mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 18:28:52 +00:00
235 lines
6.3 KiB
Lua
235 lines
6.3 KiB
Lua
ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local ShopOpen = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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ESX.TriggerServerCallback('esx_weaponshop:getShop', function(shopItems)
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for k,v in pairs(shopItems) do
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Config.Zones[k].Items = v
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end
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end)
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end)
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RegisterNetEvent('esx_weaponshop:sendShop')
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AddEventHandler('esx_weaponshop:sendShop', function(shopItems)
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for k,v in pairs(shopItems) do
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Config.Zones[k].Items = v
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end
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end)
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function OpenBuyLicenseMenu(zone)
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_license', {
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title = _U('buy_license'),
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align = 'top-left',
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elements = {
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{ label = _U('no'), value = 'no' },
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{ label = _U('yes', ('<span style="color: green;">%s</span>'):format((_U('shop_menu_item', ESX.Math.GroupDigits(Config.LicensePrice))))), value = 'yes' },
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}
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}, function(data, menu)
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_weaponshop:buyLicense', function(bought)
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if bought then
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menu.close()
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OpenShopMenu(zone)
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end
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end)
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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function OpenShopMenu(zone)
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local elements = {}
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ShopOpen = true
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for i=1, #Config.Zones[zone].Items, 1 do
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local item = Config.Zones[zone].Items[i]
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table.insert(elements, {
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label = ('%s - <span style="color: green;">%s</span>'):format(item.label, _U('shop_menu_item', ESX.Math.GroupDigits(item.price))),
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price = item.price,
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weaponName = item.item
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})
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end
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ESX.UI.Menu.CloseAll()
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PlaySoundFrontend(-1, 'BACK', 'HUD_AMMO_SHOP_SOUNDSET', false)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
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title = _U('shop_menu_title'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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ESX.TriggerServerCallback('esx_weaponshop:buyWeapon', function(bought)
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if bought then
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DisplayBoughtScaleform(data.current.weaponName, data.current.price)
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else
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PlaySoundFrontend(-1, 'ERROR', 'HUD_AMMO_SHOP_SOUNDSET', false)
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end
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end, data.current.weaponName, zone)
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end, function(data, menu)
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PlaySoundFrontend(-1, 'BACK', 'HUD_AMMO_SHOP_SOUNDSET', false)
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ShopOpen = false
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('shop_menu_prompt')
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CurrentActionData = { zone = zone }
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end, function(data, menu)
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PlaySoundFrontend(-1, 'NAV', 'HUD_AMMO_SHOP_SOUNDSET', false)
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end)
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end
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function DisplayBoughtScaleform(weaponName, price)
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local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('MP_BIG_MESSAGE_FREEMODE')
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local sec = 4
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BeginScaleformMovieMethod(scaleform, 'SHOW_WEAPON_PURCHASED')
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PushScaleformMovieMethodParameterString(_U('weapon_bought', ESX.Math.GroupDigits(price)))
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PushScaleformMovieMethodParameterString(ESX.GetWeaponLabel(weaponName))
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PushScaleformMovieMethodParameterInt(GetHashKey(weaponName))
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PushScaleformMovieMethodParameterString('')
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PushScaleformMovieMethodParameterInt(100)
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EndScaleformMovieMethod()
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PlaySoundFrontend(-1, 'WEAPON_PURCHASE', 'HUD_AMMO_SHOP_SOUNDSET', false)
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Citizen.CreateThread(function()
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while sec > 0 do
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Citizen.Wait(0)
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sec = sec - 0.01
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DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
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end
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end)
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end
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AddEventHandler('esx_weaponshop:hasEnteredMarker', function(zone)
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if zone == 'GunShop' or zone == 'BlackWeashop' then
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('shop_menu_prompt')
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CurrentActionData = { zone = zone }
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end
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end)
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AddEventHandler('esx_weaponshop:hasExitedMarker', function(zone)
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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end)
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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if ShopOpen then
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ESX.UI.Menu.CloseAll()
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end
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end
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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for k,v in pairs(Config.Zones) do
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if v.Legal then
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for i = 1, #v.Locations, 1 do
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local blip = AddBlipForCoord(v.Locations[i])
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SetBlipSprite (blip, 110)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, 81)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentSubstringPlayerName(_U('map_blip'))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Locations, 1 do
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if (Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Locations[i], true) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Locations[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end
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end)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker, currentZone = false, nil
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for k,v in pairs(Config.Zones) do
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for i=1, #v.Locations, 1 do
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if GetDistanceBetweenCoords(coords, v.Locations[i], true) < Config.Size.x then
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isInMarker, ShopItems, currentZone, LastZone = true, v.Items, k, k
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end
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end
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end
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if isInMarker and not HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = true
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TriggerEvent('esx_weaponshop:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_weaponshop:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) then
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if CurrentAction == 'shop_menu' then
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if Config.LicenseEnable and Config.Zones[CurrentActionData.zone].Legal then
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ESX.TriggerServerCallback('esx_license:checkLicense', function(hasWeaponLicense)
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if hasWeaponLicense then
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OpenShopMenu(CurrentActionData.zone)
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else
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OpenBuyLicenseMenu(CurrentActionData.zone)
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end
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end, GetPlayerServerId(PlayerId()), 'weapon')
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else
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OpenShopMenu(CurrentActionData.zone)
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end
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end
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CurrentAction = nil
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end
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end
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end
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end)
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