mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
674 lines
22 KiB
Lua
674 lines
22 KiB
Lua
local NewPlayer, LoadPlayer = -1, -1
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Citizen.CreateThread(function()
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SetMapName('San Andreas')
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SetGameType('ESX Roleplay')
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MySQL.Async.store("INSERT INTO users SET ?", function(storeId)
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NewPlayer = storeId
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end)
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local query = '`accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`'
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if Config.Multichar or Config.Identity then query = query..', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`' end
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MySQL.Async.store("SELECT "..query.." FROM `users` WHERE ?? LIKE ?", function(storeId)
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LoadPlayer = storeId
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end)
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end)
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local awaitingRegistration = {}
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RegisterNetEvent('esx:onPlayerJoined')
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if Config.Multichar then
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AddEventHandler('esx_identity:completedRegistration', function(playerId, data)
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awaitingRegistration[playerId] = data
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end)
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AddEventHandler('esx:onPlayerJoined', function(src, char, isNew)
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if not ESX.Players[src] then
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onPlayerJoined(src, char, isNew)
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end
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end)
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else
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AddEventHandler('esx:onPlayerJoined', function()
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if not ESX.Players[source] then
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onPlayerJoined(source)
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end
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end)
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end
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function onPlayerJoined(playerId, char, isNew)
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local identifier = ESX.GetIdentifier(playerId)
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if char then identifier = char..':'..identifier end
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if identifier then
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if ESX.GetPlayerFromIdentifier(identifier) then
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DropPlayer(playerId, ('there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(identifier))
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elseif Config.Multichar and isNew then
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createESXPlayer(identifier, playerId)
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else
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MySQL.Async.fetchScalar('SELECT 1 FROM users WHERE identifier = @identifier', {
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['@identifier'] = identifier
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}, function(result)
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if result then
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loadESXPlayer(identifier, playerId, false)
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else createESXPlayer(identifier, playerId) end
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end)
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end
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else
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DropPlayer(playerId, 'there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
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end
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end
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function createESXPlayer(identifier, playerId)
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local accounts = {}
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for account,money in pairs(Config.StartingAccountMoney) do
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accounts[account] = money
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end
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if IsPlayerAceAllowed(playerId, "command") then
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print(('^2[INFO] ^0 Player ^5%s ^0Has been granted admin permissions via ^5Ace Perms.^7'):format(playerId))
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defaultGroup = "admin"
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else
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defaultGroup = "user"
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end
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if not Config.Multichar then
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MySQL.Async.execute(NewPlayer, {
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{
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['accounts'] = json.encode(accounts),
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['identifier'] = identifier,
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['group'] = defaultGroup,
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}
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}, function(rowsChanged)
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loadESXPlayer(identifier, playerId, true)
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end)
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else
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local data
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awaitingRegistration[playerId] = true
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while true do
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Citizen.Wait(250)
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if awaitingRegistration[playerId] ~= true then data = awaitingRegistration[playerId] break end
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end
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awaitingRegistration[playerId] = nil
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MySQL.Async.execute(NewPlayer, {
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{
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['accounts'] = json.encode(accounts),
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['identifier'] = identifier,
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['group'] = defaultGroup,
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['firstname'] = data.firstname,
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['lastname'] = data.lastname,
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['dateofbirth'] = data.dateofbirth,
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['sex'] = data.sex,
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['height'] = data.height,
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}
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}, function(rowsChanged)
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loadESXPlayer(identifier, playerId, true)
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end)
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end
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end
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AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
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deferrals.defer()
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local playerId = source
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local identifier = ESX.GetIdentifier(playerId)
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Citizen.Wait(100)
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if identifier then
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if ESX.GetPlayerFromIdentifier(identifier) then
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deferrals.done(('There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s'):format(identifier))
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else
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deferrals.done()
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end
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else
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deferrals.done('There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
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end
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end)
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function loadESXPlayer(identifier, playerId, isNew)
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local tasks = {}
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local userData = {
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accounts = {},
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inventory = {},
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job = {},
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loadout = {},
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playerName = GetPlayerName(playerId),
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weight = 0
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}
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table.insert(tasks, function(cb)
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MySQL.Async.fetchAll(LoadPlayer, {'identifier', {identifier}
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}, function(result)
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local job, grade, jobObject, gradeObject = result[1].job, tostring(result[1].job_grade)
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local foundAccounts, foundItems = {}, {}
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-- Accounts
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if result[1].accounts and result[1].accounts ~= '' then
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local accounts = json.decode(result[1].accounts)
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for account,money in pairs(accounts) do
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foundAccounts[account] = money
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end
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end
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for account,label in pairs(Config.Accounts) do
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table.insert(userData.accounts, {
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name = account,
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money = foundAccounts[account] or Config.StartingAccountMoney[account] or 0,
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label = label
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})
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end
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-- Job
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if ESX.DoesJobExist(job, grade) then
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jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
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else
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print(('[^3WARNING^7] Ignoring invalid job for %s [job: %s, grade: %s]'):format(identifier, job, grade))
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job, grade = 'unemployed', '0'
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jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
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end
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userData.job.id = jobObject.id
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userData.job.name = jobObject.name
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userData.job.label = jobObject.label
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userData.job.grade = tonumber(grade)
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userData.job.grade_name = gradeObject.name
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userData.job.grade_label = gradeObject.label
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userData.job.grade_salary = gradeObject.salary
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userData.job.skin_male = {}
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userData.job.skin_female = {}
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if gradeObject.skin_male then userData.job.skin_male = json.decode(gradeObject.skin_male) end
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if gradeObject.skin_female then userData.job.skin_female = json.decode(gradeObject.skin_female) end
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-- Inventory
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if result[1].inventory and result[1].inventory ~= '' then
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local inventory = json.decode(result[1].inventory)
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for name,count in pairs(inventory) do
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local item = ESX.Items[name]
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if item then
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foundItems[name] = count
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else
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print(('[^3WARNING^7] Ignoring invalid item "%s" for "%s"'):format(name, identifier))
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end
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end
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end
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for name,item in pairs(ESX.Items) do
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local count = foundItems[name] or 0
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if count > 0 then userData.weight = userData.weight + (item.weight * count) end
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table.insert(userData.inventory, {
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name = name,
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count = count,
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label = item.label,
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weight = item.weight,
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usable = ESX.UsableItemsCallbacks[name] ~= nil,
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rare = item.rare,
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canRemove = item.canRemove
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})
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end
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table.sort(userData.inventory, function(a, b)
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return a.label < b.label
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end)
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-- Group
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if result[1].group then
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if result[1].group == "superadmin" then
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userData.group = "admin"
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else
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userData.group = result[1].group
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end
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else
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userData.group = 'user'
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end
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-- Loadout
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if result[1].loadout and result[1].loadout ~= '' then
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local loadout = json.decode(result[1].loadout)
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for name,weapon in pairs(loadout) do
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local label = ESX.GetWeaponLabel(name)
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if label then
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if not weapon.components then weapon.components = {} end
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if not weapon.tintIndex then weapon.tintIndex = 0 end
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table.insert(userData.loadout, {
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name = name,
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ammo = weapon.ammo,
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label = label,
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components = weapon.components,
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tintIndex = weapon.tintIndex
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})
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end
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end
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end
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-- Position
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if result[1].position and result[1].position ~= '' then
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userData.coords = json.decode(result[1].position)
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else
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print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.')
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userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
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end
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-- Skin
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if result[1].skin and result[1].skin ~= '' then
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userData.skin = json.decode(result[1].skin)
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else
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if userData.sex == 'f' then userData.skin = {sex=1} else userData.skin = {sex=0} end
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end
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-- Identity
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if result[1].firstname and result[1].firstname ~= '' then
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userData.firstname = result[1].firstname
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userData.lastname = result[1].lastname
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userData.playerName = userData.firstname..' '..userData.lastname
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if result[1].dateofbirth then userData.dateofbirth = result[1].dateofbirth end
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if result[1].sex then userData.sex = result[1].sex end
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if result[1].height then userData.height = result[1].height end
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end
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cb()
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end)
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end)
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Async.parallel(tasks, function(results)
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local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, userData.playerName, userData.coords)
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ESX.Players[playerId] = xPlayer
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if userData.firstname then
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xPlayer.set('firstName', userData.firstname)
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xPlayer.set('lastName', userData.lastname)
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if userData.dateofbirth then xPlayer.set('dateofbirth', userData.dateofbirth) end
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if userData.sex then xPlayer.set('sex', userData.sex) end
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if userData.height then xPlayer.set('height', userData.height) end
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end
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TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
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xPlayer.triggerEvent('esx:playerLoaded', {
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accounts = xPlayer.getAccounts(),
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coords = xPlayer.getCoords(),
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identifier = xPlayer.getIdentifier(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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maxWeight = xPlayer.getMaxWeight(),
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money = xPlayer.getMoney(),
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dead = 0
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}, isNew, userData.skin)
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xPlayer.triggerEvent('esx:createMissingPickups', ESX.Pickups)
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xPlayer.triggerEvent('esx:registerSuggestions', ESX.RegisteredCommands)
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print(('[^2INFO^0] Player ^5"%s" ^0has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
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end)
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end
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AddEventHandler('chatMessage', function(playerId, author, message)
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if message:sub(1, 1) == '/' and playerId > 0 then
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CancelEvent()
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local commandName = message:sub(1):gmatch("%w+")()
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TriggerClientEvent('chat:addMessage', playerId, {args = {'^1SYSTEM', _U('commanderror_invalidcommand', commandName)}})
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end
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end)
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AddEventHandler('playerDropped', function(reason)
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local playerId = source
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local xPlayer = ESX.GetPlayerFromId(playerId)
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if xPlayer then
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TriggerEvent('esx:playerDropped', playerId, reason)
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ESX.SavePlayer(xPlayer, function()
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ESX.Players[playerId] = nil
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end)
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end
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end)
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if Config.Multichar then
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AddEventHandler('esx:playerLogout', function(playerId)
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local xPlayer = ESX.GetPlayerFromId(playerId)
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awaitingRegistration[playerId] = nil
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if xPlayer then
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TriggerEvent('esx:playerDropped', playerId, reason)
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ESX.SavePlayer(xPlayer, function()
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ESX.Players[playerId] = nil
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end)
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end
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TriggerClientEvent("esx:onPlayerLogout", playerId)
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end)
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end
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RegisterNetEvent('esx:updateCoords')
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AddEventHandler('esx:updateCoords', function(coords)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer then
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xPlayer.updateCoords(coords)
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end
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end)
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RegisterNetEvent('esx:updateWeaponAmmo')
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AddEventHandler('esx:updateWeaponAmmo', function(weaponName, ammoCount)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer then
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xPlayer.updateWeaponAmmo(weaponName, ammoCount)
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end
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end)
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RegisterNetEvent('esx:giveInventoryItem')
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AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
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local playerId = source
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local sourceXPlayer = ESX.GetPlayerFromId(playerId)
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local targetXPlayer = ESX.GetPlayerFromId(target)
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if type == 'item_standard' then
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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if itemCount > 0 and sourceItem.count >= itemCount then
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if targetXPlayer.canCarryItem(itemName, itemCount) then
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sourceXPlayer.removeInventoryItem(itemName, itemCount)
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targetXPlayer.addInventoryItem (itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_item', itemCount, sourceItem.label, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_item', itemCount, sourceItem.label, sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('ex_inv_lim', targetXPlayer.name))
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end
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else
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sourceXPlayer.showNotification(_U('imp_invalid_quantity'))
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end
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elseif type == 'item_account' then
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if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
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sourceXPlayer.removeAccountMoney(itemName, itemCount)
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targetXPlayer.addAccountMoney (itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName], targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName], sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('imp_invalid_amount'))
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end
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elseif type == 'item_weapon' then
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if sourceXPlayer.hasWeapon(itemName) then
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local weaponLabel = ESX.GetWeaponLabel(itemName)
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if not targetXPlayer.hasWeapon(itemName) then
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local _, weapon = sourceXPlayer.getWeapon(itemName)
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local _, weaponObject = ESX.GetWeapon(itemName)
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itemCount = weapon.ammo
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sourceXPlayer.removeWeapon(itemName)
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targetXPlayer.addWeapon(itemName, itemCount)
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if weaponObject.ammo and itemCount > 0 then
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local ammoLabel = weaponObject.ammo.label
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sourceXPlayer.showNotification(_U('gave_weapon_withammo', weaponLabel, itemCount, ammoLabel, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_withammo', weaponLabel, itemCount, ammoLabel, sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('gave_weapon', weaponLabel, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon', weaponLabel, sourceXPlayer.name))
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end
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else
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sourceXPlayer.showNotification(_U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
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targetXPlayer.showNotification(_U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
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end
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end
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elseif type == 'item_ammo' then
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if sourceXPlayer.hasWeapon(itemName) then
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local weaponNum, weapon = sourceXPlayer.getWeapon(itemName)
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if targetXPlayer.hasWeapon(itemName) then
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local _, weaponObject = ESX.GetWeapon(itemName)
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if weaponObject.ammo then
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local ammoLabel = weaponObject.ammo.label
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if weapon.ammo >= itemCount then
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sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
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targetXPlayer.addWeaponAmmo(itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_weapon_ammo', itemCount, ammoLabel, weapon.label, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_ammo', itemCount, ammoLabel, weapon.label, sourceXPlayer.name))
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end
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end
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else
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sourceXPlayer.showNotification(_U('gave_weapon_noweapon', targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_noweapon', sourceXPlayer.name, weapon.label))
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end
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end
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end
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
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local playerId = source
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local xPlayer = ESX.GetPlayerFromId(source)
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if type == 'item_standard' then
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if itemCount == nil or itemCount < 1 then
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xPlayer.showNotification(_U('imp_invalid_quantity'))
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else
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local xItem = xPlayer.getInventoryItem(itemName)
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if (itemCount > xItem.count or xItem.count < 1) then
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xPlayer.showNotification(_U('imp_invalid_quantity'))
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else
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xPlayer.removeInventoryItem(itemName, itemCount)
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local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(xItem.label, itemCount)
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ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, playerId)
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xPlayer.showNotification(_U('threw_standard', itemCount, xItem.label))
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end
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end
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elseif type == 'item_account' then
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if itemCount == nil or itemCount < 1 then
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xPlayer.showNotification(_U('imp_invalid_amount'))
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else
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local account = xPlayer.getAccount(itemName)
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if (itemCount > account.money or account.money < 1) then
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xPlayer.showNotification(_U('imp_invalid_amount'))
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else
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xPlayer.removeAccountMoney(itemName, itemCount)
|
|
local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(account.label, _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
|
|
ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, playerId)
|
|
xPlayer.showNotification(_U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
|
|
end
|
|
end
|
|
elseif type == 'item_weapon' then
|
|
itemName = string.upper(itemName)
|
|
|
|
if xPlayer.hasWeapon(itemName) then
|
|
local _, weapon = xPlayer.getWeapon(itemName)
|
|
local _, weaponObject = ESX.GetWeapon(itemName)
|
|
local components, pickupLabel = ESX.Table.Clone(weapon.components)
|
|
xPlayer.removeWeapon(itemName)
|
|
|
|
if weaponObject.ammo and weapon.ammo > 0 then
|
|
local ammoLabel = weaponObject.ammo.label
|
|
pickupLabel = ('~y~%s~s~ [~g~%s~s~ %s]'):format(weapon.label, weapon.ammo, ammoLabel)
|
|
xPlayer.showNotification(_U('threw_weapon_ammo', weapon.label, weapon.ammo, ammoLabel))
|
|
else
|
|
pickupLabel = ('~y~%s~s~'):format(weapon.label)
|
|
xPlayer.showNotification(_U('threw_weapon', weapon.label))
|
|
end
|
|
|
|
ESX.CreatePickup('item_weapon', itemName, weapon.ammo, pickupLabel, playerId, components, weapon.tintIndex)
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:useItem')
|
|
AddEventHandler('esx:useItem', function(itemName)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
local count = xPlayer.getInventoryItem(itemName).count
|
|
|
|
if count > 0 then
|
|
ESX.UseItem(source, itemName)
|
|
else
|
|
xPlayer.showNotification(_U('act_imp'))
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:onPickup')
|
|
AddEventHandler('esx:onPickup', function(pickupId)
|
|
local pickup, xPlayer, success = ESX.Pickups[pickupId], ESX.GetPlayerFromId(source)
|
|
|
|
if pickup then
|
|
if pickup.type == 'item_standard' then
|
|
if xPlayer.canCarryItem(pickup.name, pickup.count) then
|
|
xPlayer.addInventoryItem(pickup.name, pickup.count)
|
|
success = true
|
|
else
|
|
xPlayer.showNotification(_U('threw_cannot_pickup'))
|
|
end
|
|
elseif pickup.type == 'item_account' then
|
|
success = true
|
|
xPlayer.addAccountMoney(pickup.name, pickup.count)
|
|
elseif pickup.type == 'item_weapon' then
|
|
if xPlayer.hasWeapon(pickup.name) then
|
|
xPlayer.showNotification(_U('threw_weapon_already'))
|
|
else
|
|
success = true
|
|
xPlayer.addWeapon(pickup.name, pickup.count)
|
|
xPlayer.setWeaponTint(pickup.name, pickup.tintIndex)
|
|
|
|
for k,v in ipairs(pickup.components) do
|
|
xPlayer.addWeaponComponent(pickup.name, v)
|
|
end
|
|
end
|
|
end
|
|
|
|
if success then
|
|
ESX.Pickups[pickupId] = nil
|
|
TriggerClientEvent('esx:removePickup', -1, pickupId)
|
|
end
|
|
end
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
cb({
|
|
identifier = xPlayer.identifier,
|
|
accounts = xPlayer.getAccounts(),
|
|
inventory = xPlayer.getInventory(),
|
|
job = xPlayer.getJob(),
|
|
loadout = xPlayer.getLoadout(),
|
|
money = xPlayer.getMoney()
|
|
})
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getOtherPlayerData', function(source, cb, target)
|
|
local xPlayer = ESX.GetPlayerFromId(target)
|
|
|
|
cb({
|
|
identifier = xPlayer.identifier,
|
|
accounts = xPlayer.getAccounts(),
|
|
inventory = xPlayer.getInventory(),
|
|
job = xPlayer.getJob(),
|
|
loadout = xPlayer.getLoadout(),
|
|
money = xPlayer.getMoney()
|
|
})
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getPlayerNames', function(source, cb, players)
|
|
players[source] = nil
|
|
|
|
for playerId,v in pairs(players) do
|
|
local xPlayer = ESX.GetPlayerFromId(playerId)
|
|
|
|
if xPlayer then
|
|
players[playerId] = xPlayer.getName()
|
|
else
|
|
players[playerId] = nil
|
|
end
|
|
end
|
|
|
|
cb(players)
|
|
end)
|
|
|
|
AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
|
|
if eventData.secondsRemaining == 60 then
|
|
Citizen.CreateThread(function()
|
|
Citizen.Wait(50000)
|
|
ESX.SavePlayers()
|
|
end)
|
|
end
|
|
end)
|
|
|
|
-- version check
|
|
Citizen.CreateThread(
|
|
function()
|
|
local vRaw = LoadResourceFile(GetCurrentResourceName(), 'version.json')
|
|
if vRaw then
|
|
local v = json.decode(vRaw)
|
|
PerformHttpRequest(
|
|
'https://raw.githubusercontent.com/esx-framework/es_extended/legacy/version.json',
|
|
function(code, res, headers)
|
|
if code == 200 then
|
|
local rv = json.decode(res)
|
|
if rv.version == v.version then
|
|
if rv.commit ~= v.commit then
|
|
print(
|
|
([[
|
|
|
|
^1----------------------------------------------------------------------
|
|
^1URGENT: YOUR ES_EXTENDED IS OUTDATED!
|
|
^1COMMIT UPDATE: ^5%s AVAILABLE
|
|
^1DOWNLOAD:^5 https://github.com/esx-framework/es_extended/tree/legacy
|
|
^1CHANGELOG:^5 %s
|
|
^1-----------------------------------------------------------------------
|
|
]]):format(
|
|
rv.commit,
|
|
rv.changelog
|
|
)
|
|
)
|
|
else
|
|
print(
|
|
([[
|
|
|
|
^8-------------------------------------------------------
|
|
^2Your es_extended is the latest version!
|
|
^5Version:^0 %s
|
|
^5COMMIT:^0 %s
|
|
^5CHANGELOG:^0 %s
|
|
^8-------------------------------------------------------
|
|
]]):format(
|
|
rv.version,
|
|
rv.commit,
|
|
rv.changelog
|
|
)
|
|
)
|
|
end
|
|
else
|
|
print(
|
|
([[
|
|
^1----------------------------------------------------------------------
|
|
^1URGENT: YOUR ES_EXTENDED IS OUTDATATED!!!
|
|
^1COMMIT UPDATE: ^5%s AVAILABLE
|
|
^1DOWNLOAD:^5 https://github.com/esx-framework/es_extended/tree/legacy
|
|
^1CHANGELOG:^5 %s
|
|
^1-----------------------------------------------------------------------
|
|
]]):format(
|
|
rv.commit,
|
|
rv.changelog
|
|
)
|
|
)
|
|
end
|
|
else
|
|
print('[^1ERROR^0] es_extended unable to check version!')
|
|
end
|
|
end,
|
|
'GET'
|
|
)
|
|
end
|
|
end
|
|
)
|