mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 09:48:52 +00:00
363 lines
16 KiB
Lua
363 lines
16 KiB
Lua
local LastSex = -1
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local LoadSkin = nil
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local LoadClothes = nil
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local Character = {}
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local Components = Config.Components
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for i = 1, #Components, 1 do
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Character[Components[i].name] = Components[i].value
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end
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function LoadDefaultModel(malePed, cb)
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local playerPed = PlayerPedId()
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local characterModel
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if malePed then
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characterModel = `mp_m_freemode_01`
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else
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characterModel = `mp_f_freemode_01`
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end
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RequestModel(characterModel)
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CreateThread(function()
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while not HasModelLoaded(characterModel) do
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RequestModel(characterModel)
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Wait(0)
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end
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if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
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SetPlayerModel(PlayerId(), characterModel)
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SetPedDefaultComponentVariation(playerPed)
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end
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SetModelAsNoLongerNeeded(characterModel)
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if cb ~= nil then
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cb()
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end
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TriggerEvent('skinchanger:modelLoaded')
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end)
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end
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function GetMaxVals()
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local playerPed = PlayerPedId()
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local data = {
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sex = 1,
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mom = 45, -- numbers 21-41 and 45 are female (22 total)
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dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
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face_md_weight = 100,
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skin_md_weight = 100,
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nose_1 = 10,
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nose_2 = 10,
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nose_3 = 10,
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nose_4 = 10,
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nose_5 = 10,
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nose_6 = 10,
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cheeks_1 = 10,
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cheeks_2 = 10,
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cheeks_3 = 10,
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lip_thickness = 10,
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jaw_1 = 10,
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jaw_2 = 10,
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chin_1 = 10,
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chin_2 = 10,
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chin_3 = 10,
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chin_4 = 10,
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neck_thickness = 10,
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age_1 = GetPedHeadOverlayNum(3) - 1,
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age_2 = 10,
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beard_1 = GetPedHeadOverlayNum(1) - 1,
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beard_2 = 10,
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beard_3 = GetNumHairColors() - 1,
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beard_4 = GetNumHairColors() - 1,
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hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
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hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
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hair_color_1 = GetNumHairColors() - 1,
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hair_color_2 = GetNumHairColors() - 1,
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eye_color = 31,
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eye_squint = 10,
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eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
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eyebrows_2 = 10,
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eyebrows_3 = GetNumHairColors() - 1,
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eyebrows_4 = GetNumHairColors() - 1,
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eyebrows_5 = 10,
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eyebrows_6 = 10,
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makeup_1 = GetPedHeadOverlayNum(4) - 1,
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makeup_2 = 10,
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makeup_3 = GetNumHairColors() - 1,
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makeup_4 = GetNumHairColors() - 1,
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lipstick_1 = GetPedHeadOverlayNum(8) - 1,
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lipstick_2 = 10,
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lipstick_3 = GetNumHairColors() - 1,
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lipstick_4 = GetNumHairColors() - 1,
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blemishes_1 = GetPedHeadOverlayNum(0) - 1,
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blemishes_2 = 10,
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blush_1 = GetPedHeadOverlayNum(5) - 1,
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blush_2 = 10,
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blush_3 = GetNumHairColors() - 1,
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complexion_1 = GetPedHeadOverlayNum(6) - 1,
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complexion_2 = 10,
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sun_1 = GetPedHeadOverlayNum(7) - 1,
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sun_2 = 10,
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moles_1 = GetPedHeadOverlayNum(9) - 1,
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moles_2 = 10,
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chest_1 = GetPedHeadOverlayNum(10) - 1,
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chest_2 = 10,
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chest_3 = GetNumHairColors() - 1,
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bodyb_1 = GetPedHeadOverlayNum(11) - 1,
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bodyb_2 = 10,
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bodyb_3 = GetPedHeadOverlayNum(12) - 1,
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bodyb_4 = 10,
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ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
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ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1),
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tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
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tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
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torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
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torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
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decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
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decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
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arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
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arms_2 = 10,
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pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
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pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
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shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
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shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
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mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
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mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
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bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
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bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
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chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
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chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
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bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
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bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1,
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helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
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helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
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glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
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glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
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watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
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watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1,
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bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
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bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1)
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}
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return data
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end
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function ApplySkin(skin, clothes)
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local playerPed = PlayerPedId()
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for k, v in pairs(skin) do
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Character[k] = v
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end
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if clothes ~= nil then
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for k, v in pairs(clothes) do
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if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~=
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'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~=
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'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~=
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'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~=
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'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~=
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'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and
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k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~=
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'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~=
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'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~=
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'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and
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k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and
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k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~=
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'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then
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Character[k] = v
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end
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end
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end
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local face_weight = (Character['face_md_weight'] / 100) + 0.0
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local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
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SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0,
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face_weight, skin_weight, 0.0, false)
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SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
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SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
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SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
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SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
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SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
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SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
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SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
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SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
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SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
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SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
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SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
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SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
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SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
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SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
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SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
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SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
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SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
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SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
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SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
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SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
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SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
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SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
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SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
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SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
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SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color
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SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
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SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
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SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
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SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
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SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
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SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
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SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
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SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
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SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
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SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color
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SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
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SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
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SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
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SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
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SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color
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if Character['bodyb_1'] == -1 then
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SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
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else
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SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
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end
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if Character['bodyb_3'] == -1 then
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SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
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else
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SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
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end
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if Character['ears_1'] == -1 then
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ClearPedProp(playerPed, 2)
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else
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SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
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end
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SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
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SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
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SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Arms
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SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
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SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
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SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
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SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
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SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
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SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
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SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
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if Character['helmet_1'] == -1 then
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ClearPedProp(playerPed, 0)
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else
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SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
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end
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if Character['glasses_1'] == -1 then
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ClearPedProp(playerPed, 1)
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else
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SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
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end
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if Character['watches_1'] == -1 then
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ClearPedProp(playerPed, 6)
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else
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SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
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end
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if Character['bracelets_1'] == -1 then
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ClearPedProp(playerPed, 7)
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else
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SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
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end
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end
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AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
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LoadDefaultModel(loadMale, cb)
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end)
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AddEventHandler('skinchanger:getData', function(cb)
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local components = json.decode(json.encode(Components))
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for k, v in pairs(Character) do
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for i = 1, #components, 1 do
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if k == components[i].name then
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components[i].value = v
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end
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end
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end
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cb(components, GetMaxVals())
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end)
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AddEventHandler('skinchanger:change', function(key, val)
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Character[key] = val
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if key == 'sex' then
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TriggerEvent('skinchanger:loadSkin', Character)
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else
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ApplySkin(Character)
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end
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end)
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AddEventHandler('skinchanger:getSkin', function(cb)
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cb(Character)
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end)
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AddEventHandler('skinchanger:modelLoaded', function()
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ClearPedProp(PlayerPedId(), 0)
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if LoadSkin ~= nil then
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ApplySkin(LoadSkin)
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LoadSkin = nil
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end
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if LoadClothes ~= nil then
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ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
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LoadClothes = nil
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end
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end)
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RegisterNetEvent('skinchanger:loadSkin')
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AddEventHandler('skinchanger:loadSkin', function(skin, cb)
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if skin['sex'] ~= LastSex then
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LoadSkin = skin
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if skin['sex'] == 0 then
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TriggerEvent('skinchanger:loadDefaultModel', true, cb)
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else
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TriggerEvent('skinchanger:loadDefaultModel', false, cb)
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end
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else
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ApplySkin(skin)
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if cb ~= nil then
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cb()
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end
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end
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LastSex = skin['sex']
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end)
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RegisterNetEvent('skinchanger:loadClothes')
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AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
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if playerSkin['sex'] ~= LastSex then
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LoadClothes = {
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playerSkin = playerSkin,
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clothesSkin = clothesSkin
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}
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if playerSkin['sex'] == 0 then
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TriggerEvent('skinchanger:loadDefaultModel', true)
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else
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TriggerEvent('skinchanger:loadDefaultModel', false)
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end
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else
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ApplySkin(playerSkin, clothesSkin)
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end
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LastSex = playerSkin['sex']
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end)
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