6.3 KiB
Thanks to KASH and XxFri3ndlyxX
If you are updating ESX, be sure to update the remaining scripts!
Instrukcja w języku Polskim znajduje się tutaj.

Required changes:
- es_extended: (
es_extended/client/main.lua)
Replace this code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
with:
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
TriggerServerEvent('esx:onPlayerJoined')
end)
- es_extended: (
es_extended/client/main.luaat RegisterNetEvent('esx:playerLoaded'))
Comment out this code:
-- check if player is coming from loading screen
if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
local defaultModel = GetHashKey('a_m_y_stbla_02')
RequestModel(defaultModel)
while not HasModelLoaded(defaultModel) do
Citizen.Wait(100)
end
SetPlayerModel(PlayerId(), defaultModel)
local playerPed = PlayerPedId()
SetPedDefaultComponentVariation(playerPed)
SetPedRandomComponentVariation(playerPed, true)
SetModelAsNoLongerNeeded(defaultModel)
FreezeEntityPosition(playerPed, false)
end
and
Citizen.Wait(3000)
ShutdownLoadingScreen()
FreezeEntityPosition(PlayerPedId(), false)
DoScreenFadeIn(10000)
StartServerSyncLoops()
keep
FreezeEntityPosition(PlayerPedId(), false)
StartServerSyncLoops()
- es_extended: (
es_extended/server/main.lua)
Change this code in onPlayerJoined(playerId) function:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = string.sub(v, 9)
break
end
end
to:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = v
break
end
end
IMPORTANT
Tables (Owned & Identifier)
- Now we edit the table and add all our identifier to make sure our character loads.
- Edit the code in esx_kashacters\server\main.lua
local IdentifierTables = {
{table = "addon_account_data", column = "owner"},
{table = "addon_inventory_items", column = "owner"},
{table = "billing", column = "identifier"},
{table = "datastore_data", column = "owner"},
{table = "owned_vehicles", column = "owner"},
{table = "owned_properties", column = "owner"},
{table = "rented_vehicles", column = "owner"},
{table = "users", column = "identifier"},
{table = "user_licenses", column = "owner"}
}
To get your identifier. Do this query in your database
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'
and
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'identifier'
Duplication Entry (Datastore)
To fix The datastore duplicated entry download this https://github.com/XxFri3ndlyxX/esx_datastore
Or
- esx_datastore: (
esx_datastore/server/main.lua)
Comment out this code:
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
for i=1, #DataStoresIndex, 1 do
local name = DataStoresIndex[i]
local dataStore = GetDataStore(name, xPlayer.identifier)
if not dataStore then
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)', {
['@name'] = name,
['@owner'] = xPlayer.identifier,
['@data'] = '{}'
})
dataStore = CreateDataStore(name, xPlayer.identifier, {})
table.insert(DataStores[name], dataStore)
end
end
end)
Add this code
-- Fix for kashacters duplication entry --
-- Fix was taken from this link --
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
AddEventHandler('esx:playerLoaded', function(source)
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
['@name'] = name
})
if shared == 0 then
table.insert(DataStoresIndex, name)
DataStores[name] = {}
for j=1, #result2, 1 do
local storeName = result2[j].name
local storeOwner = result2[j].owner
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
table.insert(DataStores[name], dataStore)
end
end
end
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local dataStores = {}
for i=1, #DataStoresIndex, 1 do
local name = DataStoresIndex[i]
local dataStore = GetDataStore(name, xPlayer.identifier)
if dataStore == nil then
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
{
['@name'] = name,
['@owner'] = xPlayer.identifier,
['@data'] = '{}'
})
dataStore = CreateDataStore(name, xPlayer.identifier, {})
table.insert(DataStores[name], dataStore)
end
table.insert(dataStores, dataStore)
end
xPlayer.set('dataStores', dataStores)
end)
Read carefully...
You MUST increase the character limit in all tables where column name
owneroridentifieroccurs to at least 48.
Do not use essentialsmode, mapmanager and spawnmanager!
ATTENTION: You have to call the resource esx_kashacters in order for the javascript to work!*
How it works
What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your Rockstar license which is normally license: to Char: this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.
Multiple languages support
Just change locales/en.js in html/ui.html (line 10)