Files
esx_core/client/main.lua
T
2020-04-14 16:50:50 +02:00

1006 lines
31 KiB
Lua

local HasAlreadyEnteredMarker, LastZone = false, nil
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false
local isDead, isBusy = false, false
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
function SelectRandomTowable()
local index = GetRandomIntInRange(1, #Config.Towables)
for k,v in pairs(Config.Zones) do
if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
return k
end
end
end
function StartNPCJob()
NPCOnJob = true
NPCTargetTowableZone = SelectRandomTowable()
local zone = Config.Zones[NPCTargetTowableZone]
Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
SetBlipRoute(Blips['NPCTargetTowableZone'], true)
ESX.ShowNotification(_U('drive_to_indicated'))
end
function StopNPCJob(cancel)
if Blips['NPCTargetTowableZone'] then
RemoveBlip(Blips['NPCTargetTowableZone'])
Blips['NPCTargetTowableZone'] = nil
end
if Blips['NPCDelivery'] then
RemoveBlip(Blips['NPCDelivery'])
Blips['NPCDelivery'] = nil
end
Config.Zones.VehicleDelivery.Type = -1
NPCOnJob = false
NPCTargetTowable = nil
NPCTargetTowableZone = nil
NPCHasSpawnedTowable = false
NPCHasBeenNextToTowable = false
if cancel then
ESX.ShowNotification(_U('mission_canceled'))
else
--TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted')
end
end
function OpenMechanicActionsMenu()
local elements = {
{label = _U('vehicle_list'), value = 'vehicle_list'},
{label = _U('work_wear'), value = 'cloakroom'},
{label = _U('civ_wear'), value = 'cloakroom2'},
{label = _U('deposit_stock'), value = 'put_stock'},
{label = _U('withdraw_stock'), value = 'get_stock'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', {
title = _U('mechanic'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'vehicle_list' then
if Config.EnableSocietyOwnedVehicles then
local elements = {}
ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
for i=1, #vehicles, 1 do
table.insert(elements, {
label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
value = vehicles[i]
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
title = _U('service_vehicle'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
local vehicleProps = data.current.value
ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
end, function(data, menu)
menu.close()
end)
end, 'mechanic')
else
local elements = {
{label = _U('flat_bed'), value = 'flatbed'},
{label = _U('tow_truck'), value = 'towtruck2'}
}
if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', {
title = _U('service_vehicle'),
align = 'top-left',
elements = elements
}, function(data, menu)
if Config.MaxInService == -1 then
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
if canTakeService then
ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.ShowNotification(_U('service_full') .. inServiceCount .. '/' .. maxInService)
end
end, 'mechanic')
end
menu.close()
end, function(data, menu)
menu.close()
OpenMechanicActionsMenu()
end)
end
elseif data.current.value == 'cloakroom' then
menu.close()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
elseif data.current.value == 'cloakroom2' then
menu.close()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif data.current.value == 'put_stock' then
OpenPutStocksMenu()
elseif data.current.value == 'get_stock' then
OpenGetStocksMenu()
elseif data.current.value == 'boss_actions' then
TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = _U('open_actions')
CurrentActionData = {}
end)
end
function OpenMechanicHarvestMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = _U('gas_can'), value = 'gaz_bottle'},
{label = _U('repair_tools'), value = 'fix_tool'},
{label = _U('body_work_tools'), value = 'caro_tool'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', {
title = _U('harvest'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
if data.current.value == 'gaz_bottle' then
TriggerServerEvent('esx_mechanicjob:startHarvest')
elseif data.current.value == 'fix_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest2')
elseif data.current.value == 'caro_tool' then
TriggerServerEvent('esx_mechanicjob:startHarvest3')
end
end, function(data, menu)
menu.close()
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = _U('harvest_menu')
CurrentActionData = {}
end)
else
ESX.ShowNotification(_U('not_experienced_enough'))
end
end
function OpenMechanicCraftMenu()
if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = _U('blowtorch'), value = 'blow_pipe'},
{label = _U('repair_kit'), value = 'fix_kit'},
{label = _U('body_kit'), value = 'caro_kit'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', {
title = _U('craft'),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
if data.current.value == 'blow_pipe' then
TriggerServerEvent('esx_mechanicjob:startCraft')
elseif data.current.value == 'fix_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft2')
elseif data.current.value == 'caro_kit' then
TriggerServerEvent('esx_mechanicjob:startCraft3')
end
end, function(data, menu)
menu.close()
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = _U('craft_menu')
CurrentActionData = {}
end)
else
ESX.ShowNotification(_U('not_experienced_enough'))
end
end
function OpenMobileMechanicActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
title = _U('mechanic'),
align = 'top-left',
elements = {
{label = _U('billing'), value = 'billing'},
{label = _U('hijack'), value = 'hijack_vehicle'},
{label = _U('repair'), value = 'fix_vehicle'},
{label = _U('clean'), value = 'clean_vehicle'},
{label = _U('imp_veh'), value = 'del_vehicle'},
{label = _U('flat_bed'), value = 'dep_vehicle'},
{label = _U('place_objects'), value = 'object_spawner'}
}}, function(data, menu)
if isBusy then return end
if data.current.value == 'billing' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
title = _U('invoice_amount')
}, function(data, menu)
local amount = tonumber(data.value)
if amount == nil or amount < 0 then
ESX.ShowNotification(_U('amount_invalid'))
else
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
ESX.ShowNotification(_U('no_players_nearby'))
else
menu.close()
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', _U('mechanic'), amount)
end
end
end, function(data, menu)
menu.close()
end)
elseif data.current.value == 'hijack_vehicle' then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(_U('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('vehicle_unlocked'))
isBusy = false
end)
else
ESX.ShowNotification(_U('no_vehicle_nearby'))
end
elseif data.current.value == 'fix_vehicle' then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(_U('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
SetVehicleEngineOn(vehicle, true, true)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('vehicle_repaired'))
isBusy = false
end)
else
ESX.ShowNotification(_U('no_vehicle_nearby'))
end
elseif data.current.value == 'clean_vehicle' then
local playerPed = PlayerPedId()
local vehicle = ESX.Game.GetVehicleInDirection()
local coords = GetEntityCoords(playerPed)
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(_U('inside_vehicle'))
return
end
if DoesEntityExist(vehicle) then
isBusy = true
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleDirtLevel(vehicle, 0)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('vehicle_cleaned'))
isBusy = false
end)
else
ESX.ShowNotification(_U('no_vehicle_nearby'))
end
elseif data.current.value == 'del_vehicle' then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
if GetPedInVehicleSeat(vehicle, -1) == playerPed then
ESX.ShowNotification(_U('vehicle_impounded'))
ESX.Game.DeleteVehicle(vehicle)
else
ESX.ShowNotification(_U('must_seat_driver'))
end
else
local vehicle = ESX.Game.GetVehicleInDirection()
if DoesEntityExist(vehicle) then
ESX.ShowNotification(_U('vehicle_impounded'))
ESX.Game.DeleteVehicle(vehicle)
else
ESX.ShowNotification(_U('must_near'))
end
end
elseif data.current.value == 'dep_vehicle' then
local playerPed = PlayerPedId()
local vehicle = GetVehiclePedIsIn(playerPed, true)
local towmodel = GetHashKey('flatbed')
local isVehicleTow = IsVehicleModel(vehicle, towmodel)
if isVehicleTow then
local targetVehicle = ESX.Game.GetVehicleInDirection()
if CurrentlyTowedVehicle == nil then
if targetVehicle ~= 0 then
if not IsPedInAnyVehicle(playerPed, true) then
if vehicle ~= targetVehicle then
AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
CurrentlyTowedVehicle = targetVehicle
ESX.ShowNotification(_U('vehicle_success_attached'))
if NPCOnJob then
if NPCTargetTowable == targetVehicle then
ESX.ShowNotification(_U('please_drop_off'))
Config.Zones.VehicleDelivery.Type = 1
if Blips['NPCTargetTowableZone'] then
RemoveBlip(Blips['NPCTargetTowableZone'])
Blips['NPCTargetTowableZone'] = nil
end
Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
SetBlipRoute(Blips['NPCDelivery'], true)
end
end
else
ESX.ShowNotification(_U('cant_attach_own_tt'))
end
end
else
ESX.ShowNotification(_U('no_veh_att'))
end
else
AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
DetachEntity(CurrentlyTowedVehicle, true, true)
if NPCOnJob then
if NPCTargetDeleterZone then
if CurrentlyTowedVehicle == NPCTargetTowable then
ESX.Game.DeleteVehicle(NPCTargetTowable)
TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
StopNPCJob()
NPCTargetDeleterZone = false
else
ESX.ShowNotification(_U('not_right_veh'))
end
else
ESX.ShowNotification(_U('not_right_place'))
end
end
CurrentlyTowedVehicle = nil
ESX.ShowNotification(_U('veh_det_succ'))
end
else
ESX.ShowNotification(_U('imp_flatbed'))
end
elseif data.current.value == 'object_spawner' then
local playerPed = PlayerPedId()
if IsPedSittingInAnyVehicle(playerPed) then
ESX.ShowNotification(_U('inside_vehicle'))
return
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
title = _U('objects'),
align = 'top-left',
elements = {
{label = _U('roadcone'), value = 'prop_roadcone02a'},
{label = _U('toolbox'), value = 'prop_toolchest_01'}
}}, function(data2, menu2)
local model = data2.current.value
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
if model == 'prop_roadcone02a' then
z = z - 2.0
elseif model == 'prop_toolchest_01' then
z = z - 2.0
end
ESX.Game.SpawnObject(model, {x = x, y = y, z = z}, function(obj)
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end, function(data2, menu2)
menu2.close()
end)
end
end, function(data, menu)
menu.close()
end)
end
function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
local elements = {}
for i=1, #items, 1 do
table.insert(elements, {
label = 'x' .. items[i].count .. ' ' .. items[i].label,
value = items[i].name
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = _U('mechanic_stock'),
align = 'top-left',
elements = elements
}, function(data, menu)
local itemName = data.current.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
title = _U('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
if count == nil then
ESX.ShowNotification(_U('invalid_quantity'))
else
menu2.close()
menu.close()
TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
Citizen.Wait(1000)
OpenGetStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
function OpenPutStocksMenu()
ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
local elements = {}
for i=1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
table.insert(elements, {
label = item.label .. ' x' .. item.count,
type = 'item_standard',
value = item.name
})
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
title = _U('inventory'),
align = 'top-left',
elements = elements
}, function(data, menu)
local itemName = data.current.value
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
title = _U('quantity')
}, function(data2, menu2)
local count = tonumber(data2.value)
if count == nil then
ESX.ShowNotification(_U('invalid_quantity'))
else
menu2.close()
menu.close()
TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
Citizen.Wait(1000)
OpenPutStocksMenu()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
RegisterNetEvent('esx_mechanicjob:onHijack')
AddEventHandler('esx_mechanicjob:onHijack', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
local chance = math.random(100)
local alarm = math.random(100)
if DoesEntityExist(vehicle) then
if alarm <= 33 then
SetVehicleAlarm(vehicle, true)
StartVehicleAlarm(vehicle)
end
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
if chance <= 66 then
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('veh_unlocked'))
else
ESX.ShowNotification(_U('hijack_failed'))
ClearPedTasksImmediately(playerPed)
end
end)
end
end
end)
RegisterNetEvent('esx_mechanicjob:onCarokit')
AddEventHandler('esx_mechanicjob:onCarokit', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('body_repaired'))
end)
end
end
end)
RegisterNetEvent('esx_mechanicjob:onFixkit')
AddEventHandler('esx_mechanicjob:onFixkit', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
Citizen.CreateThread(function()
Citizen.Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
ClearPedTasksImmediately(playerPed)
ESX.ShowNotification(_U('veh_repaired'))
end)
end
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
ESX.PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
if zone == 'NPCJobTargetTowable' then
elseif zone =='VehicleDelivery' then
NPCTargetDeleterZone = true
elseif zone == 'MechanicActions' then
CurrentAction = 'mechanic_actions_menu'
CurrentActionMsg = _U('open_actions')
CurrentActionData = {}
elseif zone == 'Garage' then
CurrentAction = 'mechanic_harvest_menu'
CurrentActionMsg = _U('harvest_menu')
CurrentActionData = {}
elseif zone == 'Craft' then
CurrentAction = 'mechanic_craft_menu'
CurrentActionMsg = _U('craft_menu')
CurrentActionData = {}
elseif zone == 'VehicleDeleter' then
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
CurrentAction = 'delete_vehicle'
CurrentActionMsg = _U('veh_stored')
CurrentActionData = {vehicle = vehicle}
end
end
end)
AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
if zone =='VehicleDelivery' then
NPCTargetDeleterZone = false
elseif zone == 'Craft' then
TriggerServerEvent('esx_mechanicjob:stopCraft')
TriggerServerEvent('esx_mechanicjob:stopCraft2')
TriggerServerEvent('esx_mechanicjob:stopCraft3')
elseif zone == 'Garage' then
TriggerServerEvent('esx_mechanicjob:stopHarvest')
TriggerServerEvent('esx_mechanicjob:stopHarvest2')
TriggerServerEvent('esx_mechanicjob:stopHarvest3')
end
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
local playerPed = PlayerPedId()
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'remove_entity'
CurrentActionMsg = _U('press_remove_obj')
CurrentActionData = {entity = entity}
end
end)
AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity)
if CurrentAction == 'remove_entity' then
CurrentAction = nil
end
end)
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = _U('mechanic'),
number = 'mechanic',
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
-- Pop NPC mission vehicle when inside area
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if NPCTargetTowableZone and not NPCHasSpawnedTowable then
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then
local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
NPCTargetTowable = vehicle
end)
NPCHasSpawnedTowable = true
end
end
if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
local coords = GetEntityCoords(PlayerPedId())
local zone = Config.Zones[NPCTargetTowableZone]
if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance then
ESX.ShowNotification(_U('please_tow'))
NPCHasBeenNextToTowable = true
end
end
end
end)
-- Create Blips
Citizen.CreateThread(function()
local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y, Config.Zones.MechanicActions.Pos.z)
SetBlipSprite (blip, 446)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.8)
SetBlipColour (blip, 5)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('mechanic'))
EndTextCommandSetBlipName(blip)
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
local coords, letSleep = GetEntityCoords(PlayerPedId()), true
for k,v in pairs(Config.Zones) do
if v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance then
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
end
end
if letSleep then
Citizen.Wait(500)
end
else
Citizen.Wait(500)
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
isInMarker = true
currentZone = k
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
end
end
end
end)
Citizen.CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_toolchest_01'
}
while true do
Citizen.Wait(500)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local closestDistance = -1
local closestEntity = nil
for i=1, #trackedEntities, 1 do
local object = GetClosestObjectOfType(coords, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
local distance = GetDistanceBetweenCoords(coords, objCoords, true)
if closestDistance == -1 or closestDistance > distance then
closestDistance = distance
closestEntity = object
end
end
end
if closestDistance ~= -1 and closestDistance <= 3.0 then
if LastEntity ~= closestEntity then
TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity)
LastEntity = closestEntity
end
else
if LastEntity then
TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity)
LastEntity = nil
end
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
if CurrentAction == 'mechanic_actions_menu' then
OpenMechanicActionsMenu()
elseif CurrentAction == 'mechanic_harvest_menu' then
OpenMechanicHarvestMenu()
elseif CurrentAction == 'mechanic_craft_menu' then
OpenMechanicCraftMenu()
elseif CurrentAction == 'delete_vehicle' then
if Config.EnableSocietyOwnedVehicles then
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps)
else
if
GetEntityModel(vehicle) == GetHashKey('flatbed') or
GetEntityModel(vehicle) == GetHashKey('towtruck2') or
GetEntityModel(vehicle) == GetHashKey('slamvan3')
then
TriggerServerEvent('esx_service:disableService', 'mechanic')
end
end
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
elseif CurrentAction == 'remove_entity' then
DeleteEntity(CurrentActionData.entity)
end
CurrentAction = nil
end
end
if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
OpenMobileMechanicActionsMenu()
end
if IsControlJustReleased(0, 178) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
if NPCOnJob then
if GetGameTimer() - NPCLastCancel > 5 * 60000 then
StopNPCJob(true)
NPCLastCancel = GetGameTimer()
else
ESX.ShowNotification(_U('wait_five'))
end
else
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey('flatbed')) then
StartNPCJob()
else
ESX.ShowNotification(_U('must_in_flatbed'))
end
end
end
end
end)
AddEventHandler('esx:onPlayerDeath', function(data)
isDead = true
end)
AddEventHandler('esx:onPlayerSpawn', function(spawn)
isDead = false
end)