Files
esx_core/[esx]/es_extended/server/onesync.lua
T
Mycroft 0082a70c50 !refactor(es_extended): Correct Onesync Spawning
this will break any script currently using ESX.OneSync.SpawnVehicle
but, its a needed change
2022-09-16 04:14:49 +01:00

207 lines
7.3 KiB
Lua

ESX.OneSync = {}
---@class vector3
---@field x number
---@field y number
---@field z number
local function getNearbyPlayers(source, closest, distance, ignore)
local result = {}
local count = 0
if not distance then distance = 100 end
if type(source) == 'number' then
source = GetPlayerPed(source)
if not source then
error("Received invalid first argument (source); should be playerId or vector3 coordinates")
end
source = GetEntityCoords(GetPlayerPed(source))
end
for _, xPlayer in pairs(ESX.Players) do
if not ignore or not ignore[xPlayer.source] then
local entity = GetPlayerPed(xPlayer.source)
local coords = GetEntityCoords(entity)
if not closest then
local dist = #(source - coords)
if dist <= distance then
count += 1
result[count] = {id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist}
end
else
local dist = #(source - coords)
if dist <= (result.dist or distance) then
result = {id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist}
end
end
end
end
return result
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
return getNearbyPlayers(source, false, maxDistance, ignore)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
return getNearbyPlayers(source, true, maxDistance, ignore)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param autoMobile boolean
---@param Properties table
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, autoMobile, Properties, cb)
model = type(model) == 'string' and joaat(model) or model
Properties = Properties or {}
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
if type(autoMobile) ~= 'boolean' then
return
end
CreateThread(function()
local Entity = autoMobile and Citizen.InvokeNative(`CREATE_AUTOMOBILE`, model, coords.x, coords.y, coords.z, heading) or CreateVehicle(model, coords, heading, true, true)
while not DoesEntityExist(Entity) do
Wait(0)
end
Entity(Entity).state:set('VehicleProperties', Properties, true)
local netID = NetworkGetNetworkIdFromEntity(Entity)
cb(netID)
end)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb function
function ESX.OneSync.SpawnObject(model, coords, heading, cb)
if type(model) == 'string' then model = joaat(model) end
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
CreateThread(function()
local entity = CreateObject(model, coords, true, true)
while not DoesEntityExist(entity) do Wait(50) end
SetEntityHeading(entity, heading)
cb(NetworkGetNetworkIdFromEntity(entity))
end)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb function
function ESX.OneSync.SpawnPed(model, coords, heading, cb)
if type(model) == 'string' then model = joaat(model) end
CreateThread(function()
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
while not DoesEntityExist(entity) do Wait(50) end
return entity
end)
end
---@param model number|string
---@param vehicle number entityId
---@param seat number
---@param cb function
function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
if type(model) == 'string' then model = joaat(model) end
CreateThread(function()
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
while not DoesEntityExist(entity) do Wait(50) end
return entity
end)
end
local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
local nearbyEntities = {}
coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
if not maxDistance or #(coords - entityCoords) <= maxDistance then
nearbyEntities[#nearbyEntities+1] = NetworkGetNetworkIdFromEntity(entity)
end
end
end
end
return nearbyEntities
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter, cb)
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
local function getClosestEntity(entities, coords, modelFilter, isPed)
local distance, closestEntity, closestCoords = maxDistance or 100, nil, nil
coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
local dist = #(coords - entityCoords)
if dist < distance then
closestEntity, distance, closestCoords = entity, dist, entityCoords
end
end
end
end
return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestPed(coords, modelFilter)
return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestObject(coords, modelFilter)
return getClosestEntity(GetAllObjects(), coords, modelFilter)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
return getClosestEntity(GetAllVehicles(), coords, modelFilter)
end
ESX.RegisterServerCallback("esx:Onesync:SpawnObject", function(source, cb, model, coords, heading)
ESX.OneSync.SpawnObject(model, coords, heading, cb)
end)