Files
esx_core/imports.lua
T
thelindat fe86ef5f56 Minor change to functions
Add a TriggerEvent to `ESX.SetPlayerData` so we can tell other resources to update
Only set networked vehicles as persistent and able to migrate
Return entityCoords from `ESX.Game.GetVehicleInDirection`
Only run `ServerSyncLoops` while ESX.PlayerLoaded is true
Create an imports file to set ESX object and EventHandler for `esx:setPlayerData`
2021-05-06 19:42:56 +10:00

7 lines
189 B
Lua

ESX = exports['es_extended']:getSharedObject()
AddEventHandler('esx:setPlayerData', function(key, val)
if GetInvokingResource() == 'es_extended' then
ESX.PlayerData[key] = val
end
end)