Files
esx_core/config.lua
T
ElPumpo 8f18c991b8 Death screen update, see description
The system has been changed, so that you will first enter a 'respawn available in x' timer, then after that a bleedout timer will appear.
2018-10-30 23:22:58 +01:00

159 lines
3.4 KiB
Lua

Config = {}
Config.DrawDistance = 100.0
Config.MarkerColor = { r = 102, g = 0, b = 102 }
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled
Config.AntiCombatLog = true -- enable anti-combat logging?
Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
Config.Locale = 'fr'
local second = 1000
local minute = 60 * second
Config.EarlyRespawnTimer = 2 * minute -- Time til respawn is available
Config.BleedoutTimer = 10 * minute -- Time til the player bleeds out
Config.EnablePlayerManagement = false
Config.EnableSocietyOwnedVehicles = false
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true
-- Let the player pay for respawning early, if he can afford it.
Config.EarlyRespawnFine = false
Config.EarlyRespawnFineAmount = 5000
Config.Blip = {
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
Sprite = 61,
Display = 4,
Scale = 1.2,
Colour = 2
}
Config.HelicopterSpawner = {
SpawnPoint = { x = 313.33, y = -1465.2, z = 45.5 },
Heading = 0.0
}
-- https://wiki.rage.mp/index.php?title=Vehicles
Config.AuthorizedVehicles = {
{
model = 'ambulance',
label = 'Ambulance'
}
}
Config.Zones = {
HospitalInteriorEntering1 = { -- Main entrance
Pos = { x = 294.2, y = -1448.60, z = 29.0 },
Type = 1
},
HospitalInteriorInside1 = {
Pos = { x = 272.8, y = -1358.8, z = 23.5 },
Type = -1
},
HospitalInteriorOutside1 = {
Pos = { x = 295.8, y = -1446.5, z = 28.9 },
Type = -1
},
HospitalInteriorExit1 = {
Pos = { x = 275.7, y = -1361.5, z = 23.5 },
Type = 1
},
HospitalInteriorEntering2 = { -- Lift go to the roof
Pos = { x = 247.1, y = -1371.4, z = 23.5 },
Type = 1
},
HospitalInteriorInside2 = { -- Roof outlet
Pos = { x = 333.1, y = -1434.9, z = 45.5 },
Type = -1
},
HospitalInteriorOutside2 = { -- Lift back from roof
Pos = { x = 249.1, y = -1369.6, z = 23.5 },
Type = -1
},
HospitalInteriorExit2 = { -- Roof entrance
Pos = { x = 335.5, y = -1432.0, z = 45.5 },
Type = 1
},
AmbulanceActions = { -- Cloakroom
Pos = { x = 268.4, y = -1363.330, z = 23.5 },
Type = 1
},
VehicleSpawner = {
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
Type = 1
},
VehicleSpawnPoint = {
Pos = { x = 304.87, y = -1437.69, z = 28.80 },
Type = -1
},
VehicleDeleter = {
Pos = { x = 327.67, y = -1481.1, z = 28.83 },
Type = 1
},
Pharmacy = {
Pos = { x = 230.13, y = -1366.18, z = 38.53 },
Type = 1
},
ParkingDoorGoOutInside = {
Pos = { x = 234.56, y = -1373.77, z = 20.97 },
Type = 1
},
ParkingDoorGoOutOutside = {
Pos = { x = 320.98, y = -1478.62, z = 28.81 },
Type = -1
},
ParkingDoorGoInInside = {
Pos = { x = 238.64, y = -1368.48, z = 23.53 },
Type = -1
},
ParkingDoorGoInOutside = {
Pos = { x = 317.97, y = -1476.13, z = 28.97 },
Type = 1
},
StairsGoTopTop = {
Pos = { x = 251.91, y = -1363.3, z = 38.53 },
Type = -1
},
StairsGoTopBottom = {
Pos = { x = 237.45, y = -1373.89, z = 26.30 },
Type = -1
},
StairsGoBottomTop = {
Pos = { x = 256.58, y = -1357.7, z = 37.30 },
Type = -1
},
StairsGoBottomBottom = {
Pos = { x = 235.45, y = -1372.89, z = 26.30 },
Type = -1
}
}