_2 = 10,
blush_1 = GetNumHeadOverlayValues(5)-1,
blush_2 = 10,
blush_3 = GetNumHairColors()-1,
complexion_1 = GetNumHeadOverlayValues(6)-1,
complexion_2 = 10,
sun_1 = GetNumHeadOverlayValues(7)-1,
sun_2 = 10,
moles_1 = GetNumHeadOverlayValues(9)-1,
moles_2 = 10,
chest_1 = GetNumHeadOverlayValues(10)-1,
chest_2 = 10,
chest_3 = GetNumHairColors()-1,
bodyb_1 = GetNumHeadOverlayValues(11)-1,
bodyb_2 = 10,
ears_1 = GetNumberOfPedPropDrawableVariations (playerPed, 1) - 1,
ears_2 = GetNumberOfPedPropTextureVariations (playerPed, 1, Character['ears_1'] - 1),
tshirt_1 = GetNumberOfPedDrawableVariations (playerPed, 8) - 1,
tshirt_2 = GetNumberOfPedTextureVariations (playerPed, 8, Character['tshirt_1']) - 1,
torso_1 = GetNumberOfPedDrawableVariations (playerPed, 11) - 1,
torso_2 = GetNumberOfPedTextureVariations (playerPed, 11, Character['torso_1']) - 1,
decals_1 = GetNumberOfPedDrawableVariations (playerPed, 10) - 1,
decals_2 = GetNumberOfPedTextureVariations (playerPed, 10, Character['decals_1']) - 1,
arms = GetNumberOfPedDrawableVariations (playerPed, 3) - 1,
arms_2 = 10,
pants_1 = GetNumberOfPedDrawableVariations (playerPed, 4) - 1,
pants_2 = GetNumberOfPedTextureVariations (playerPed, 4, Character['pants_1']) - 1,
shoes_1 = GetNumberOfPedDrawableVariations (playerPed, 6) - 1,
shoes_2 = GetNumberOfPedTextureVariations (playerPed, 6, Character['shoes_1']) - 1,
mask_1 = GetNumberOfPedDrawableVariations (playerPed, 1) - 1,
mask_2 = GetNumberOfPedTextureVariations (playerPed, 1, Character['mask_1']) - 1,
bproof_1 = GetNumberOfPedDrawableVariations (playerPed, 9) - 1,
bproof_2 = GetNumberOfPedTextureVariations (playerPed, 9, Character['bproof_1']) - 1,
chain_1 = GetNumberOfPedDrawableVariations (playerPed, 7) - 1,
chain_2 = GetNumberOfPedTextureVariations (playerPed, 7, Character['chain_1']) - 1,
bags_1 = GetNumberOfPedDrawableVariations (playerPed, 5) - 1,
bags_2 = GetNumberOfPedTextureVariations (playerPed, 5, Character['bags_1']) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations (playerPed, 0) - 1,
helmet_2 = GetNumberOfPedPropTextureVariations (playerPed, 0, Character['helmet_1']) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations (playerPed, 1) - 1,
glasses_2 = GetNumberOfPedPropTextureVariations (playerPed, 1, Character['glasses_1'] - 1),
watches_1 = GetNumberOfPedPropDrawableVariations (playerPed, 6) - 1,
watches_2 = GetNumberOfPedPropTextureVariations (playerPed, 6, Character['watches_1']) - 1,
bracelets_1 = GetNumberOfPedPropDrawableVariations (playerPed, 7) - 1,
bracelets_2 = GetNumberOfPedPropTextureVariations (playerPed, 7, Character['bracelets_1'] - 1)
}
return data
end
function ApplySkin(skin, clothes)
local playerPed = PlayerPedId()
for k,v in pairs(skin) do
Character[k] = v
end
if clothes ~= nil then
for k,v in pairs(clothes) do
if
k ~= 'sex' and
k ~= 'face' and
k ~= 'skin' and
k ~= 'age_1' and
k ~= 'age_2' and
k ~= 'eye_color' and
k ~= 'beard_1' and
k ~= 'beard_2' and
k ~= 'beard_3' and
k ~= 'beard_4' and
k ~= 'hair_1' and
k ~= 'hair_2' and
k ~= 'hair_color_1' and
k ~= 'hair_color_2' and
k ~= 'eyebrows_1' and
k ~= 'eyebrows_2' and
k ~= 'eyebrows_3' and
k ~= 'eyebrows_4' and
k ~= 'makeup_1' and
k ~= 'makeup_2' and
k ~= 'makeup_3' and
k ~= 'makeup_4' and
k ~= 'lipstick_1' and
k ~= 'lipstick_2' and
k ~= 'lipstick_3' and
k ~= 'lipstick_4' and
k ~= 'blemishes_1' and
k ~= 'blemishes_2' and
k ~= 'blush_1' and
k ~= 'blush_2' and
k ~= 'blush_3' and
k ~= 'complexion_1' and
k ~= 'complexion_2' and
k ~= 'sun_1' and
k ~= 'sun_2' and
k ~= 'moles_1' and
k ~= 'moles_2' and
k ~= 'chest_1' and
k ~= 'chest_2' and
k ~= 'chest_3' and
k ~= 'bodyb_1' and
k ~= 'bodyb_2'
then
Character[k] = v
end
end
end
SetPedHeadBlendData (playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true)
SetPedHairColor (playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
SetPedHeadOverlay (playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay (playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
SetPedHeadOverlay (playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor (playerPed, Character['eye_color'], 0, 1) -- Eyes color
SetPedHeadOverlay (playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay (playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay (playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation (playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
SetPedHeadOverlayColor (playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
SetPedHeadOverlayColor (playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
SetPedHeadOverlayColor (playerPed, 4, 1, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
SetPedHeadOverlayColor (playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
SetPedHeadOverlay (playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor (playerPed, 5, 2, Character['blush_3']) -- Blush Color
SetPedHeadOverlay (playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay (playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay (playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay (playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor (playerPed, 10, 1, Character['chest_3']) -- Torso Color
SetPedHeadOverlay (playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
if Character['ears_1'] == -1 then
ClearPedProp(playerPed, 2)
else
SetPedPropIndex (playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
end
SetPedComponentVariation (playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
SetPedComponentVariation (playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
SetPedComponentVariation (playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Amrs
SetPedComponentVariation (playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
SetPedComponentVariation (playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
SetPedComponentVariation (playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
SetPedComponentVariation (playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
SetPedComponentVariation (playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
SetPedComponentVariation (playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
SetPedComponentVariation (playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
if Character['helmet_1'] == -1 then
ClearPedProp(playerPed, 0)
else
SetPedPropIndex (playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
end
if Character['glasses_1'] == -1 then
ClearPedProp(playerPed, 1)
else
SetPedPropIndex (playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
end
if Character['watches_1'] == -1 then
ClearPedProp(playerPed, 6)
else
SetPedPropIndex (playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
end
if Character['bracelets_1'] == -1 then
ClearPedProp(playerPed, 7)
else
SetPedPropIndex (playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
end
end
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
LoadDefaultModel(loadMale, cb)
end)
AddEventHandler('skinchanger:getData', function(cb)
local components = json.decode(json.encode(Components))
for k,v in pairs(Character) do
for i=1, #components, 1 do
if k == components[i].name then
components[i].value = v
--components[i].zoomOffset = Components[i].zoomOffset
--components[i].camOffset = Components[i].camOffset
end
end
end
cb(components, GetMaxVals())
end)
AddEventHandler('skinchanger:change', function(key, val)
Character[key] = val
if key == 'sex' then
TriggerEvent('skinchanger:loadSkin', Character)
else
ApplySkin(Character)
end
end)
AddEventHandler('skinchanger:getSkin', function(cb)
cb(Character)
end)
AddEventHandler('skinchanger:modelLoaded', function()
ClearPedProp(PlayerPedId(), 0)
if LoadSkin ~= nil then
ApplySkin(LoadSkin)
LoadSkin = nil
end
if LoadClothes ~= nil then
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
LoadClothes = nil
end
end)
RegisterNetEvent('skinchanger:loadSkin')
AddEventHandler('skinchanger:loadSkin', function(skin, cb)
if skin['sex'] ~= LastSex then
LoadSkin = skin
if skin['sex'] == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
else
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
end
else
ApplySkin(skin)
if cb ~= nil then
cb()
end
end
LastSex = skin['sex']
end)
RegisterNetEvent('skinchanger:loadClothes')
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
if playerSkin['sex'] ~= LastSex then
LoadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin
}
if playerSkin['sex'] == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true)
else
TriggerEvent('skinchanger:loadDefaultModel', false)
end
else
ApplySkin(playerSkin, clothesSkin)
end
LastSex = playerSkin['sex']
end)