mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
533 lines
16 KiB
Lua
533 lines
16 KiB
Lua
AddEventHandler('es:playerLoaded', function(source, _player)
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local _source = source
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local tasks = {}
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local userData = {
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accounts = {},
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inventory = {},
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job = {},
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loadout = {},
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playerName = GetPlayerName(_source),
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lastPosition = nil
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}
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TriggerEvent('es:getPlayerFromId', _source, function(player)
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-- Update user name in DB
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table.insert(tasks, function(cb)
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MySQL.Async.execute('UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier', {
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['@identifier'] = player.getIdentifier(),
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['@name'] = userData.playerName
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}, function(rowsChanged)
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cb()
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end)
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end)
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-- Get accounts
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table.insert(tasks, function(cb)
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MySQL.Async.fetchAll('SELECT * FROM `user_accounts` WHERE `identifier` = @identifier', {
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['@identifier'] = player.getIdentifier()
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}, function(accounts)
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for i=1, #Config.Accounts, 1 do
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for j=1, #accounts, 1 do
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if accounts[j].name == Config.Accounts[i] then
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table.insert(userData.accounts, {
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name = accounts[j].name,
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money = accounts[j].money,
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label = Config.AccountLabels[accounts[j].name]
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})
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end
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end
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end
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cb()
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end)
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end)
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-- Get inventory
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table.insert(tasks, function(cb)
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MySQL.Async.fetchAll('SELECT * FROM `user_inventory` WHERE `identifier` = @identifier', {
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['@identifier'] = player.getIdentifier()
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}, function(inventory)
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local tasks2 = {}
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for i=1, #inventory, 1 do
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table.insert(userData.inventory, {
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name = inventory[i].item,
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count = inventory[i].count,
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label = ESX.Items[inventory[i].item].label,
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limit = ESX.Items[inventory[i].item].limit,
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usable = ESX.UsableItemsCallbacks[inventory[i].item] ~= nil,
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rare = ESX.Items[inventory[i].item].rare,
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canRemove = ESX.Items[inventory[i].item].canRemove
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})
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end
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for k,v in pairs(ESX.Items) do
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local found = false
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for j=1, #userData.inventory, 1 do
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if userData.inventory[j].name == k then
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found = true
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break
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end
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end
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if not found then
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table.insert(userData.inventory, {
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name = k,
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count = 0,
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label = ESX.Items[k].label,
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limit = ESX.Items[k].limit,
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usable = ESX.UsableItemsCallbacks[k] ~= nil,
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rare = ESX.Items[k].rare,
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canRemove = ESX.Items[k].canRemove
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})
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local scope = function(item, identifier)
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table.insert(tasks2, function(cb2)
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MySQL.Async.execute('INSERT INTO user_inventory (identifier, item, count) VALUES (@identifier, @item, @count)', {
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['@identifier'] = identifier,
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['@item'] = item,
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['@count'] = 0
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}, function(rowsChanged)
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cb2()
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end)
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end)
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end
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scope(k, player.getIdentifier())
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end
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end
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Async.parallelLimit(tasks2, 5, function(results) end)
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table.sort(userData.inventory, function(a,b)
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return a.label < b.label
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end)
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cb()
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end)
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end)
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-- Get job and loadout
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table.insert(tasks, function(cb)
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local tasks2 = {}
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-- Get job name, grade and last position
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table.insert(tasks2, function(cb2)
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MySQL.Async.fetchAll('SELECT job, job_grade, loadout, position FROM `users` WHERE `identifier` = @identifier', {
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['@identifier'] = player.getIdentifier()
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}, function(result)
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local job, grade = result[1].job, tostring(result[1].job_grade)
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if ESX.DoesJobExist(job, grade) then
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local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
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userData.job = {}
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userData.job.id = jobObject.id
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userData.job.name = jobObject.name
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userData.job.label = jobObject.label
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userData.job.grade = grade
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userData.job.grade_name = gradeObject.name
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userData.job.grade_label = gradeObject.label
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userData.job.grade_salary = gradeObject.salary
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userData.job.skin_male = {}
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userData.job.skin_female = {}
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if gradeObject.skin_male ~= nil then
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userData.job.skin_male = json.decode(gradeObject.skin_male)
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end
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if gradeObject.skin_female ~= nil then
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userData.job.skin_female = json.decode(gradeObject.skin_female)
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end
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else
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print(('es_extended: %s had an unknown job [job: %s, grade: %s], setting as unemployed!'):format(player.getIdentifier(), job, grade))
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local job, grade = 'unemployed', '0'
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local jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
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userData.job = {}
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userData.job.id = jobObject.id
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userData.job.name = jobObject.name
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userData.job.label = jobObject.label
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userData.job.grade = grade
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userData.job.grade_name = gradeObject.name
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userData.job.grade_label = gradeObject.label
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userData.job.grade_salary = gradeObject.salary
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userData.job.skin_male = {}
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userData.job.skin_female = {}
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end
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if result[1].loadout ~= nil then
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userData.loadout = json.decode(result[1].loadout)
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-- Compatibility with old loadouts prior to components update
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for k,v in ipairs(userData.loadout) do
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if v.components == nil then
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v.components = {}
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end
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end
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end
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if result[1].position ~= nil then
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userData.lastPosition = json.decode(result[1].position)
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end
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cb2()
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end)
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end)
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Async.series(tasks2, cb)
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end)
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-- Run Tasks
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Async.parallel(tasks, function(results)
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local xPlayer = CreateExtendedPlayer(player, userData.accounts, userData.inventory, userData.job, userData.loadout, userData.playerName, userData.lastPosition)
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xPlayer.getMissingAccounts(function(missingAccounts)
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if #missingAccounts > 0 then
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for i=1, #missingAccounts, 1 do
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table.insert(xPlayer.accounts, {
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name = missingAccounts[i],
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money = 0,
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label = Config.AccountLabels[missingAccounts[i]]
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})
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end
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xPlayer.createAccounts(missingAccounts)
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end
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ESX.Players[_source] = xPlayer
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TriggerEvent('esx:playerLoaded', _source, xPlayer)
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TriggerClientEvent('esx:playerLoaded', _source, {
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identifier = xPlayer.identifier,
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accounts = xPlayer.getAccounts(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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lastPosition = xPlayer.getLastPosition(),
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money = xPlayer.getMoney()
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})
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xPlayer.displayMoney(xPlayer.getMoney())
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end)
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end)
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end)
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end)
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AddEventHandler('playerDropped', function(reason)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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if xPlayer ~= nil then
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TriggerEvent('esx:playerDropped', _source, reason)
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ESX.SavePlayer(xPlayer, function()
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ESX.Players[_source] = nil
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ESX.LastPlayerData[_source] = nil
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end)
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end
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end)
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RegisterServerEvent('esx:updateLoadout')
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AddEventHandler('esx:updateLoadout', function(loadout)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.loadout = loadout
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end)
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RegisterServerEvent('esx:updateLastPosition')
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AddEventHandler('esx:updateLastPosition', function(position)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.setLastPosition(position)
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end)
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RegisterServerEvent('esx:giveInventoryItem')
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AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
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local _source = source
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local sourceXPlayer = ESX.GetPlayerFromId(_source)
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local targetXPlayer = ESX.GetPlayerFromId(target)
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if type == 'item_standard' then
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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local targetItem = targetXPlayer.getInventoryItem(itemName)
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if itemCount > 0 and sourceItem.count >= itemCount then
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if targetItem.limit ~= -1 and (targetItem.count + itemCount) > targetItem.limit then
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TriggerClientEvent('esx:showNotification', _source, _U('ex_inv_lim', targetXPlayer.name))
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else
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sourceXPlayer.removeInventoryItem(itemName, itemCount)
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targetXPlayer.addInventoryItem (itemName, itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('gave_item', itemCount, ESX.Items[itemName].label, targetXPlayer.name))
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TriggerClientEvent('esx:showNotification', target, _U('received_item', itemCount, ESX.Items[itemName].label, sourceXPlayer.name))
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end
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else
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
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end
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elseif type == 'item_money' then
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if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then
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sourceXPlayer.removeMoney(itemCount)
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targetXPlayer.addMoney (itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
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TriggerClientEvent('esx:showNotification', target, _U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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end
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elseif type == 'item_account' then
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if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
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sourceXPlayer.removeAccountMoney(itemName, itemCount)
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targetXPlayer.addAccountMoney (itemName, itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
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TriggerClientEvent('esx:showNotification', target, _U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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end
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elseif type == 'item_weapon' then
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if not targetXPlayer.hasWeapon(itemName) then
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sourceXPlayer.removeWeapon(itemName)
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targetXPlayer.addWeapon(itemName, itemCount)
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local weaponLabel = ESX.GetWeaponLabel(itemName)
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if itemCount > 0 then
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TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_ammo', weaponLabel, itemCount, targetXPlayer.name))
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TriggerClientEvent('esx:showNotification', target, _U('received_weapon_ammo', weaponLabel, itemCount, sourceXPlayer.name))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, targetXPlayer.name))
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TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, sourceXPlayer.name))
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end
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else
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TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
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TriggerClientEvent('esx:showNotification', _source, _U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
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end
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end
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end)
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RegisterServerEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
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local _source = source
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if type == 'item_standard' then
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if itemCount == nil or itemCount < 1 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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local xItem = xPlayer.getInventoryItem(itemName)
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if (itemCount > xItem.count or xItem.count < 1) then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
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else
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xPlayer.removeInventoryItem(itemName, itemCount)
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local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(xItem.label, itemCount)
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ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw_standard', itemCount, xItem.label))
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end
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end
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elseif type == 'item_money' then
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if itemCount == nil or itemCount < 1 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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local playerCash = xPlayer.getMoney()
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if (itemCount > playerCash or playerCash < 1) then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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xPlayer.removeMoney(itemCount)
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local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(_U('cash'), _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
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ESX.CreatePickup('item_money', 'money', itemCount, pickupLabel, _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw_money', ESX.Math.GroupDigits(itemCount)))
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end
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end
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elseif type == 'item_account' then
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if itemCount == nil or itemCount < 1 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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local account = xPlayer.getAccount(itemName)
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if (itemCount > account.money or account.money < 1) then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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xPlayer.removeAccountMoney(itemName, itemCount)
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local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(account.label, _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
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ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
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end
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end
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elseif type == 'item_weapon' then
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local xPlayer = ESX.GetPlayerFromId(source)
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local loadout = xPlayer.getLoadout()
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for i=1, #loadout, 1 do
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if loadout[i].name == itemName then
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itemCount = loadout[i].ammo
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break
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end
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end
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if xPlayer.hasWeapon(itemName) then
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local weaponLabel, weaponPickup = ESX.GetWeaponLabel(itemName), 'PICKUP_' .. string.upper(itemName)
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xPlayer.removeWeapon(itemName)
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if itemCount > 0 then
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TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon_ammo', weaponLabel, itemCount))
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else
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-- workaround for CreateAmbientPickup() giving 30 rounds of ammo when you drop the weapon with 0 ammo
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TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, itemName, 1)
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TriggerClientEvent('esx:showNotification', _source, _U('threw_weapon', weaponLabel))
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end
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end
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end
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end)
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RegisterServerEvent('esx:useItem')
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AddEventHandler('esx:useItem', function(itemName)
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local xPlayer = ESX.GetPlayerFromId(source)
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local count = xPlayer.getInventoryItem(itemName).count
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if count > 0 then
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ESX.UseItem(source, itemName)
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else
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TriggerClientEvent('esx:showNotification', xPlayer.source, _U('act_imp'))
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end
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end)
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RegisterServerEvent('esx:onPickup')
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AddEventHandler('esx:onPickup', function(id)
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local _source = source
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local pickup = ESX.Pickups[id]
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local xPlayer = ESX.GetPlayerFromId(_source)
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if pickup.type == 'item_standard' then
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local item = xPlayer.getInventoryItem(pickup.name)
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local canTake = ((item.limit == -1) and (pickup.count)) or ((item.limit - item.count > 0) and (item.limit - item.count)) or 0
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local total = pickup.count < canTake and pickup.count or canTake
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local remaining = pickup.count - total
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TriggerClientEvent('esx:removePickup', -1, id)
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if total > 0 then
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xPlayer.addInventoryItem(pickup.name, total)
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end
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if remaining > 0 then
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TriggerClientEvent('esx:showNotification', _source, _U('cannot_pickup_room', item.label))
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local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(item.label, remaining)
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ESX.CreatePickup('item_standard', pickup.name, remaining, pickupLabel, _source)
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end
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elseif pickup.type == 'item_money' then
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TriggerClientEvent('esx:removePickup', -1, id)
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xPlayer.addMoney(pickup.count)
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elseif pickup.type == 'item_account' then
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TriggerClientEvent('esx:removePickup', -1, id)
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xPlayer.addAccountMoney(pickup.name, pickup.count)
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end
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end)
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ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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cb({
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identifier = xPlayer.identifier,
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accounts = xPlayer.getAccounts(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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lastPosition = xPlayer.getLastPosition(),
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money = xPlayer.getMoney()
|
|
})
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getOtherPlayerData', function(source, cb, target)
|
|
local xPlayer = ESX.GetPlayerFromId(target)
|
|
|
|
cb({
|
|
identifier = xPlayer.identifier,
|
|
accounts = xPlayer.getAccounts(),
|
|
inventory = xPlayer.getInventory(),
|
|
job = xPlayer.getJob(),
|
|
loadout = xPlayer.getLoadout(),
|
|
lastPosition = xPlayer.getLastPosition(),
|
|
money = xPlayer.getMoney()
|
|
})
|
|
end)
|
|
|
|
TriggerEvent("es:addGroup", "jobmaster", "user", function(group) end)
|
|
|
|
ESX.StartDBSync()
|
|
ESX.StartPayCheck()
|