mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
0655c98393
Made the blip smaller, was way to big
1000 lines
31 KiB
Lua
1000 lines
31 KiB
Lua
local HasAlreadyEnteredMarker, LastZone = false, nil
|
|
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
|
|
local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
|
|
local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false
|
|
local isDead, isBusy = false, false
|
|
ESX = nil
|
|
|
|
Citizen.CreateThread(function()
|
|
while ESX == nil do
|
|
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
|
Citizen.Wait(0)
|
|
end
|
|
|
|
while ESX.GetPlayerData().job == nil do
|
|
Citizen.Wait(10)
|
|
end
|
|
|
|
ESX.PlayerData = ESX.GetPlayerData()
|
|
end)
|
|
|
|
function SelectRandomTowable()
|
|
local index = GetRandomIntInRange(1, #Config.Towables)
|
|
|
|
for k,v in pairs(Config.Zones) do
|
|
if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
|
|
return k
|
|
end
|
|
end
|
|
end
|
|
|
|
function StartNPCJob()
|
|
NPCOnJob = true
|
|
|
|
NPCTargetTowableZone = SelectRandomTowable()
|
|
local zone = Config.Zones[NPCTargetTowableZone]
|
|
|
|
Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
|
|
SetBlipRoute(Blips['NPCTargetTowableZone'], true)
|
|
|
|
ESX.ShowNotification(_U('drive_to_indicated'))
|
|
end
|
|
|
|
function StopNPCJob(cancel)
|
|
if Blips['NPCTargetTowableZone'] then
|
|
RemoveBlip(Blips['NPCTargetTowableZone'])
|
|
Blips['NPCTargetTowableZone'] = nil
|
|
end
|
|
|
|
if Blips['NPCDelivery'] then
|
|
RemoveBlip(Blips['NPCDelivery'])
|
|
Blips['NPCDelivery'] = nil
|
|
end
|
|
|
|
Config.Zones.VehicleDelivery.Type = -1
|
|
|
|
NPCOnJob = false
|
|
NPCTargetTowable = nil
|
|
NPCTargetTowableZone = nil
|
|
NPCHasSpawnedTowable = false
|
|
NPCHasBeenNextToTowable = false
|
|
|
|
if cancel then
|
|
ESX.ShowNotification(_U('mission_canceled'))
|
|
else
|
|
--TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted')
|
|
end
|
|
end
|
|
|
|
function OpenMechanicActionsMenu()
|
|
local elements = {
|
|
{label = _U('vehicle_list'), value = 'vehicle_list'},
|
|
{label = _U('work_wear'), value = 'cloakroom'},
|
|
{label = _U('civ_wear'), value = 'cloakroom2'},
|
|
{label = _U('deposit_stock'), value = 'put_stock'},
|
|
{label = _U('withdraw_stock'), value = 'get_stock'}
|
|
}
|
|
|
|
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
|
|
table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
|
|
end
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', {
|
|
title = _U('mechanic'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
if data.current.value == 'vehicle_list' then
|
|
if Config.EnableSocietyOwnedVehicles then
|
|
|
|
local elements = {}
|
|
|
|
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
|
|
for i=1, #vehicles, 1 do
|
|
table.insert(elements, {
|
|
label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
|
|
value = vehicles[i]
|
|
})
|
|
end
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
|
|
title = _U('service_vehicle'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
menu.close()
|
|
local vehicleProps = data.current.value
|
|
|
|
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
|
|
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
|
|
local playerPed = PlayerPedId()
|
|
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
|
end)
|
|
|
|
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end, 'mechanic')
|
|
|
|
else
|
|
|
|
local elements = {
|
|
{label = _U('flat_bed'), value = 'flatbed'},
|
|
{label = _U('tow_truck'), value = 'towtruck2'}
|
|
}
|
|
|
|
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
|
|
table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
|
|
end
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', {
|
|
title = _U('service_vehicle'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
if Config.MaxInService == -1 then
|
|
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
|
|
local playerPed = PlayerPedId()
|
|
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
|
end)
|
|
else
|
|
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
|
|
if canTakeService then
|
|
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
|
|
local playerPed = PlayerPedId()
|
|
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('service_full') .. inServiceCount .. '/' .. maxInService)
|
|
end
|
|
end, 'mechanic')
|
|
end
|
|
|
|
menu.close()
|
|
end, function(data, menu)
|
|
menu.close()
|
|
OpenMechanicActionsMenu()
|
|
end)
|
|
|
|
end
|
|
elseif data.current.value == 'cloakroom' then
|
|
menu.close()
|
|
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
|
if skin.sex == 0 then
|
|
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
|
|
else
|
|
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
|
|
end
|
|
end)
|
|
elseif data.current.value == 'cloakroom2' then
|
|
menu.close()
|
|
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
|
TriggerEvent('skinchanger:loadSkin', skin)
|
|
end)
|
|
elseif data.current.value == 'put_stock' then
|
|
OpenPutStocksMenu()
|
|
elseif data.current.value == 'get_stock' then
|
|
OpenGetStocksMenu()
|
|
elseif data.current.value == 'boss_actions' then
|
|
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end
|
|
end, function(data, menu)
|
|
menu.close()
|
|
|
|
CurrentAction = 'mechanic_actions_menu'
|
|
CurrentActionMsg = _U('open_actions')
|
|
CurrentActionData = {}
|
|
end)
|
|
end
|
|
|
|
function OpenMechanicHarvestMenu()
|
|
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
|
|
local elements = {
|
|
{label = _U('gas_can'), value = 'gaz_bottle'},
|
|
{label = _U('repair_tools'), value = 'fix_tool'},
|
|
{label = _U('body_work_tools'), value = 'caro_tool'}
|
|
}
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', {
|
|
title = _U('harvest'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
menu.close()
|
|
|
|
if data.current.value == 'gaz_bottle' then
|
|
TriggerServerEvent('esx_mechanicjob:startHarvest')
|
|
elseif data.current.value == 'fix_tool' then
|
|
TriggerServerEvent('esx_mechanicjob:startHarvest2')
|
|
elseif data.current.value == 'caro_tool' then
|
|
TriggerServerEvent('esx_mechanicjob:startHarvest3')
|
|
end
|
|
end, function(data, menu)
|
|
menu.close()
|
|
CurrentAction = 'mechanic_harvest_menu'
|
|
CurrentActionMsg = _U('harvest_menu')
|
|
CurrentActionData = {}
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('not_experienced_enough'))
|
|
end
|
|
end
|
|
|
|
function OpenMechanicCraftMenu()
|
|
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
|
|
local elements = {
|
|
{label = _U('blowtorch'), value = 'blow_pipe'},
|
|
{label = _U('repair_kit'), value = 'fix_kit'},
|
|
{label = _U('body_kit'), value = 'caro_kit'}
|
|
}
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', {
|
|
title = _U('craft'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
menu.close()
|
|
|
|
if data.current.value == 'blow_pipe' then
|
|
TriggerServerEvent('esx_mechanicjob:startCraft')
|
|
elseif data.current.value == 'fix_kit' then
|
|
TriggerServerEvent('esx_mechanicjob:startCraft2')
|
|
elseif data.current.value == 'caro_kit' then
|
|
TriggerServerEvent('esx_mechanicjob:startCraft3')
|
|
end
|
|
end, function(data, menu)
|
|
menu.close()
|
|
|
|
CurrentAction = 'mechanic_craft_menu'
|
|
CurrentActionMsg = _U('craft_menu')
|
|
CurrentActionData = {}
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('not_experienced_enough'))
|
|
end
|
|
end
|
|
|
|
function OpenMobileMechanicActionsMenu()
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
|
|
title = _U('mechanic'),
|
|
align = 'top-left',
|
|
elements = {
|
|
{label = _U('billing'), value = 'billing'},
|
|
{label = _U('hijack'), value = 'hijack_vehicle'},
|
|
{label = _U('repair'), value = 'fix_vehicle'},
|
|
{label = _U('clean'), value = 'clean_vehicle'},
|
|
{label = _U('imp_veh'), value = 'del_vehicle'},
|
|
{label = _U('flat_bed'), value = 'dep_vehicle'},
|
|
{label = _U('place_objects'), value = 'object_spawner'}
|
|
}}, function(data, menu)
|
|
if isBusy then return end
|
|
|
|
if data.current.value == 'billing' then
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
|
|
title = _U('invoice_amount')
|
|
}, function(data, menu)
|
|
local amount = tonumber(data.value)
|
|
|
|
if amount == nil or amount < 0 then
|
|
ESX.ShowNotification(_U('amount_invalid'))
|
|
else
|
|
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
|
if closestPlayer == -1 or closestDistance > 3.0 then
|
|
ESX.ShowNotification(_U('no_players_nearby'))
|
|
else
|
|
menu.close()
|
|
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', _U('mechanic'), amount)
|
|
end
|
|
end
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
elseif data.current.value == 'hijack_vehicle' then
|
|
local playerPed = PlayerPedId()
|
|
local vehicle = ESX.Game.GetVehicleInDirection()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsPedSittingInAnyVehicle(playerPed) then
|
|
ESX.ShowNotification(_U('inside_vehicle'))
|
|
return
|
|
end
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
isBusy = true
|
|
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(10000)
|
|
|
|
SetVehicleDoorsLocked(vehicle, 1)
|
|
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
|
|
ClearPedTasksImmediately(playerPed)
|
|
|
|
ESX.ShowNotification(_U('vehicle_unlocked'))
|
|
isBusy = false
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('no_vehicle_nearby'))
|
|
end
|
|
elseif data.current.value == 'fix_vehicle' then
|
|
local playerPed = PlayerPedId()
|
|
local vehicle = ESX.Game.GetVehicleInDirection()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsPedSittingInAnyVehicle(playerPed) then
|
|
ESX.ShowNotification(_U('inside_vehicle'))
|
|
return
|
|
end
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
isBusy = true
|
|
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(20000)
|
|
|
|
SetVehicleFixed(vehicle)
|
|
SetVehicleDeformationFixed(vehicle)
|
|
SetVehicleUndriveable(vehicle, false)
|
|
SetVehicleEngineOn(vehicle, true, true)
|
|
ClearPedTasksImmediately(playerPed)
|
|
|
|
ESX.ShowNotification(_U('vehicle_repaired'))
|
|
isBusy = false
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('no_vehicle_nearby'))
|
|
end
|
|
elseif data.current.value == 'clean_vehicle' then
|
|
local playerPed = PlayerPedId()
|
|
local vehicle = ESX.Game.GetVehicleInDirection()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsPedSittingInAnyVehicle(playerPed) then
|
|
ESX.ShowNotification(_U('inside_vehicle'))
|
|
return
|
|
end
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
isBusy = true
|
|
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(10000)
|
|
|
|
SetVehicleDirtLevel(vehicle, 0)
|
|
ClearPedTasksImmediately(playerPed)
|
|
|
|
ESX.ShowNotification(_U('vehicle_cleaned'))
|
|
isBusy = false
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('no_vehicle_nearby'))
|
|
end
|
|
elseif data.current.value == 'del_vehicle' then
|
|
local playerPed = PlayerPedId()
|
|
|
|
if IsPedSittingInAnyVehicle(playerPed) then
|
|
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
|
|
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
|
|
ESX.ShowNotification(_U('vehicle_impounded'))
|
|
ESX.Game.DeleteVehicle(vehicle)
|
|
else
|
|
ESX.ShowNotification(_U('must_seat_driver'))
|
|
end
|
|
else
|
|
local vehicle = ESX.Game.GetVehicleInDirection()
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
ESX.ShowNotification(_U('vehicle_impounded'))
|
|
ESX.Game.DeleteVehicle(vehicle)
|
|
else
|
|
ESX.ShowNotification(_U('must_near'))
|
|
end
|
|
end
|
|
elseif data.current.value == 'dep_vehicle' then
|
|
local playerPed = PlayerPedId()
|
|
local vehicle = GetVehiclePedIsIn(playerPed, true)
|
|
|
|
local towmodel = GetHashKey('flatbed')
|
|
local isVehicleTow = IsVehicleModel(vehicle, towmodel)
|
|
|
|
if isVehicleTow then
|
|
local targetVehicle = ESX.Game.GetVehicleInDirection()
|
|
|
|
if CurrentlyTowedVehicle == nil then
|
|
if targetVehicle ~= 0 then
|
|
if not IsPedInAnyVehicle(playerPed, true) then
|
|
if vehicle ~= targetVehicle then
|
|
AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
|
|
CurrentlyTowedVehicle = targetVehicle
|
|
ESX.ShowNotification(_U('vehicle_success_attached'))
|
|
|
|
if NPCOnJob then
|
|
if NPCTargetTowable == targetVehicle then
|
|
ESX.ShowNotification(_U('please_drop_off'))
|
|
Config.Zones.VehicleDelivery.Type = 1
|
|
|
|
if Blips['NPCTargetTowableZone'] then
|
|
RemoveBlip(Blips['NPCTargetTowableZone'])
|
|
Blips['NPCTargetTowableZone'] = nil
|
|
end
|
|
|
|
Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
|
|
SetBlipRoute(Blips['NPCDelivery'], true)
|
|
end
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('cant_attach_own_tt'))
|
|
end
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('no_veh_att'))
|
|
end
|
|
else
|
|
AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
|
|
DetachEntity(CurrentlyTowedVehicle, true, true)
|
|
|
|
if NPCOnJob then
|
|
if NPCTargetDeleterZone then
|
|
|
|
if CurrentlyTowedVehicle == NPCTargetTowable then
|
|
ESX.Game.DeleteVehicle(NPCTargetTowable)
|
|
TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
|
|
StopNPCJob()
|
|
NPCTargetDeleterZone = false
|
|
else
|
|
ESX.ShowNotification(_U('not_right_veh'))
|
|
end
|
|
|
|
else
|
|
ESX.ShowNotification(_U('not_right_place'))
|
|
end
|
|
end
|
|
|
|
CurrentlyTowedVehicle = nil
|
|
ESX.ShowNotification(_U('veh_det_succ'))
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('imp_flatbed'))
|
|
end
|
|
elseif data.current.value == 'object_spawner' then
|
|
local playerPed = PlayerPedId()
|
|
|
|
if IsPedSittingInAnyVehicle(playerPed) then
|
|
ESX.ShowNotification(_U('inside_vehicle'))
|
|
return
|
|
end
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
|
|
title = _U('objects'),
|
|
align = 'top-left',
|
|
elements = {
|
|
{label = _U('roadcone'), value = 'prop_roadcone02a'},
|
|
{label = _U('toolbox'), value = 'prop_toolchest_01'}
|
|
}}, function(data2, menu2)
|
|
local model = data2.current.value
|
|
local coords = GetEntityCoords(playerPed)
|
|
local forward = GetEntityForwardVector(playerPed)
|
|
local x, y, z = table.unpack(coords + forward * 1.0)
|
|
|
|
if model == 'prop_roadcone02a' then
|
|
z = z - 2.0
|
|
elseif model == 'prop_toolchest_01' then
|
|
z = z - 2.0
|
|
end
|
|
|
|
ESX.Game.SpawnObject(model, {x = x, y = y, z = z}, function(obj)
|
|
SetEntityHeading(obj, GetEntityHeading(playerPed))
|
|
PlaceObjectOnGroundProperly(obj)
|
|
end)
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
end
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end
|
|
|
|
function OpenGetStocksMenu()
|
|
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
|
|
local elements = {}
|
|
|
|
for i=1, #items, 1 do
|
|
table.insert(elements, {
|
|
label = 'x' .. items[i].count .. ' ' .. items[i].label,
|
|
value = items[i].name
|
|
})
|
|
end
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
|
|
title = _U('mechanic_stock'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
local itemName = data.current.value
|
|
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
|
|
title = _U('quantity')
|
|
}, function(data2, menu2)
|
|
local count = tonumber(data2.value)
|
|
|
|
if count == nil then
|
|
ESX.ShowNotification(_U('invalid_quantity'))
|
|
else
|
|
menu2.close()
|
|
menu.close()
|
|
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
|
|
|
|
Citizen.Wait(1000)
|
|
OpenGetStocksMenu()
|
|
end
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end)
|
|
end
|
|
|
|
function OpenPutStocksMenu()
|
|
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
|
|
local elements = {}
|
|
|
|
for i=1, #inventory.items, 1 do
|
|
local item = inventory.items[i]
|
|
|
|
if item.count > 0 then
|
|
table.insert(elements, {
|
|
label = item.label .. ' x' .. item.count,
|
|
type = 'item_standard',
|
|
value = item.name
|
|
})
|
|
end
|
|
end
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
|
|
title = _U('inventory'),
|
|
align = 'top-left',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
local itemName = data.current.value
|
|
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
|
|
title = _U('quantity')
|
|
}, function(data2, menu2)
|
|
local count = tonumber(data2.value)
|
|
|
|
if count == nil then
|
|
ESX.ShowNotification(_U('invalid_quantity'))
|
|
else
|
|
menu2.close()
|
|
menu.close()
|
|
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
|
|
|
|
Citizen.Wait(1000)
|
|
OpenPutStocksMenu()
|
|
end
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end)
|
|
end
|
|
|
|
RegisterNetEvent('esx_mechanicjob:onHijack')
|
|
AddEventHandler('esx_mechanicjob:onHijack', function()
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
|
local vehicle
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
else
|
|
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
|
|
end
|
|
|
|
local chance = math.random(100)
|
|
local alarm = math.random(100)
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
if alarm <= 33 then
|
|
SetVehicleAlarm(vehicle, true)
|
|
StartVehicleAlarm(vehicle)
|
|
end
|
|
|
|
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
|
|
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(10000)
|
|
if chance <= 66 then
|
|
SetVehicleDoorsLocked(vehicle, 1)
|
|
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
|
|
ClearPedTasksImmediately(playerPed)
|
|
ESX.ShowNotification(_U('veh_unlocked'))
|
|
else
|
|
ESX.ShowNotification(_U('hijack_failed'))
|
|
ClearPedTasksImmediately(playerPed)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_mechanicjob:onCarokit')
|
|
AddEventHandler('esx_mechanicjob:onCarokit', function()
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
|
local vehicle
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
else
|
|
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
|
|
end
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true)
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(10000)
|
|
SetVehicleFixed(vehicle)
|
|
SetVehicleDeformationFixed(vehicle)
|
|
ClearPedTasksImmediately(playerPed)
|
|
ESX.ShowNotification(_U('body_repaired'))
|
|
end)
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_mechanicjob:onFixkit')
|
|
AddEventHandler('esx_mechanicjob:onFixkit', function()
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
|
|
local vehicle
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
else
|
|
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
|
|
end
|
|
|
|
if DoesEntityExist(vehicle) then
|
|
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(20000)
|
|
SetVehicleFixed(vehicle)
|
|
SetVehicleDeformationFixed(vehicle)
|
|
SetVehicleUndriveable(vehicle, false)
|
|
ClearPedTasksImmediately(playerPed)
|
|
ESX.ShowNotification(_U('veh_repaired'))
|
|
end)
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:playerLoaded')
|
|
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
|
ESX.PlayerData = xPlayer
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setJob')
|
|
AddEventHandler('esx:setJob', function(job)
|
|
ESX.PlayerData.job = job
|
|
end)
|
|
|
|
AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
|
|
if zone == 'NPCJobTargetTowable' then
|
|
|
|
elseif zone =='VehicleDelivery' then
|
|
NPCTargetDeleterZone = true
|
|
elseif zone == 'MechanicActions' then
|
|
CurrentAction = 'mechanic_actions_menu'
|
|
CurrentActionMsg = _U('open_actions')
|
|
CurrentActionData = {}
|
|
elseif zone == 'Garage' then
|
|
CurrentAction = 'mechanic_harvest_menu'
|
|
CurrentActionMsg = _U('harvest_menu')
|
|
CurrentActionData = {}
|
|
elseif zone == 'Craft' then
|
|
CurrentAction = 'mechanic_craft_menu'
|
|
CurrentActionMsg = _U('craft_menu')
|
|
CurrentActionData = {}
|
|
elseif zone == 'VehicleDeleter' then
|
|
local playerPed = PlayerPedId()
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
|
|
CurrentAction = 'delete_vehicle'
|
|
CurrentActionMsg = _U('veh_stored')
|
|
CurrentActionData = {vehicle = vehicle}
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
|
|
if zone =='VehicleDelivery' then
|
|
NPCTargetDeleterZone = false
|
|
elseif zone == 'Craft' then
|
|
TriggerServerEvent('esx_mechanicjob:stopCraft')
|
|
TriggerServerEvent('esx_mechanicjob:stopCraft2')
|
|
TriggerServerEvent('esx_mechanicjob:stopCraft3')
|
|
elseif zone == 'Garage' then
|
|
TriggerServerEvent('esx_mechanicjob:stopHarvest')
|
|
TriggerServerEvent('esx_mechanicjob:stopHarvest2')
|
|
TriggerServerEvent('esx_mechanicjob:stopHarvest3')
|
|
end
|
|
|
|
CurrentAction = nil
|
|
ESX.UI.Menu.CloseAll()
|
|
end)
|
|
|
|
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
|
|
local playerPed = PlayerPedId()
|
|
|
|
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then
|
|
CurrentAction = 'remove_entity'
|
|
CurrentActionMsg = _U('press_remove_obj')
|
|
CurrentActionData = {entity = entity}
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity)
|
|
if CurrentAction == 'remove_entity' then
|
|
CurrentAction = nil
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx_phone:loaded')
|
|
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
|
|
local specialContact = {
|
|
name = _U('mechanic'),
|
|
number = 'mechanic',
|
|
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
|
|
}
|
|
|
|
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
|
end)
|
|
|
|
-- Pop NPC mission vehicle when inside area
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(10)
|
|
|
|
if NPCTargetTowableZone and not NPCHasSpawnedTowable then
|
|
local coords = GetEntityCoords(PlayerPedId())
|
|
local zone = Config.Zones[NPCTargetTowableZone]
|
|
|
|
if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then
|
|
local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
|
|
|
|
ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
|
|
NPCTargetTowable = vehicle
|
|
end)
|
|
|
|
NPCHasSpawnedTowable = true
|
|
end
|
|
end
|
|
|
|
if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
|
|
local coords = GetEntityCoords(PlayerPedId())
|
|
local zone = Config.Zones[NPCTargetTowableZone]
|
|
|
|
if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance then
|
|
ESX.ShowNotification(_U('please_tow'))
|
|
NPCHasBeenNextToTowable = true
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Create Blips
|
|
Citizen.CreateThread(function()
|
|
local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y, Config.Zones.MechanicActions.Pos.z)
|
|
|
|
SetBlipSprite (blip, 446)
|
|
SetBlipDisplay(blip, 4)
|
|
SetBlipScale (blip, 1.0)
|
|
SetBlipColour (blip, 5)
|
|
SetBlipAsShortRange(blip, true)
|
|
|
|
BeginTextCommandSetBlipName('STRING')
|
|
AddTextComponentSubstringPlayerName(_U('mechanic'))
|
|
EndTextCommandSetBlipName(blip)
|
|
end)
|
|
|
|
-- Display markers
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(0)
|
|
|
|
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
|
local coords, letSleep = GetEntityCoords(PlayerPedId()), true
|
|
|
|
for k,v in pairs(Config.Zones) do
|
|
if v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance then
|
|
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
|
|
letSleep = false
|
|
end
|
|
end
|
|
|
|
if letSleep then
|
|
Citizen.Wait(500)
|
|
end
|
|
else
|
|
Citizen.Wait(500)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Enter / Exit marker events
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(10)
|
|
|
|
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
|
|
|
local coords = GetEntityCoords(PlayerPedId())
|
|
local isInMarker = false
|
|
local currentZone = nil
|
|
|
|
for k,v in pairs(Config.Zones) do
|
|
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
|
|
isInMarker = true
|
|
currentZone = k
|
|
end
|
|
end
|
|
|
|
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
|
|
HasAlreadyEnteredMarker = true
|
|
LastZone = currentZone
|
|
TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone)
|
|
end
|
|
|
|
if not isInMarker and HasAlreadyEnteredMarker then
|
|
HasAlreadyEnteredMarker = false
|
|
TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
|
|
end
|
|
|
|
end
|
|
end
|
|
end)
|
|
|
|
Citizen.CreateThread(function()
|
|
local trackedEntities = {
|
|
'prop_roadcone02a',
|
|
'prop_toolchest_01'
|
|
}
|
|
|
|
while true do
|
|
Citizen.Wait(500)
|
|
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
local closestDistance = -1
|
|
local closestEntity = nil
|
|
|
|
for i=1, #trackedEntities, 1 do
|
|
local object = GetClosestObjectOfType(coords, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
|
|
|
|
if DoesEntityExist(object) then
|
|
local objCoords = GetEntityCoords(object)
|
|
local distance = GetDistanceBetweenCoords(coords, objCoords, true)
|
|
|
|
if closestDistance == -1 or closestDistance > distance then
|
|
closestDistance = distance
|
|
closestEntity = object
|
|
end
|
|
end
|
|
end
|
|
|
|
if closestDistance ~= -1 and closestDistance <= 3.0 then
|
|
if LastEntity ~= closestEntity then
|
|
TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity)
|
|
LastEntity = closestEntity
|
|
end
|
|
else
|
|
if LastEntity then
|
|
TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity)
|
|
LastEntity = nil
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Key Controls
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(0)
|
|
|
|
if CurrentAction then
|
|
ESX.ShowHelpNotification(CurrentActionMsg)
|
|
|
|
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
|
|
|
if CurrentAction == 'mechanic_actions_menu' then
|
|
OpenMechanicActionsMenu()
|
|
elseif CurrentAction == 'mechanic_harvest_menu' then
|
|
OpenMechanicHarvestMenu()
|
|
elseif CurrentAction == 'mechanic_craft_menu' then
|
|
OpenMechanicCraftMenu()
|
|
elseif CurrentAction == 'delete_vehicle' then
|
|
|
|
if Config.EnableSocietyOwnedVehicles then
|
|
|
|
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
|
|
TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps)
|
|
|
|
else
|
|
|
|
if
|
|
GetEntityModel(vehicle) == GetHashKey('flatbed') or
|
|
GetEntityModel(vehicle) == GetHashKey('towtruck2') or
|
|
GetEntityModel(vehicle) == GetHashKey('slamvan3')
|
|
then
|
|
TriggerServerEvent('esx_service:disableService', 'mechanic')
|
|
end
|
|
|
|
end
|
|
|
|
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
|
|
|
|
elseif CurrentAction == 'remove_entity' then
|
|
DeleteEntity(CurrentActionData.entity)
|
|
end
|
|
|
|
CurrentAction = nil
|
|
end
|
|
end
|
|
|
|
if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
|
OpenMobileMechanicActionsMenu()
|
|
end
|
|
|
|
if IsControlJustReleased(0, 178) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
|
|
if NPCOnJob then
|
|
if GetGameTimer() - NPCLastCancel > 5 * 60000 then
|
|
StopNPCJob(true)
|
|
NPCLastCancel = GetGameTimer()
|
|
else
|
|
ESX.ShowNotification(_U('wait_five'))
|
|
end
|
|
else
|
|
local playerPed = PlayerPedId()
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey('flatbed')) then
|
|
StartNPCJob()
|
|
else
|
|
ESX.ShowNotification(_U('must_in_flatbed'))
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
|
|
AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end)
|