mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
8f18c991b8
The system has been changed, so that you will first enter a 'respawn available in x' timer, then after that a bleedout timer will appear.
184 lines
5.8 KiB
Lua
184 lines
5.8 KiB
Lua
ESX = nil
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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RegisterServerEvent('esx_ambulancejob:revive')
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AddEventHandler('esx_ambulancejob:revive', function(target)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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xPlayer.addMoney(Config.ReviveReward)
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TriggerClientEvent('esx_ambulancejob:revive', target)
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end)
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RegisterServerEvent('esx_ambulancejob:heal')
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AddEventHandler('esx_ambulancejob:heal', function(target, type)
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TriggerClientEvent('esx_ambulancejob:heal', target, type)
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end)
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RegisterServerEvent('esx_ambulancejob:putInVehicle')
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AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
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TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
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end)
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TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
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TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
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ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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if Config.RemoveCashAfterRPDeath then
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if xPlayer.getMoney() > 0 then
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xPlayer.removeMoney(xPlayer.getMoney())
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end
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if xPlayer.getAccount('black_money').money > 0 then
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xPlayer.setAccountMoney('black_money', 0)
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end
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end
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if Config.RemoveItemsAfterRPDeath then
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for i=1, #xPlayer.inventory, 1 do
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if xPlayer.inventory[i].count > 0 then
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xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
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end
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end
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end
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local playerLoadout = {}
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if Config.RemoveWeaponsAfterRPDeath then
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for i=1, #xPlayer.loadout, 1 do
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xPlayer.removeWeapon(xPlayer.loadout[i].name)
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end
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else -- save weapons & restore em' since spawnmanager removes them
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for i=1, #xPlayer.loadout, 1 do
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table.insert(playerLoadout, xPlayer.loadout[i])
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end
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-- give back wepaons after a couple of seconds
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Citizen.CreateThread(function()
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Citizen.Wait(5000)
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for i=1, #playerLoadout, 1 do
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if playerLoadout[i].label ~= nil then
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xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
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end
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end
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end)
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end
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cb()
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end)
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if Config.EarlyRespawnFine then
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ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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local bankBalance = xPlayer.getAccount('bank').money
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cb(bankBalance >= Config.EarlyRespawnFineAmount)
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end)
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RegisterServerEvent('esx_ambulancejob:payFine')
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AddEventHandler('esx_ambulancejob:payFine', function()
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local xPlayer = ESX.GetPlayerFromId(source)
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local fineAmount = Config.EarlyRespawnFineAmount
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TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
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xPlayer.removeAccountMoney('bank', fineAmount)
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end)
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end
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ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
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local xPlayer = ESX.GetPlayerFromId(source)
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local quantity = xPlayer.getInventoryItem(item).count
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cb(quantity)
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end)
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RegisterServerEvent('esx_ambulancejob:removeItem')
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AddEventHandler('esx_ambulancejob:removeItem', function(item)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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xPlayer.removeInventoryItem(item, 1)
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if item == 'bandage' then
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TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
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elseif item == 'medikit' then
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TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
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end
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end)
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RegisterServerEvent('esx_ambulancejob:giveItem')
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AddEventHandler('esx_ambulancejob:giveItem', function(itemName)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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local item = xPlayer.getInventoryItem(itemName)
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local count = 1
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if item.limit ~= -1 then
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count = item.limit - item.count
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end
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if item.count < item.limit then
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xPlayer.addInventoryItem(itemName, count)
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else
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TriggerClientEvent('esx:showNotification', _source, _U('max_item'))
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end
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end)
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TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
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if args[1] ~= nil then
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if GetPlayerName(tonumber(args[1])) ~= nil then
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print('esx_ambulancejob: ' .. GetPlayerName(source) .. ' is reviving a player!')
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TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1]))
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end
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else
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TriggerClientEvent('esx_ambulancejob:revive', source)
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end
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end, function(source, args, user)
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TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
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end, { help = _U('revive_help'), params = { { name = 'id' } } })
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ESX.RegisterUsableItem('medikit', function(source)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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xPlayer.removeInventoryItem('medikit', 1)
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TriggerClientEvent('esx_ambulancejob:heal', _source, 'big')
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TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
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end)
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ESX.RegisterUsableItem('bandage', function(source)
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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xPlayer.removeInventoryItem('bandage', 1)
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TriggerClientEvent('esx_ambulancejob:heal', _source, 'small')
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TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
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end)
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RegisterServerEvent('esx_ambulancejob:firstSpawn')
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AddEventHandler('esx_ambulancejob:firstSpawn', function()
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local _source = source
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local identifier = GetPlayerIdentifiers(_source)[1]
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MySQL.Async.fetchScalar('SELECT isDead FROM users WHERE identifier=@identifier',
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{
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['@identifier'] = identifier
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}, function(isDead)
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if isDead == 1 then
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print('esx_ambulancejob: ' .. GetPlayerName(_source) .. ' (' .. identifier .. ') attempted combat logging!')
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TriggerClientEvent('esx_ambulancejob:requestDeath', _source)
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end
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end)
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end)
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RegisterServerEvent('esx_ambulancejob:setDeathStatus')
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AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
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local _source = source
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MySQL.Sync.execute("UPDATE users SET isDead=@isDead WHERE identifier=@identifier",
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{
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['@identifier'] = GetPlayerIdentifiers(_source)[1],
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['@isDead'] = isDead
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})
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end)
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