Files
esx_core/server/main.lua
T
ElPumpo 8f18c991b8 Death screen update, see description
The system has been changed, so that you will first enter a 'respawn available in x' timer, then after that a bleedout timer will appear.
2018-10-30 23:22:58 +01:00

184 lines
5.8 KiB
Lua

ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function(target)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.addMoney(Config.ReviveReward)
TriggerClientEvent('esx_ambulancejob:revive', target)
end)
RegisterServerEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(target, type)
TriggerClientEvent('esx_ambulancejob:heal', target, type)
end)
RegisterServerEvent('esx_ambulancejob:putInVehicle')
AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
TriggerClientEvent('esx_ambulancejob:putInVehicle', target)
end)
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.RemoveCashAfterRPDeath then
if xPlayer.getMoney() > 0 then
xPlayer.removeMoney(xPlayer.getMoney())
end
if xPlayer.getAccount('black_money').money > 0 then
xPlayer.setAccountMoney('black_money', 0)
end
end
if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end
local playerLoadout = {}
if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
else -- save weapons & restore em' since spawnmanager removes them
for i=1, #xPlayer.loadout, 1 do
table.insert(playerLoadout, xPlayer.loadout[i])
end
-- give back wepaons after a couple of seconds
Citizen.CreateThread(function()
Citizen.Wait(5000)
for i=1, #playerLoadout, 1 do
if playerLoadout[i].label ~= nil then
xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo)
end
end
end)
end
cb()
end)
if Config.EarlyRespawnFine then
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local bankBalance = xPlayer.getAccount('bank').money
cb(bankBalance >= Config.EarlyRespawnFineAmount)
end)
RegisterServerEvent('esx_ambulancejob:payFine')
AddEventHandler('esx_ambulancejob:payFine', function()
local xPlayer = ESX.GetPlayerFromId(source)
local fineAmount = Config.EarlyRespawnFineAmount
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
xPlayer.removeAccountMoney('bank', fineAmount)
end)
end
ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item)
local xPlayer = ESX.GetPlayerFromId(source)
local quantity = xPlayer.getInventoryItem(item).count
cb(quantity)
end)
RegisterServerEvent('esx_ambulancejob:removeItem')
AddEventHandler('esx_ambulancejob:removeItem', function(item)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem(item, 1)
if item == 'bandage' then
TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
elseif item == 'medikit' then
TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
end
end)
RegisterServerEvent('esx_ambulancejob:giveItem')
AddEventHandler('esx_ambulancejob:giveItem', function(itemName)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local item = xPlayer.getInventoryItem(itemName)
local count = 1
if item.limit ~= -1 then
count = item.limit - item.count
end
if item.count < item.limit then
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', _source, _U('max_item'))
end
end)
TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
print('esx_ambulancejob: ' .. GetPlayerName(source) .. ' is reviving a player!')
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1]))
end
else
TriggerClientEvent('esx_ambulancejob:revive', source)
end
end, function(source, args, user)
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
end, { help = _U('revive_help'), params = { { name = 'id' } } })
ESX.RegisterUsableItem('medikit', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem('medikit', 1)
TriggerClientEvent('esx_ambulancejob:heal', _source, 'big')
TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
end)
ESX.RegisterUsableItem('bandage', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem('bandage', 1)
TriggerClientEvent('esx_ambulancejob:heal', _source, 'small')
TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
end)
RegisterServerEvent('esx_ambulancejob:firstSpawn')
AddEventHandler('esx_ambulancejob:firstSpawn', function()
local _source = source
local identifier = GetPlayerIdentifiers(_source)[1]
MySQL.Async.fetchScalar('SELECT isDead FROM users WHERE identifier=@identifier',
{
['@identifier'] = identifier
}, function(isDead)
if isDead == 1 then
print('esx_ambulancejob: ' .. GetPlayerName(_source) .. ' (' .. identifier .. ') attempted combat logging!')
TriggerClientEvent('esx_ambulancejob:requestDeath', _source)
end
end)
end)
RegisterServerEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local _source = source
MySQL.Sync.execute("UPDATE users SET isDead=@isDead WHERE identifier=@identifier",
{
['@identifier'] = GetPlayerIdentifiers(_source)[1],
['@isDead'] = isDead
})
end)