Files
esx_core/server/main.lua
T
2019-11-12 21:01:26 +01:00

94 lines
2.2 KiB
Lua

ESX = nil
local shopItems = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
MySQL.ready(function()
MySQL.Async.fetchAll('SELECT * FROM weashops', {}, function(result)
for i=1, #result, 1 do
if shopItems[result[i].zone] == nil then
shopItems[result[i].zone] = {}
end
table.insert(shopItems[result[i].zone], {
item = result[i].item,
price = result[i].price,
label = ESX.GetWeaponLabel(result[i].item)
})
end
TriggerClientEvent('esx_weaponshop:sendShop', -1, shopItems)
end)
end)
ESX.RegisterServerCallback('esx_weaponshop:getShop', function(source, cb)
cb(shopItems)
end)
ESX.RegisterServerCallback('esx_weaponshop:buyLicense', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.getMoney() >= Config.LicensePrice then
xPlayer.removeMoney(Config.LicensePrice)
TriggerEvent('esx_license:addLicense', source, 'weapon', function()
cb(true)
end)
else
xPlayer.showNotification(_U('not_enough'))
cb(false)
end
end)
ESX.RegisterServerCallback('esx_weaponshop:buyWeapon', function(source, cb, weaponName, zone)
local xPlayer = ESX.GetPlayerFromId(source)
local price = GetPrice(weaponName, zone)
if price == 0 then
print(('esx_weaponshop: %s attempted to buy a unknown weapon!'):format(xPlayer.identifier))
cb(false)
else
if xPlayer.hasWeapon(weaponName) then
xPlayer.showNotification(_U('already_owned'))
cb(false)
else
if zone == 'BlackWeashop' then
if xPlayer.getAccount('black_money').money >= price then
xPlayer.removeAccountMoney('black_money', price)
xPlayer.addWeapon(weaponName, 42)
cb(true)
else
xPlayer.showNotification(_U('not_enough_black'))
cb(false)
end
else
if xPlayer.getMoney() >= price then
xPlayer.removeMoney(price)
xPlayer.addWeapon(weaponName, 42)
cb(true)
else
xPlayer.showNotification(_U('not_enough'))
cb(false)
end
end
end
end
end)
function GetPrice(weaponName, zone)
local price = MySQL.Sync.fetchScalar('SELECT price FROM weashops WHERE zone = @zone AND item = @item', {
['@zone'] = zone,
['@item'] = weaponName
})
if price then
return price
else
return 0
end
end