Files
esx_core/server/main.lua
T

70 lines
1.8 KiB
Lua

ESX = nil
local ItemsLabels = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
-- Load item labels
Citizen.CreateThread(function()
Citizen.Wait(5000)
MySQL.Async.fetchAll(
'SELECT * FROM items',
{},
function(result)
for i=1, #result, 1 do
ItemsLabels[result[i].name] = result[i].label
end
end)
end)
ESX.RegisterServerCallback('esx_shops:requestDBItems', function(source, cb)
MySQL.Async.fetchAll(
'SELECT * FROM shops',
{},
function(result)
local shopItems = {}
for i=1, #result, 1 do
if shopItems[result[i].name] == nil then
shopItems[result[i].name] = {}
end
table.insert(shopItems[result[i].name], {
name = result[i].item,
price = result[i].price,
label = ItemsLabels[result[i].item]
})
end
cb(shopItems)
end)
end)
RegisterServerEvent('esx_shops:buyItem')
AddEventHandler('esx_shops:buyItem', function(itemName, price)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local sourceItem = xPlayer.getInventoryItem(itemName)
-- is the player trying to cheat?
if price < 0 then
print('esx_shops: ' .. xPlayer.identifier .. ' attempted to cheat money!')
return
end
-- can the player afford this item?
if xPlayer.getMoney() >= price then
-- can the player carry the said amount of x item?
if sourceItem.limit ~= -1 and (sourceItem.count + 1) > sourceItem.limit then
TriggerClientEvent('esx:showNotification', _source, _U('player_cannot_hold'))
else
xPlayer.removeMoney(price)
xPlayer.addInventoryItem(itemName, 1)
TriggerClientEvent('esx:showNotification', _source, _U('bought', ItemsLabels[itemName], price))
end
else
local missingMoney = price - xPlayer.getMoney()
TriggerClientEvent('esx:showNotification', _source, _U('not_enough', missingMoney))
end
end)