Files
esx_core/server/main.lua
T
2018-08-25 00:43:20 +02:00

125 lines
3.9 KiB
Lua

local PlayersWorking = {}
local Players = {}
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('esx:playerLoaded', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', 0)
end)
AddEventHandler('esx:playerDropped', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local caution = xPlayer.get('caution')
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
account.addMoney(caution)
end)
end)
RegisterServerEvent('esx_jobs:setCautionInCaseOfDrop')
AddEventHandler('esx_jobs:setCautionInCaseOfDrop', function(caution)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', caution)
end)
RegisterServerEvent('esx_jobs:giveBackCautionInCaseOfDrop')
AddEventHandler('esx_jobs:giveBackCautionInCaseOfDrop', function()
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
local caution = account.money
account.removeMoney(caution)
if caution > 0 then
xPlayer.addAccountMoney('bank', caution)
TriggerClientEvent('esx:showNotification', _source, _U('bank_deposit_g').. caution .. _U('bank_deposit2'))
end
end)
end)
local function Work(source, item)
SetTimeout(item[1].time, function()
if PlayersWorking[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer == nil then
return
end
for i=1, #item, 1 do
local itemQtty = 0
if item[i].name ~= _U('delivery') then
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
end
local requiredItemQtty = 0
if item[1].requires ~= "nothing" then
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
end
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
TriggerClientEvent('esx:showNotification', source, _U('max_limit', item[i].name))
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough', item[1].requires_name))
else
if item[i].name ~= _U('delivery') then
-- Chances to drop the item
if item[i].drop == 100 then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
else
local chanceToDrop = math.random(100)
if chanceToDrop <= item[i].drop then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
end
end
else
xPlayer.addMoney(item[i].price)
end
end
end
if item[1].requires ~= "nothing" then
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
if itemToRemoveQtty > 0 then
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
end
end
Work(source, item)
end
end)
end
RegisterServerEvent('esx_jobs:startWork')
AddEventHandler('esx_jobs:startWork', function(item)
PlayersWorking[source] = true
Work(source, item)
end)
RegisterServerEvent('esx_jobs:stopWork')
AddEventHandler('esx_jobs:stopWork', function()
PlayersWorking[source] = false
end)
RegisterServerEvent('esx_jobs:caution')
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
local xPlayer = ESX.GetPlayerFromId(source)
if cautionType == "take" then
xPlayer.removeAccountMoney('bank', cautionAmount)
xPlayer.set('caution', cautionAmount)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_r') .. cautionAmount .. _U('caution_taken'))
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
elseif cautionType == "give_back" then
xPlayer.addAccountMoney('bank', cautionAmount)
xPlayer.set('caution', 0)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_g') .. cautionAmount .. _U('caution_returned'))
end
end)