mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 09:48:52 +00:00
155 lines
3.9 KiB
Lua
155 lines
3.9 KiB
Lua
ESX = nil
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local debugProps, sitting, lastPos, currentSitCoords, currentScenario = {}
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local disableControls = false
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local currentObj = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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if Config.Debug then
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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for i=1, #debugProps, 1 do
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local coords = GetEntityCoords(debugProps[i])
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local hash = GetEntityModel(debugProps[i])
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local id = coords.x .. coords.y .. coords.z
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local model = 'unknown'
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for i=1, #Config.Interactables, 1 do
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local seat = Config.Interactables[i]
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if hash == GetHashKey(seat) then
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model = seat
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break
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end
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end
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local text = ('ID: %s~n~Hash: %s~n~Model: %s'):format(id, hash, model)
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ESX.Game.Utils.DrawText3D({
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x = coords.x,
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y = coords.y,
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z = coords.z + 2.0
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}, text, 0.5)
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end
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if #debugProps == 0 then
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Citizen.Wait(500)
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end
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end
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end)
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local playerPed = PlayerPedId()
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if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
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wakeup()
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end
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-- Disable controls
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if disableControls then
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DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB)
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end
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if IsControlJustPressed(0, 38) and IsControlPressed(0, 21) and IsInputDisabled(0) and IsPedOnFoot(playerPed) then
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if sitting then
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wakeup()
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else
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local object, distance = GetNearChair()
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if Config.Debug then
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table.insert(debugProps, object)
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end
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if distance and distance < 1.4 then
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local hash = GetEntityModel(object)
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for k,v in pairs(Config.Sitable) do
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if GetHashKey(k) == hash then
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sit(object, k, v)
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break
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end
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end
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end
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end
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end
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end
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end)
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function GetNearChair()
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local object, distance
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local coords = GetEntityCoords(GetPlayerPed(-1))
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for i=1, #Config.Interactables do
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object = GetClosestObjectOfType(coords, 3.0, GetHashKey(Config.Interactables[i]), false, false, false)
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distance = #(coords - GetEntityCoords(object))
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if distance < 1.6 then
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return object, distance
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end
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end
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return nil, nil
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end
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function wakeup()
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local playerPed = PlayerPedId()
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local pos = GetEntityCoords(GetPlayerPed(-1))
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TaskStartScenarioAtPosition(playerPed, currentScenario, 0.0, 0.0, 0.0, 180.0, 2, true, false)
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while IsPedUsingScenario(GetPlayerPed(-1), currentScenario) do
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Wait(100)
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end
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ClearPedTasks(playerPed)
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FreezeEntityPosition(playerPed, false)
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FreezeEntityPosition(currentObj, false)
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TriggerServerEvent('esx_sit:leavePlace', currentSitCoords)
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currentSitCoords, currentScenario = nil, nil
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sitting = false
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disableControls = false
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end
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function sit(object, modelName, data)
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-- Fix for sit on chairs behind walls
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if not HasEntityClearLosToEntity(GetPlayerPed(-1), object, 17) then
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return
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end
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disableControls = true
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currentObj = object
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FreezeEntityPosition(object, true)
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PlaceObjectOnGroundProperly(object)
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local pos = GetEntityCoords(object)
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local playerPos = GetEntityCoords(GetPlayerPed(-1))
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local objectCoords = pos.x .. pos.y .. pos.z
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ESX.TriggerServerCallback('esx_sit:getPlace', function(occupied)
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if occupied then
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ESX.ShowNotification('There is someone on this chair')
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else
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local playerPed = PlayerPedId()
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lastPos, currentSitCoords = GetEntityCoords(playerPed), objectCoords
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TriggerServerEvent('esx_sit:takePlace', objectCoords)
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currentScenario = data.scenario
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TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z + (playerPos.z - pos.z)/2, GetEntityHeading(object) + 180.0, 0, true, false)
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Citizen.Wait(2500)
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if GetEntitySpeed(GetPlayerPed(-1)) > 0 then
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ClearPedTasks(GetPlayerPed(-1))
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TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z + (playerPos.z - pos.z)/2, GetEntityHeading(object) + 180.0, 0, true, true)
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end
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sitting = true
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end
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end, objectCoords)
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end |