mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
1165 lines
37 KiB
Lua
1165 lines
37 KiB
Lua
ESX = {}
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Core = {}
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ESX.PlayerData = {}
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ESX.PlayerLoaded = false
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Core.CurrentRequestId = 0
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Core.ServerCallbacks = {}
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Core.TimeoutCallbacks = {}
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ESX.UI = {}
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ESX.UI.HUD = {}
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ESX.UI.HUD.RegisteredElements = {}
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ESX.UI.Menu = {}
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ESX.UI.Menu.RegisteredTypes = {}
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ESX.UI.Menu.Opened = {}
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ESX.Game = {}
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ESX.Game.Utils = {}
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ESX.Scaleform = {}
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ESX.Scaleform.Utils = {}
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ESX.Streaming = {}
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function ESX.SetTimeout(msec, cb)
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table.insert(Core.TimeoutCallbacks, {
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time = GetGameTimer() + msec,
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cb = cb
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})
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return #Core.TimeoutCallbacks
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end
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function ESX.ClearTimeout(i)
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Core.TimeoutCallbacks[i] = nil
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end
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function ESX.IsPlayerLoaded()
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return ESX.PlayerLoaded
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end
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function ESX.GetPlayerData()
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return ESX.PlayerData
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end
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function ESX.SearchInventory(items, count)
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if type(items) == 'string' then items = {items} end
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local returnData = {}
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local itemCount = #items
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for i = 1, itemCount do
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local itemName = items[i]
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returnData[itemName] = count and 0
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for _, item in pairs(ESX.PlayerData.inventory) do
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if item.name == itemName then
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if count then
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returnData[itemName] = returnData[itemName] + item.count
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else
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returnData[itemName] = item
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end
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end
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end
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end
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if next(returnData) then
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return itemCount == 1 and returnData[items[1]] or returnData
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end
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end
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function ESX.SetPlayerData(key, val)
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local current = ESX.PlayerData[key]
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ESX.PlayerData[key] = val
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if key ~= 'inventory' and key ~= 'loadout' then
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if type(val) == 'table' or val ~= current then
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TriggerEvent('esx:setPlayerData', key, val, current)
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end
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end
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end
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function ESX.Progressbar(message,length, Options)
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exports["esx_progressbar"]:Progressbar(message,length, Options)
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end
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function ESX.ShowNotification(message, type, length)
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if Config.NativeNotify then
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BeginTextCommandThefeedPost('STRING')
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AddTextComponentSubstringPlayerName(message)
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EndTextCommandThefeedPostTicker(0,1)
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else
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exports["esx_notify"]:Notify(type, length, message)
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end
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end
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function ESX.TextUI(message, type)
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exports["esx_textui"]:TextUI(message, type)
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end
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function ESX.HideUI()
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exports["esx_textui"]:HideUI()
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end
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function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
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if saveToBrief == nil then saveToBrief = true end
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AddTextEntry('esxAdvancedNotification', msg)
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BeginTextCommandThefeedPost('esxAdvancedNotification')
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if hudColorIndex then ThefeedSetNextPostBackgroundColor(hudColorIndex) end
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EndTextCommandThefeedPostMessagetext(textureDict, textureDict, false, iconType, sender, subject)
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EndTextCommandThefeedPostTicker(flash or false, saveToBrief)
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end
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function ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
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AddTextEntry('esxHelpNotification', msg)
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if thisFrame then
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DisplayHelpTextThisFrame('esxHelpNotification', false)
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else
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if beep == nil then beep = true end
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BeginTextCommandDisplayHelp('esxHelpNotification')
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EndTextCommandDisplayHelp(0, false, beep, duration or -1)
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end
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end
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function ESX.ShowFloatingHelpNotification(msg, coords)
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AddTextEntry('esxFloatingHelpNotification', msg)
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SetFloatingHelpTextWorldPosition(1, coords)
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SetFloatingHelpTextStyle(1, 1, 2, -1, 3, 0)
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BeginTextCommandDisplayHelp('esxFloatingHelpNotification')
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EndTextCommandDisplayHelp(2, false, false, -1)
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end
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function ESX.TriggerServerCallback(name, cb, ...)
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Core.ServerCallbacks[Core.CurrentRequestId] = cb
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TriggerServerEvent('esx:triggerServerCallback', name, Core.CurrentRequestId, ...)
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if Core.CurrentRequestId < 65535 then
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Core.CurrentRequestId = Core.CurrentRequestId + 1
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else
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Core.CurrentRequestId = 0
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end
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end
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function ESX.UI.HUD.SetDisplay(opacity)
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SendNUIMessage({
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action = 'setHUDDisplay',
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opacity = opacity
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})
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end
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function ESX.UI.HUD.RegisterElement(name, index, priority, html, data)
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local found = false
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for i=1, #ESX.UI.HUD.RegisteredElements, 1 do
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if ESX.UI.HUD.RegisteredElements[i] == name then
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found = true
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break
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end
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end
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if found then
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return
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end
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ESX.UI.HUD.RegisteredElements[#ESX.UI.HUD.RegisteredElements + 1] = name
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SendNUIMessage({
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action = 'insertHUDElement',
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name = name,
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index = index,
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priority = priority,
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html = html,
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data = data
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})
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ESX.UI.HUD.UpdateElement(name, data)
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end
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function ESX.UI.HUD.RemoveElement(name)
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for i=1, #ESX.UI.HUD.RegisteredElements, 1 do
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if ESX.UI.HUD.RegisteredElements[i] == name then
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table.remove(ESX.UI.HUD.RegisteredElements, i)
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break
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end
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end
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SendNUIMessage({
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action = 'deleteHUDElement',
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name = name
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})
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end
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function ESX.UI.HUD.Reset()
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SendNUIMessage({
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action = 'resetHUDElements'
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})
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ESX.UI.HUD.RegisteredElements = {}
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end
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function ESX.UI.HUD.UpdateElement(name, data)
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SendNUIMessage({
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action = 'updateHUDElement',
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name = name,
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data = data
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})
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end
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function ESX.UI.Menu.RegisterType(type, open, close)
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ESX.UI.Menu.RegisteredTypes[type] = {
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open = open,
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close = close
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}
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end
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function ESX.UI.Menu.Open(type, namespace, name, data, submit, cancel, change, close)
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local menu = {}
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menu.type = type
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menu.namespace = namespace
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menu.name = name
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menu.data = data
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menu.submit = submit
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menu.cancel = cancel
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menu.change = change
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menu.close = function()
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ESX.UI.Menu.RegisteredTypes[type].close(namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i] = nil
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end
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end
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end
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if close then
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close()
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end
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end
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menu.update = function(query, newData)
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for i=1, #menu.data.elements, 1 do
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local match = true
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for k,v in pairs(query) do
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if menu.data.elements[i][k] ~= v then
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match = false
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end
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end
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if match then
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for k,v in pairs(newData) do
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menu.data.elements[i][k] = v
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end
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end
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end
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end
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menu.refresh = function()
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ESX.UI.Menu.RegisteredTypes[type].open(namespace, name, menu.data)
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end
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menu.setElement = function(i, key, val)
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menu.data.elements[i][key] = val
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end
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menu.setElements = function(newElements)
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menu.data.elements = newElements
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end
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menu.setTitle = function(val)
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menu.data.title = val
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end
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menu.removeElement = function(query)
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for i=1, #menu.data.elements, 1 do
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for k,v in pairs(query) do
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if menu.data.elements[i] then
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if menu.data.elements[i][k] == v then
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table.remove(menu.data.elements, i)
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break
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end
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end
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end
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end
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end
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ESX.UI.Menu.Opened[#ESX.UI.Menu.Opened + 1] = menu
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ESX.UI.Menu.RegisteredTypes[type].open(namespace, name, data)
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return menu
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end
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function ESX.UI.Menu.Close(type, namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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ESX.UI.Menu.Opened[i].close()
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ESX.UI.Menu.Opened[i] = nil
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end
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end
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end
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end
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function ESX.UI.Menu.CloseAll()
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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ESX.UI.Menu.Opened[i].close()
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ESX.UI.Menu.Opened[i] = nil
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end
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end
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end
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function ESX.UI.Menu.GetOpened(type, namespace, name)
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for i=1, #ESX.UI.Menu.Opened, 1 do
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if ESX.UI.Menu.Opened[i] then
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if ESX.UI.Menu.Opened[i].type == type and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
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return ESX.UI.Menu.Opened[i]
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end
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end
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end
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end
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function ESX.UI.Menu.GetOpenedMenus()
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return ESX.UI.Menu.Opened
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end
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function ESX.UI.Menu.IsOpen(type, namespace, name)
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return ESX.UI.Menu.GetOpened(type, namespace, name) ~= nil
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end
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function ESX.UI.ShowInventoryItemNotification(add, item, count)
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SendNUIMessage({
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action = 'inventoryNotification',
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add = add,
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item = item,
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count = count
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})
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end
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function ESX.Game.GetPedMugshot(ped, transparent)
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if DoesEntityExist(ped) then
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local mugshot
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if transparent then
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mugshot = RegisterPedheadshotTransparent(ped)
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else
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mugshot = RegisterPedheadshot(ped)
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end
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while not IsPedheadshotReady(mugshot) do
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Wait(0)
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end
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return mugshot, GetPedheadshotTxdString(mugshot)
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else
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return
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end
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end
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function ESX.Game.Teleport(entity, coords, cb)
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local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
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if DoesEntityExist(entity) then
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RequestCollisionAtCoord(vector.xyz)
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while not HasCollisionLoadedAroundEntity(entity) do
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Wait(0)
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end
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SetEntityCoords(entity, vector.xyz, false, false, false, false)
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SetEntityHeading(entity, vector.w)
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end
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if cb then
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cb()
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end
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end
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function ESX.Game.SpawnObject(object, coords, cb, networked)
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local model = type(object) == 'number' and object or GetHashKey(object)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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networked = networked == nil and true or networked
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CreateThread(function()
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ESX.Streaming.RequestModel(model)
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local obj = CreateObject(model, vector.xyz, networked, false, true)
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if cb then
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cb(obj)
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end
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end)
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end
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function ESX.Game.SpawnLocalObject(object, coords, cb)
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ESX.Game.SpawnObject(object, coords, cb, false)
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end
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function ESX.Game.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, false, true)
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DeleteVehicle(vehicle)
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end
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function ESX.Game.DeleteObject(object)
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SetEntityAsMissionEntity(object, false, true)
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DeleteObject(object)
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end
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function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked)
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local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle))
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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networked = networked == nil and true or networked
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CreateThread(function()
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ESX.Streaming.RequestModel(model)
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local vehicle = CreateVehicle(model, vector.xyz, heading, networked, false)
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if networked then
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local id = NetworkGetNetworkIdFromEntity(vehicle)
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SetNetworkIdCanMigrate(id, true)
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SetEntityAsMissionEntity(vehicle, true, false)
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end
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetVehicleNeedsToBeHotwired(vehicle, false)
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SetModelAsNoLongerNeeded(model)
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SetVehRadioStation(vehicle, 'OFF')
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RequestCollisionAtCoord(vector.xyz)
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while not HasCollisionLoadedAroundEntity(vehicle) do
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Wait(0)
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end
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if cb then
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cb(vehicle)
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end
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end)
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end
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function ESX.Game.SpawnLocalVehicle(vehicle, coords, heading, cb)
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ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, false)
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end
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function ESX.Game.IsVehicleEmpty(vehicle)
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local passengers = GetVehicleNumberOfPassengers(vehicle)
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local driverSeatFree = IsVehicleSeatFree(vehicle, -1)
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return passengers == 0 and driverSeatFree
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end
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function ESX.Game.GetObjects() -- Leave the function for compatibility
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return GetGamePool('CObject')
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end
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function ESX.Game.GetPeds(onlyOtherPeds)
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local peds, myPed, pool = {}, ESX.PlayerData.ped, GetGamePool('CPed')
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for i=1, #pool do
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if ((onlyOtherPeds and pool[i] ~= myPed) or not onlyOtherPeds) then
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peds[#peds + 1] = pool[i]
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end
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end
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return peds
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end
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function ESX.Game.GetVehicles() -- Leave the function for compatibility
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return GetGamePool('CVehicle')
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end
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function ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
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local players, myPlayer = {}, PlayerId()
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for k,player in ipairs(GetActivePlayers()) do
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local ped = GetPlayerPed(player)
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if DoesEntityExist(ped) and ((onlyOtherPlayers and player ~= myPlayer) or not onlyOtherPlayers) then
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if returnKeyValue then
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players[player] = ped
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else
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players[#players + 1] = returnPeds and ped or player
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end
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end
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end
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return players
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end
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function ESX.Game.GetClosestObject(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetObjects(), false, coords, modelFilter)
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end
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function ESX.Game.GetClosestPed(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetPeds(true), false, coords, modelFilter)
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end
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function ESX.Game.GetClosestPlayer(coords)
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return ESX.Game.GetClosestEntity(ESX.Game.GetPlayers(true, true), true, coords, nil)
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end
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function ESX.Game.GetClosestVehicle(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetVehicles(), false, coords, modelFilter)
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end
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local function EnumerateEntitiesWithinDistance(entities, isPlayerEntities, coords, maxDistance)
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local nearbyEntities = {}
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if coords then
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coords = vector3(coords.x, coords.y, coords.z)
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else
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local playerPed = ESX.PlayerData.ped
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coords = GetEntityCoords(playerPed)
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end
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for k,entity in pairs(entities) do
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local distance = #(coords - GetEntityCoords(entity))
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if distance <= maxDistance then
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nearbyEntities[#nearbyEntities + 1] = isPlayerEntities and k or entity
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end
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end
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return nearbyEntities
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end
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function ESX.Game.GetPlayersInArea(coords, maxDistance)
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return EnumerateEntitiesWithinDistance(ESX.Game.GetPlayers(true, true), true, coords, maxDistance)
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end
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function ESX.Game.GetVehiclesInArea(coords, maxDistance)
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return EnumerateEntitiesWithinDistance(ESX.Game.GetVehicles(), false, coords, maxDistance)
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end
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function ESX.Game.IsSpawnPointClear(coords, maxDistance)
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return #ESX.Game.GetVehiclesInArea(coords, maxDistance) == 0
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end
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function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilter)
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local closestEntity, closestEntityDistance, filteredEntities = -1, -1, nil
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if coords then
|
|
coords = vector3(coords.x, coords.y, coords.z)
|
|
else
|
|
local playerPed = ESX.PlayerData.ped
|
|
coords = GetEntityCoords(playerPed)
|
|
end
|
|
|
|
if modelFilter then
|
|
filteredEntities = {}
|
|
|
|
for k,entity in pairs(entities) do
|
|
if modelFilter[GetEntityModel(entity)] then
|
|
filteredEntities[#filteredEntities + 1] = entity
|
|
end
|
|
end
|
|
end
|
|
|
|
for k,entity in pairs(filteredEntities or entities) do
|
|
local distance = #(coords - GetEntityCoords(entity))
|
|
|
|
if closestEntityDistance == -1 or distance < closestEntityDistance then
|
|
closestEntity, closestEntityDistance = isPlayerEntities and k or entity, distance
|
|
end
|
|
end
|
|
|
|
return closestEntity, closestEntityDistance
|
|
end
|
|
|
|
function ESX.Game.GetVehicleInDirection()
|
|
local playerPed = ESX.PlayerData.ped
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
|
|
local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(playerCoords, inDirection, 10, playerPed, 0)
|
|
local numRayHandle, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(rayHandle)
|
|
|
|
if hit == 1 and GetEntityType(entityHit) == 2 then
|
|
local entityCoords = GetEntityCoords(entityHit)
|
|
return entityHit, entityCoords
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function ESX.Game.GetVehicleProperties(vehicle)
|
|
if DoesEntityExist(vehicle) then
|
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
|
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
|
|
local customPrimaryColor = nil
|
|
if hasCustomPrimaryColor then
|
|
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
|
|
customPrimaryColor = { r, g, b }
|
|
end
|
|
|
|
local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
|
|
local customSecondaryColor = nil
|
|
if hasCustomSecondaryColor then
|
|
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
|
|
customSecondaryColor = { r, g, b }
|
|
end
|
|
local extras = {}
|
|
|
|
for extraId=0, 12 do
|
|
if DoesExtraExist(vehicle, extraId) then
|
|
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
|
|
extras[tostring(extraId)] = state
|
|
end
|
|
end
|
|
|
|
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
|
|
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
|
|
|
|
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
|
|
['2'] = {0, 4}, -- Bike and cycle.
|
|
['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
|
|
['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
|
|
['6'] = {0, 1, 2, 3, 4, 5}, -- Vehicle with 6 wheels.
|
|
}
|
|
|
|
for tyre,idx in pairs(TyresIndex[numWheels]) do
|
|
if IsVehicleTyreBurst(vehicle, idx, false) then
|
|
tyreBurst[tostring(idx)] = true
|
|
else
|
|
tyreBurst[tostring(idx)] = false
|
|
end
|
|
end
|
|
|
|
for windowId = 0, 7 do -- 13
|
|
if not IsVehicleWindowIntact(vehicle, windowId) then
|
|
windowsBroken[tostring(windowId)] = true
|
|
else
|
|
windowsBroken[tostring(windowId)] = false
|
|
end
|
|
end
|
|
|
|
for doorsId = 0, GetNumberOfVehicleDoors(vehicle) do
|
|
if IsVehicleDoorDamaged(vehicle, doorsId) then
|
|
doorsBroken[tostring(doorsId)] = true
|
|
else
|
|
doorsBroken[tostring(doorsId)] = false
|
|
end
|
|
end
|
|
|
|
return {
|
|
model = GetEntityModel(vehicle),
|
|
doorsBroken = doorsBroken,
|
|
windowsBroken = windowsBroken,
|
|
tyreBurst = tyreBurst,
|
|
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
|
|
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
|
|
|
|
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
|
|
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
|
|
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
|
|
|
|
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
|
|
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
|
|
color1 = colorPrimary,
|
|
color2 = colorSecondary,
|
|
customPrimaryColor = customPrimaryColor,
|
|
customSecondaryColor = customSecondaryColor,
|
|
|
|
pearlescentColor = pearlescentColor,
|
|
wheelColor = wheelColor,
|
|
|
|
wheels = GetVehicleWheelType(vehicle),
|
|
windowTint = GetVehicleWindowTint(vehicle),
|
|
xenonColor = GetVehicleXenonLightsColor(vehicle),
|
|
|
|
neonEnabled = {
|
|
IsVehicleNeonLightEnabled(vehicle, 0),
|
|
IsVehicleNeonLightEnabled(vehicle, 1),
|
|
IsVehicleNeonLightEnabled(vehicle, 2),
|
|
IsVehicleNeonLightEnabled(vehicle, 3)
|
|
},
|
|
|
|
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
|
|
extras = extras,
|
|
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
|
|
|
|
modSpoilers = GetVehicleMod(vehicle, 0),
|
|
modFrontBumper = GetVehicleMod(vehicle, 1),
|
|
modRearBumper = GetVehicleMod(vehicle, 2),
|
|
modSideSkirt = GetVehicleMod(vehicle, 3),
|
|
modExhaust = GetVehicleMod(vehicle, 4),
|
|
modFrame = GetVehicleMod(vehicle, 5),
|
|
modGrille = GetVehicleMod(vehicle, 6),
|
|
modHood = GetVehicleMod(vehicle, 7),
|
|
modFender = GetVehicleMod(vehicle, 8),
|
|
modRightFender = GetVehicleMod(vehicle, 9),
|
|
modRoof = GetVehicleMod(vehicle, 10),
|
|
|
|
modEngine = GetVehicleMod(vehicle, 11),
|
|
modBrakes = GetVehicleMod(vehicle, 12),
|
|
modTransmission = GetVehicleMod(vehicle, 13),
|
|
modHorns = GetVehicleMod(vehicle, 14),
|
|
modSuspension = GetVehicleMod(vehicle, 15),
|
|
modArmor = GetVehicleMod(vehicle, 16),
|
|
|
|
modTurbo = IsToggleModOn(vehicle, 18),
|
|
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
|
modXenon = IsToggleModOn(vehicle, 22),
|
|
|
|
modFrontWheels = GetVehicleMod(vehicle, 23),
|
|
modBackWheels = GetVehicleMod(vehicle, 24),
|
|
|
|
modPlateHolder = GetVehicleMod(vehicle, 25),
|
|
modVanityPlate = GetVehicleMod(vehicle, 26),
|
|
modTrimA = GetVehicleMod(vehicle, 27),
|
|
modOrnaments = GetVehicleMod(vehicle, 28),
|
|
modDashboard = GetVehicleMod(vehicle, 29),
|
|
modDial = GetVehicleMod(vehicle, 30),
|
|
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
|
modSeats = GetVehicleMod(vehicle, 32),
|
|
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
|
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
|
modAPlate = GetVehicleMod(vehicle, 35),
|
|
modSpeakers = GetVehicleMod(vehicle, 36),
|
|
modTrunk = GetVehicleMod(vehicle, 37),
|
|
modHydrolic = GetVehicleMod(vehicle, 38),
|
|
modEngineBlock = GetVehicleMod(vehicle, 39),
|
|
modAirFilter = GetVehicleMod(vehicle, 40),
|
|
modStruts = GetVehicleMod(vehicle, 41),
|
|
modArchCover = GetVehicleMod(vehicle, 42),
|
|
modAerials = GetVehicleMod(vehicle, 43),
|
|
modTrimB = GetVehicleMod(vehicle, 44),
|
|
modTank = GetVehicleMod(vehicle, 45),
|
|
modDoorR = GetVehicleMod(vehicle, 47),
|
|
modLivery = GetVehicleLivery(vehicle),
|
|
modLightbar = GetVehicleMod(vehicle, 49),
|
|
}
|
|
else
|
|
return
|
|
end
|
|
end
|
|
|
|
function ESX.Game.SetVehicleProperties(vehicle, props)
|
|
if DoesEntityExist(vehicle) then
|
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
|
SetVehicleModKit(vehicle, 0)
|
|
|
|
if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end
|
|
if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end
|
|
if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end
|
|
if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end
|
|
if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0) end
|
|
if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end
|
|
if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end
|
|
if props.customPrimaryColor then SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2], props.customPrimaryColor[3]) end
|
|
if props.customSecondaryColor then SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2], props.customSecondaryColor[3]) end
|
|
if props.color1 then SetVehicleColours(vehicle, props.color1, colorSecondary) end
|
|
if props.color2 then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) end
|
|
if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end
|
|
if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end
|
|
if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end
|
|
if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end
|
|
|
|
if props.neonEnabled then
|
|
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
|
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
|
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
|
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
|
end
|
|
|
|
if props.extras then
|
|
for extraId,enabled in pairs(props.extras) do
|
|
if enabled then
|
|
SetVehicleExtra(vehicle, tonumber(extraId), 0)
|
|
else
|
|
SetVehicleExtra(vehicle, tonumber(extraId), 1)
|
|
end
|
|
end
|
|
end
|
|
|
|
if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end
|
|
if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end
|
|
if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end
|
|
if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end
|
|
if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end
|
|
if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end
|
|
if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end
|
|
if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end
|
|
if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end
|
|
if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end
|
|
if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end
|
|
if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end
|
|
if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end
|
|
if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end
|
|
if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end
|
|
if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end
|
|
if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end
|
|
if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end
|
|
if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end
|
|
if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end
|
|
if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end
|
|
if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end
|
|
if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end
|
|
if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, false) end
|
|
if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, false) end
|
|
if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end
|
|
if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end
|
|
if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end
|
|
if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end
|
|
if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end
|
|
if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end
|
|
if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end
|
|
if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end
|
|
if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end
|
|
if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end
|
|
if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end
|
|
if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end
|
|
if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end
|
|
if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end
|
|
if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end
|
|
if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end
|
|
if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end
|
|
if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end
|
|
if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end
|
|
if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end
|
|
if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end
|
|
if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end
|
|
|
|
if props.modLivery then
|
|
SetVehicleLivery(vehicle, props.modLivery)
|
|
end
|
|
|
|
if props.windowsBroken then
|
|
for k, v in pairs(props.windowsBroken) do
|
|
if v then SmashVehicleWindow(vehicle, tonumber(k)) end
|
|
end
|
|
end
|
|
|
|
if props.doorsBroken then
|
|
for k, v in pairs(props.doorsBroken) do
|
|
if v then SetVehicleDoorBroken(vehicle, tonumber(k), true) end
|
|
end
|
|
end
|
|
|
|
if props.tyreBurst then
|
|
for k, v in pairs(props.tyreBurst) do
|
|
if v then SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0) end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ESX.Game.Utils.DrawText3D(coords, text, size, font)
|
|
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
|
|
|
|
local camCoords = GetFinalRenderedCamCoord()
|
|
local distance = #(vector - camCoords)
|
|
|
|
if not size then size = 1 end
|
|
if not font then font = 0 end
|
|
|
|
local scale = (size / distance) * 2
|
|
local fov = (1 / GetGameplayCamFov()) * 100
|
|
scale = scale * fov
|
|
|
|
SetTextScale(0.0 * scale, 0.55 * scale)
|
|
SetTextFont(font)
|
|
SetTextProportional(1)
|
|
SetTextColour(255, 255, 255, 215)
|
|
BeginTextCommandDisplayText('STRING')
|
|
SetTextCentre(true)
|
|
AddTextComponentSubstringPlayerName(text)
|
|
SetDrawOrigin(vector.xyz, 0)
|
|
EndTextCommandDisplayText(0.0, 0.0)
|
|
ClearDrawOrigin()
|
|
end
|
|
|
|
function ESX.ShowInventory()
|
|
local playerPed = ESX.PlayerData.ped
|
|
local elements, currentWeight = {}, 0
|
|
|
|
for k,v in pairs(ESX.PlayerData.accounts) do
|
|
if v.money > 0 then
|
|
local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(v.money))
|
|
local canDrop = v.name ~= 'bank'
|
|
|
|
table.insert(elements, {
|
|
label = ('%s: <span style="color:green;">%s</span>'):format(v.label, formattedMoney),
|
|
count = v.money,
|
|
type = 'item_account',
|
|
value = v.name,
|
|
usable = false,
|
|
rare = false,
|
|
canRemove = canDrop
|
|
})
|
|
end
|
|
end
|
|
|
|
for k,v in ipairs(ESX.PlayerData.inventory) do
|
|
if v.count > 0 then
|
|
currentWeight = currentWeight + (v.weight * v.count)
|
|
|
|
table.insert(elements, {
|
|
label = ('%s x%s'):format(v.label, v.count),
|
|
count = v.count,
|
|
type = 'item_standard',
|
|
value = v.name,
|
|
usable = v.usable,
|
|
rare = v.rare,
|
|
canRemove = v.canRemove
|
|
})
|
|
end
|
|
end
|
|
|
|
for k,v in ipairs(Config.Weapons) do
|
|
local weaponHash = GetHashKey(v.name)
|
|
|
|
if HasPedGotWeapon(playerPed, weaponHash, false) then
|
|
local ammo, label = GetAmmoInPedWeapon(playerPed, weaponHash)
|
|
|
|
if v.ammo then
|
|
label = ('%s - %s %s'):format(v.label, ammo, v.ammo.label)
|
|
else
|
|
label = v.label
|
|
end
|
|
|
|
table.insert(elements, {
|
|
label = label,
|
|
count = 1,
|
|
type = 'item_weapon',
|
|
value = v.name,
|
|
usable = false,
|
|
rare = false,
|
|
ammo = ammo,
|
|
canGiveAmmo = (v.ammo ~= nil),
|
|
canRemove = true
|
|
})
|
|
end
|
|
end
|
|
|
|
ESX.UI.Menu.CloseAll()
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory', {
|
|
title = _U('inventory', currentWeight, ESX.PlayerData.maxWeight),
|
|
align = 'bottom-right',
|
|
elements = elements
|
|
}, function(data, menu)
|
|
menu.close()
|
|
local player, distance = ESX.Game.GetClosestPlayer()
|
|
elements = {}
|
|
|
|
if data.current.usable then
|
|
table.insert(elements, {label = _U('use'), action = 'use', type = data.current.type, value = data.current.value})
|
|
end
|
|
|
|
if data.current.canRemove then
|
|
if player ~= -1 and distance <= 3.0 then
|
|
table.insert(elements, {label = _U('give'), action = 'give', type = data.current.type, value = data.current.value})
|
|
end
|
|
|
|
table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
|
|
end
|
|
|
|
if data.current.type == 'item_weapon' and data.current.canGiveAmmo and data.current.ammo > 0 and player ~= -1 and distance <= 3.0 then
|
|
table.insert(elements, {label = _U('giveammo'), action = 'give_ammo', type = data.current.type, value = data.current.value})
|
|
end
|
|
|
|
table.insert(elements, {label = _U('return'), action = 'return'})
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'inventory_item', {
|
|
title = data.current.label,
|
|
align = 'bottom-right',
|
|
elements = elements,
|
|
}, function(data1, menu1)
|
|
local item, type = data1.current.value, data1.current.type
|
|
|
|
if data1.current.action == 'give' then
|
|
local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
|
|
|
if #playersNearby > 0 then
|
|
local players = {}
|
|
elements = {}
|
|
|
|
for k,playerNearby in ipairs(playersNearby) do
|
|
players[GetPlayerServerId(playerNearby)] = true
|
|
end
|
|
|
|
ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
|
|
for playerId,playerName in pairs(returnedPlayers) do
|
|
table.insert(elements, {
|
|
label = playerName,
|
|
playerId = playerId
|
|
})
|
|
end
|
|
|
|
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'give_item_to', {
|
|
title = _U('give_to'),
|
|
align = 'bottom-right',
|
|
elements = elements
|
|
}, function(data2, menu2)
|
|
local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(data2.current.playerId), data2.current.playerId
|
|
playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
|
playersNearby = ESX.Table.Set(playersNearby)
|
|
|
|
if playersNearby[selectedPlayer] then
|
|
local selectedPlayerPed = GetPlayerPed(selectedPlayer)
|
|
|
|
if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
|
|
if type == 'item_weapon' then
|
|
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, nil)
|
|
menu2.close()
|
|
menu1.close()
|
|
else
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
|
title = _U('amount')
|
|
}, function(data3, menu3)
|
|
local quantity = tonumber(data3.value)
|
|
|
|
if quantity and quantity > 0 and data.current.count >= quantity then
|
|
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
|
|
menu3.close()
|
|
menu2.close()
|
|
menu1.close()
|
|
else
|
|
ESX.ShowNotification(_U('amount_invalid'))
|
|
end
|
|
end, function(data3, menu3)
|
|
menu3.close()
|
|
end)
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('in_vehicle'))
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('players_nearby'))
|
|
menu2.close()
|
|
end
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
end, players)
|
|
else
|
|
ESX.ShowNotification(_U('players_nearby'))
|
|
end
|
|
elseif data1.current.action == 'remove' then
|
|
if IsPedOnFoot(playerPed) and not IsPedFalling(playerPed) then
|
|
local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
|
|
ESX.Streaming.RequestAnimDict(dict)
|
|
|
|
if type == 'item_weapon' then
|
|
menu1.close()
|
|
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
|
Wait(1000)
|
|
TriggerServerEvent('esx:removeInventoryItem', type, item)
|
|
else
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_remove', {
|
|
title = _U('amount')
|
|
}, function(data2, menu2)
|
|
local quantity = tonumber(data2.value)
|
|
|
|
if quantity and quantity > 0 and data.current.count >= quantity then
|
|
menu2.close()
|
|
menu1.close()
|
|
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
|
Wait(1000)
|
|
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
|
|
else
|
|
ESX.ShowNotification(_U('amount_invalid'))
|
|
end
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
end
|
|
end
|
|
elseif data1.current.action == 'use' then
|
|
TriggerServerEvent('esx:useItem', item)
|
|
elseif data1.current.action == 'return' then
|
|
ESX.UI.Menu.CloseAll()
|
|
ESX.ShowInventory()
|
|
elseif data1.current.action == 'give_ammo' then
|
|
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
|
|
local closestPed = GetPlayerPed(closestPlayer)
|
|
local pedAmmo = GetAmmoInPedWeapon(playerPed, GetHashKey(item))
|
|
|
|
if IsPedOnFoot(closestPed) and not IsPedFalling(closestPed) then
|
|
if closestPlayer ~= -1 and closestDistance < 3.0 then
|
|
if pedAmmo > 0 then
|
|
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'inventory_item_count_give', {
|
|
title = _U('amountammo')
|
|
}, function(data2, menu2)
|
|
local quantity = tonumber(data2.value)
|
|
|
|
if quantity and quantity > 0 then
|
|
if pedAmmo >= quantity then
|
|
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
|
|
menu2.close()
|
|
menu1.close()
|
|
else
|
|
ESX.ShowNotification(_U('noammo'))
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('amount_invalid'))
|
|
end
|
|
end, function(data2, menu2)
|
|
menu2.close()
|
|
end)
|
|
else
|
|
ESX.ShowNotification(_U('noammo'))
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('players_nearby'))
|
|
end
|
|
else
|
|
ESX.ShowNotification(_U('in_vehicle'))
|
|
end
|
|
end
|
|
end, function(data1, menu1)
|
|
ESX.UI.Menu.CloseAll()
|
|
ESX.ShowInventory()
|
|
end)
|
|
end, function(data, menu)
|
|
menu.close()
|
|
end)
|
|
end
|
|
|
|
RegisterNetEvent('esx:serverCallback')
|
|
AddEventHandler('esx:serverCallback', function(requestId, ...)
|
|
Core.ServerCallbacks[requestId](...)
|
|
Core.ServerCallbacks[requestId] = nil
|
|
end)
|
|
|
|
RegisterNetEvent('esx:showNotification')
|
|
AddEventHandler('esx:showNotification', function(msg, type, length)
|
|
ESX.ShowNotification(msg, type, length)
|
|
end)
|
|
|
|
RegisterNetEvent('esx:showAdvancedNotification')
|
|
AddEventHandler('esx:showAdvancedNotification', function(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
|
|
ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
|
|
end)
|
|
|
|
RegisterNetEvent('esx:showHelpNotification')
|
|
AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration)
|
|
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
|
|
end)
|
|
|
|
-- SetTimeout
|
|
CreateThread(function()
|
|
while true do
|
|
local sleep = 100
|
|
if #Core.TimeoutCallbacks > 0 then
|
|
local currTime = GetGameTimer()
|
|
sleep = 0
|
|
for i=1, #Core.TimeoutCallbacks, 1 do
|
|
if currTime >= Core.TimeoutCallbacks[i].time then
|
|
Core.TimeoutCallbacks[i].cb()
|
|
Core.TimeoutCallbacks[i] = nil
|
|
end
|
|
end
|
|
end
|
|
Wait(sleep)
|
|
end
|
|
end)
|