Files
esx_core/client/main.lua
T
Jérémie N'gadi 70bf511780 Add files
2017-08-01 11:21:32 +02:00

217 lines
8.3 KiB
Lua

local Components = {
{label = 'Sexe', name = 'sex', value = 0},
{label = 'Visage', name = 'face', value = 0},
{label = 'Peau', name = 'skin', value = 0},
{label = 'Type Barbe', name = 'beard_1', value = 0},
{label = 'Taille barbe', name = 'beard_2', value = 0},
{label = 'Couleur barbe 1', name = 'beard_3', value = 0},
{label = 'Couleur barbe 2', name = 'beard_4', value = 0},
{label = 'Cheveux 1', name = 'hair_1', value = 0},
{label = 'Cheveux 2', name = 'hair_2', value = 0},
{label = 'Couleur cheveux 1', name = 'hair_color_1', value = 0},
{label = 'Couleur cheveux 2', name = 'hair_color_2', value = 0},
{label = 'T-Shirt 1', name = 'tshirt_1', value = 0},
{label = 'T-Shirt 2', name = 'tshirt_2', value = 0, textureof = 'tshirt_1'},
{label = 'Torse 1', name = 'torso_1', value = 0},
{label = 'Torse 2', name = 'torso_2', value = 0, textureof = 'torso_1'},
{label = 'Calques 1', name = 'decals_1', value = 0},
{label = 'Calques 2', name = 'decals_2', value = 0, textureof = 'decals_1'},
{label = 'Bras', name = 'arms', value = 0},
{label = 'Jambes 1', name = 'pants_1', value = 0},
{label = 'Jambes 2', name = 'pants_2', value = 0, textureof = 'pants_1'},
{label = 'Chaussures 1', name = 'shoes_1', value = 0},
{label = 'Chaussures 2', name = 'shoes_2', value = 0, textureof = 'shoes_1'},
{label = 'Masque 1', name = 'mask_1', value = 0},
{label = 'Masque 2', name = 'mask_2', value = 0, textureof = 'mask_1'},
{label = 'Gilet pare-balle 1', name = 'bproof_1', value = 0},
{label = 'Gilet pare-balle 2', name = 'bproof_2', value = 0, textureof = 'bproof_1'},
{label = 'Chaine 1', name = 'chain_1', value = 0},
{label = 'Chaine 2', name = 'chain_2', value = 0, textureof = 'chain_1'},
{label = 'Casque 1', name = 'helmet_1', value = 0},
{label = 'Casque 2', name = 'helmet_2', value = 0, textureof = 'helmet_1'},
{label = 'Lunettes 1', name = 'glasses_1', value = 0},
{label = 'Lunettes 2', name = 'glasses_2', value = 0, textureof = 'glasses_1'},
}
local LastSex = 0
local LoadSkin = nil
local LoadClothes = nil
local Character = {}
for i=1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
function GetMaxVals()
local playerPed = GetPlayerPed(-1)
local data = {
sex = 1,
face = 45,
skin = 45,
beard_1 = GetNumHeadOverlayValues(1),
beard_2 = 10,
beard_3 = 63,
beard_4 = 63,
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
hair_color_1 = 22,
hair_color_2 = 4,
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
helmet_2 = GetNumberOfPedTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
glasses_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
}
return data
end
function ApplySkin(skin, clothes)
local playerPed = GetPlayerPed(-1)
for k,v in pairs(skin) do
Character[k] = v
end
if clothes ~= nil then
for k,v in pairs(clothes) do
if
k ~= 'sex' and
k ~= 'face' and
k ~= 'skin' and
k ~= 'beard_1' and
k ~= 'beard_2' and
k ~= 'beard_3' and
k ~= 'beard_4' and
k ~= 'hair_1' and
k ~= 'hair_2' and
k ~= 'hair_color_1' and
k ~= 'hair_color_2'
then
Character[k] = v
end
end
end
SetPedHeadBlendData(playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true)
SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard
SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
SetPedComponentVariation(playerPed, 8, Character['tshirt_1'],Character['tshirt_2'], 2) -- Tshirt
SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
SetPedComponentVariation(playerPed, 3, Character['arms'], 0, 2) -- torso
SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
end
AddEventHandler('skinchanger:getData', function(cb)
local components = json.decode(json.encode(Components))
for k,v in pairs(Character) do
for i=1, #components, 1 do
if k == components[i].name then
components[i].value = v
end
end
end
cb(components, GetMaxVals())
end)
AddEventHandler('skinchanger:change', function(key, val)
Character[key] = val
if key == 'sex' then
TriggerEvent('skinchanger:loadSkin', Character)
else
ApplySkin(Character)
end
end)
AddEventHandler('skinchanger:getSkin', function(cb)
cb(Character)
end)
AddEventHandler('skinchanger:modelLoaded', function()
if LoadSkin ~= nil then
ApplySkin(LoadSkin)
LoadSkin = nil
end
if LoadClothes ~= nil then
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
LoadClothes = nil
end
end)
RegisterNetEvent('skinchanger:loadSkin')
AddEventHandler('skinchanger:loadSkin', function(skin)
LoadSkin = skin
if skin['sex'] == 0 then
TriggerEvent('skinchanger:LoadDefaultModel', true)
else
TriggerEvent('skinchanger:LoadDefaultModel', false)
end
LastSex = skin['sex']
end)
RegisterNetEvent('skinchanger:loadClothes')
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
LoadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin
}
if playerSkin['sex'] == 0 then
TriggerEvent('skinchanger:LoadDefaultModel', true)
else
TriggerEvent('skinchanger:LoadDefaultModel', false)
end
LastSex = skin['sex']
end)