Files
esx_core/client/main.lua
T
nearbyplayer d95ac08d0a Multi-language support
Updated readme with proper clone link, and moved it to the front directory.
2017-08-15 14:59:46 -04:00

165 lines
4.0 KiB
Lua

ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
AddEventHandler('onClientMapStart', function()
ESX.TriggerServerCallback('esx_weashop:requestDBItems', function(ShopItems)
for k,v in pairs(ShopItems) do
Config.Zones[k].Items = v
end
end)
end)
function OpenShopMenu(zone)
local elements = {}
for i=1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
table.insert(elements, {
label = item.label .. ' - <span style="color:green;">$' .. item.price .. ' </span>',
realLabel = item.label,
value = item.name,
price = item.price
})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'shop',
{
title = _U('shop'),
elements = elements
},
function(data, menu)
TriggerServerEvent('esx_weashop:buyItem', data.current.value, data.current.price, zone)
end,
function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('shop_menu')
CurrentActionData = {zone = zone}
end
)
end
AddEventHandler('esx_weashop:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('shop_menu')
CurrentActionData = {zone = zone}
end)
AddEventHandler('esx_weashop:hasExitedMarker', function(zone)
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
-- Create Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
if v.legal==0 then
for i = 1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
SetBlipSprite (blip, 154)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('map_blip'))
EndTextCommandSetBlipName(blip)
end
end
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
ShopItems = v.Items
currentZone = k
LastZone = k
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_weashop:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_weashop:hasExitedMarker', LastZone)
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
OpenShopMenu(CurrentActionData.zone)
end
CurrentAction = nil
end
end
end
end)