Files
esx_core/client/main.lua
T
2021-06-13 09:04:56 +10:00

135 lines
3.7 KiB
Lua

ESX = nil
local IsDead = false
local IsAnimated = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
AddEventHandler('esx_basicneeds:resetStatus', function()
TriggerEvent('esx_status:set', 'hunger', 500000)
TriggerEvent('esx_status:set', 'thirst', 500000)
end)
RegisterNetEvent('esx_basicneeds:healPlayer')
AddEventHandler('esx_basicneeds:healPlayer', function()
-- restore hunger & thirst
TriggerEvent('esx_status:set', 'hunger', 1000000)
TriggerEvent('esx_status:set', 'thirst', 1000000)
-- restore hp
local playerPed = PlayerPedId()
SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
end)
AddEventHandler('esx:onPlayerDeath', function()
IsDead = true
end)
AddEventHandler('esx:onPlayerSpawn', function(spawn)
if IsDead then
TriggerEvent('esx_basicneeds:resetStatus')
end
IsDead = false
end)
AddEventHandler('esx_status:loaded', function(status)
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return Config.Visible
end, function(status)
status.remove(100)
end)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
return Config.Visible
end, function(status)
status.remove(75)
end)
end)
AddEventHandler('esx_status:onTick', function(data)
local playerPed = PlayerPedId()
local prevHealth = GetEntityHealth(playerPed)
local health = prevHealth
for k, v in pairs(data) do
if v.name == 'hunger' and v.percent == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
elseif v.name == 'thirst' and v.percent == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
end
end
if health ~= prevHealth then SetEntityHealth(playerPed, health) end
end)
AddEventHandler('esx_basicneeds:isEating', function(cb)
cb(IsAnimated)
end)
RegisterNetEvent('esx_basicneeds:onEat')
AddEventHandler('esx_basicneeds:onEat', function(prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_cs_burger_01'
IsAnimated = true
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function()
TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0)
Citizen.Wait(3000)
IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
end)
end)
end
end)
RegisterNetEvent('esx_basicneeds:onDrink')
AddEventHandler('esx_basicneeds:onDrink', function(prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_ld_flow_bottle'
IsAnimated = true
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_intdrink', function()
TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 1.0, -1.0, 2000, 0, 1, true, true, true)
Citizen.Wait(3000)
IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
end)
end)
end
end)