Files
esx_core/[esx]/esx_skin/client/main.lua
T
John f17fc54e6b feat(esx_skin): update player weight on spawn
This updates the max weight on join, if a player has a bag.
2022-10-25 13:51:13 +02:00

315 lines
9.3 KiB
Lua

local lastSkin, cam, isCameraActive
local firstSpawn, zoomOffset, camOffset, heading, skinLoaded = true, 0.0, 0.0, 90.0, false
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
if ESX.IsPlayerLoaded() then
TriggerServerEvent('esx_skin:setWeight', skin)
end
end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = PlayerPedId()
TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
TriggerEvent('skinchanger:getData', function(components, maxVals)
local elements = {}
local _components = {}
-- Restrict menu
if restrict == nil then
for i=1, #components, 1 do
_components[i] = components[i]
end
else
for i=1, #components, 1 do
local found = false
for j=1, #restrict, 1 do
if components[i].name == restrict[j] then
found = true
end
end
if found then
table.insert(_components, components[i])
end
end
end
-- Insert elements
for i=1, #_components, 1 do
local value = _components[i].value
local componentId = _components[i].componentId
if componentId == 0 then
value = GetPedPropIndex(playerPed, _components[i].componentId)
end
local data = {
label = _components[i].label,
name = _components[i].name,
value = value,
min = _components[i].min,
textureof = _components[i].textureof,
zoomOffset= _components[i].zoomOffset,
camOffset = _components[i].camOffset,
type = 'slider'
}
for k,v in pairs(maxVals) do
if k == _components[i].name then
data.max = v
break
end
end
table.insert(elements, data)
end
CreateSkinCam()
zoomOffset = _components[1].zoomOffset
camOffset = _components[1].camOffset
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
title = TranslateCap('skin_menu'),
align = 'bottom-left',
elements = elements
}, function(data, menu)
TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
submitCb(data, menu)
DeleteSkinCam()
end, function(data, menu)
menu.close()
DeleteSkinCam()
TriggerEvent('skinchanger:loadSkin', lastSkin)
if cancelCb ~= nil then
cancelCb(data, menu)
end
end, function(data, menu)
local skin, components, maxVals
TriggerEvent('skinchanger:getSkin', function(getSkin) skin = getSkin end)
zoomOffset = data.current.zoomOffset
camOffset = data.current.camOffset
if skin[data.current.name] ~= data.current.value then
-- Change skin element
TriggerEvent('skinchanger:change', data.current.name, data.current.value)
-- Update max values
TriggerEvent('skinchanger:getData', function(comp, max)
components, maxVals = comp, max
end)
local newData = {}
for i=1, #elements, 1 do
newData = {}
newData.max = maxVals[elements[i].name]
if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({name = elements[i].name}, newData)
end
menu.refresh()
end
end, function(data, menu)
DeleteSkinCam()
end)
end)
end
function CreateSkinCam()
if not DoesCamExist(cam) then
cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
end
local playerPed = PlayerPedId()
SetCamActive(cam, true)
RenderScriptCams(true, true, 500, true, true)
isCameraActive = true
SetCamCoord(cam, GetEntityCoords(playerPed))
SetCamRot(cam, 0.0, 0.0, 270.0, true)
SetEntityHeading(playerPed, 0.0)
end
function DeleteSkinCam()
isCameraActive = false
SetCamActive(cam, false)
RenderScriptCams(false, true, 500, true, true)
cam = nil
end
CreateThread(function()
while true do
local sleep = 1500
if isCameraActive then
sleep = 0
DisableControlAction(2, 30, true)
DisableControlAction(2, 31, true)
DisableControlAction(2, 32, true)
DisableControlAction(2, 33, true)
DisableControlAction(2, 34, true)
DisableControlAction(2, 35, true)
DisableControlAction(0, 25, true) -- Input Aim
DisableControlAction(0, 24, true) -- Input Attack
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local angle = heading * math.pi / 180.0
local theta = {
x = math.cos(angle),
y = math.sin(angle)
}
local pos = {
x = coords.x + (zoomOffset * theta.x),
y = coords.y + (zoomOffset * theta.y)
}
local angleToLook = heading - 140.0
if angleToLook > 360 then
angleToLook = angleToLook - 360
elseif angleToLook < 0 then
angleToLook = angleToLook + 360
end
angleToLook = angleToLook * math.pi / 180.0
local thetaToLook = {
x = math.cos(angleToLook),
y = math.sin(angleToLook)
}
local posToLook = {
x = coords.x + (zoomOffset * thetaToLook.x),
y = coords.y + (zoomOffset * thetaToLook.y)
}
SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
ESX.ShowHelpNotification(TranslateCap('use_rotate_view'))
end
Wait(sleep)
end
end)
CreateThread(function()
local angle = 90
while true do
local sleep = 1500
if isCameraActive then
sleep = 0
if IsControlPressed(0, 209) then
angle = angle - 1
elseif IsControlPressed(0, 19) then
angle = angle + 1
end
if angle > 360 then
angle = angle - 360
elseif angle < 0 then
angle = angle + 360
end
heading = angle + 0.0
end
Wait(sleep)
end
end)
function OpenSaveableMenu(submitCb, cancelCb, restrict)
TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
OpenMenu(function(data, menu)
menu.close()
DeleteSkinCam()
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_skin:save', skin)
if submitCb ~= nil then
submitCb(data, menu)
end
end)
end, cancelCb, restrict)
end
AddEventHandler('esx_skin:resetFirstSpawn', function()
firstSpawn = true
skinLoaded = false
ESX.PlayerLoaded = false
end)
AddEventHandler('esx_skin:playerRegistered', function()
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(100)
end
if firstSpawn then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
Wait(100)
skinLoaded = true
else
TriggerEvent('skinchanger:loadSkin', skin)
Wait(100)
skinLoaded = true
end
end)
firstSpawn = false
end
end)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerLoaded = true
end)
AddEventHandler('esx_skin:getLastSkin', function(cb) cb(lastSkin) end)
AddEventHandler('esx_skin:setLastSkin', function(skin) lastSkin = skin end)
RegisterNetEvent('esx_skin:openMenu')
AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
OpenMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent('esx_skin:openRestrictedMenu')
AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
OpenMenu(submitCb, cancelCb, restrict)
end)
RegisterNetEvent('esx_skin:openSaveableMenu')
AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
OpenSaveableMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
OpenSaveableMenu(submitCb, cancelCb, restrict)
end)
RegisterNetEvent('esx_skin:requestSaveSkin')
AddEventHandler('esx_skin:requestSaveSkin', function()
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_skin:responseSaveSkin', skin)
end)
end)