Files
esx_core/[core]/skinchanger/client/main.lua
T
2023-01-18 15:06:15 +01:00

363 lines
16 KiB
Lua

local LastSex = -1
local LoadSkin = nil
local LoadClothes = nil
local Character = {}
local Components = Config.Components
for i = 1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
function LoadDefaultModel(malePed, cb)
local playerPed = PlayerPedId()
local characterModel
if malePed then
characterModel = `mp_m_freemode_01`
else
characterModel = `mp_f_freemode_01`
end
RequestModel(characterModel)
CreateThread(function()
while not HasModelLoaded(characterModel) do
RequestModel(characterModel)
Wait(0)
end
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
SetPlayerModel(PlayerId(), characterModel)
SetPedDefaultComponentVariation(playerPed)
end
SetModelAsNoLongerNeeded(characterModel)
if cb ~= nil then
cb()
end
TriggerEvent('skinchanger:modelLoaded')
end)
end
function GetMaxVals()
local playerPed = PlayerPedId()
local data = {
sex = 1,
mom = 45, -- numbers 21-41 and 45 are female (22 total)
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
face_md_weight = 100,
skin_md_weight = 100,
nose_1 = 10,
nose_2 = 10,
nose_3 = 10,
nose_4 = 10,
nose_5 = 10,
nose_6 = 10,
cheeks_1 = 10,
cheeks_2 = 10,
cheeks_3 = 10,
lip_thickness = 10,
jaw_1 = 10,
jaw_2 = 10,
chin_1 = 10,
chin_2 = 10,
chin_3 = 10,
chin_4 = 10,
neck_thickness = 10,
age_1 = GetPedHeadOverlayNum(3) - 1,
age_2 = 10,
beard_1 = GetPedHeadOverlayNum(1) - 1,
beard_2 = 10,
beard_3 = GetNumHairColors() - 1,
beard_4 = GetNumHairColors() - 1,
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
hair_color_1 = GetNumHairColors() - 1,
hair_color_2 = GetNumHairColors() - 1,
eye_color = 31,
eye_squint = 10,
eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
eyebrows_2 = 10,
eyebrows_3 = GetNumHairColors() - 1,
eyebrows_4 = GetNumHairColors() - 1,
eyebrows_5 = 10,
eyebrows_6 = 10,
makeup_1 = GetPedHeadOverlayNum(4) - 1,
makeup_2 = 10,
makeup_3 = GetNumHairColors() - 1,
makeup_4 = GetNumHairColors() - 1,
lipstick_1 = GetPedHeadOverlayNum(8) - 1,
lipstick_2 = 10,
lipstick_3 = GetNumHairColors() - 1,
lipstick_4 = GetNumHairColors() - 1,
blemishes_1 = GetPedHeadOverlayNum(0) - 1,
blemishes_2 = 10,
blush_1 = GetPedHeadOverlayNum(5) - 1,
blush_2 = 10,
blush_3 = GetNumHairColors() - 1,
complexion_1 = GetPedHeadOverlayNum(6) - 1,
complexion_2 = 10,
sun_1 = GetPedHeadOverlayNum(7) - 1,
sun_2 = 10,
moles_1 = GetPedHeadOverlayNum(9) - 1,
moles_2 = 10,
chest_1 = GetPedHeadOverlayNum(10) - 1,
chest_2 = 10,
chest_3 = GetNumHairColors() - 1,
bodyb_1 = GetPedHeadOverlayNum(11) - 1,
bodyb_2 = 10,
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
bodyb_4 = 10,
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1),
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
arms_2 = 10,
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1,
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1)
}
return data
end
function ApplySkin(skin, clothes)
local playerPed = PlayerPedId()
for k, v in pairs(skin) do
Character[k] = v
end
if clothes ~= nil then
for k, v in pairs(clothes) do
if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~=
'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~=
'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~=
'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~=
'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~=
'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and
k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~=
'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~=
'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~=
'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and
k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and
k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~=
'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then
Character[k] = v
end
end
end
local face_weight = (Character['face_md_weight'] / 100) + 0.0
local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0,
face_weight, skin_weight, 0.0, false)
SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color
SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color
SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color
if Character['bodyb_1'] == -1 then
SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
else
SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
end
if Character['bodyb_3'] == -1 then
SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
else
SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
end
if Character['ears_1'] == -1 then
ClearPedProp(playerPed, 2)
else
SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
end
SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Arms
SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
if Character['helmet_1'] == -1 then
ClearPedProp(playerPed, 0)
else
SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
end
if Character['glasses_1'] == -1 then
ClearPedProp(playerPed, 1)
else
SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
end
if Character['watches_1'] == -1 then
ClearPedProp(playerPed, 6)
else
SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
end
if Character['bracelets_1'] == -1 then
ClearPedProp(playerPed, 7)
else
SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
end
end
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
LoadDefaultModel(loadMale, cb)
end)
AddEventHandler('skinchanger:getData', function(cb)
local components = json.decode(json.encode(Components))
for k, v in pairs(Character) do
for i = 1, #components, 1 do
if k == components[i].name then
components[i].value = v
end
end
end
cb(components, GetMaxVals())
end)
AddEventHandler('skinchanger:change', function(key, val)
Character[key] = val
if key == 'sex' then
TriggerEvent('skinchanger:loadSkin', Character)
else
ApplySkin(Character)
end
end)
AddEventHandler('skinchanger:getSkin', function(cb)
cb(Character)
end)
AddEventHandler('skinchanger:modelLoaded', function()
ClearPedProp(PlayerPedId(), 0)
if LoadSkin ~= nil then
ApplySkin(LoadSkin)
LoadSkin = nil
end
if LoadClothes ~= nil then
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
LoadClothes = nil
end
end)
RegisterNetEvent('skinchanger:loadSkin')
AddEventHandler('skinchanger:loadSkin', function(skin, cb)
if skin['sex'] ~= LastSex then
LoadSkin = skin
if skin['sex'] == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
else
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
end
else
ApplySkin(skin)
if cb ~= nil then
cb()
end
end
LastSex = skin['sex']
end)
RegisterNetEvent('skinchanger:loadClothes')
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
if playerSkin['sex'] ~= LastSex then
LoadClothes = {
playerSkin = playerSkin,
clothesSkin = clothesSkin
}
if playerSkin['sex'] == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true)
else
TriggerEvent('skinchanger:loadDefaultModel', false)
end
else
ApplySkin(playerSkin, clothesSkin)
end
LastSex = playerSkin['sex']
end)