Files
esx_core/esx_menu_default/client/main.lua
T
2023-01-18 15:16:23 +01:00

129 lines
3.5 KiB
Lua

local GUI, MenuType, OpenedMenus, CurrentNameSpace = {}, 'default', 0, nil
GUI.Time = 0
local function openMenu(namespace, name, data)
CurrentNameSpace = namespace
OpenedMenus += 1
SendNUIMessage({
action = 'openMenu',
namespace = namespace,
name = name,
data = data
})
end
local function closeMenu(namespace, name)
CurrentNameSpace = namespace
OpenedMenus -= 1
SendNUIMessage({
action = 'closeMenu',
namespace = namespace,
name = name
})
end
AddEventHandler('onResourceStop', function(resource)
if GetCurrentResourceName() == resource and OpenedMenus > 0 then
ESX.UI.Menu.CloseAll()
elseif CurrentNameSpace ~= nil and CurrentNameSpace == resource and OpenedMenus > 0 then
ESX.UI.Menu.CloseAll()
end
end)
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
RegisterNUICallback('menu_submit', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.submit ~= nil then
menu.submit(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_cancel', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
cb('OK')
end)
RegisterNUICallback('menu_change', function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
for i = 1, #data.elements, 1 do
menu.setElement(i, 'value', data.elements[i].value)
if data.elements[i].selected then
menu.setElement(i, 'selected', true)
else
menu.setElement(i, 'selected', false)
end
end
if menu.change ~= nil then
menu.change(data, menu)
end
cb('OK')
end)
ESX.RegisterInput('menu_default_enter', 'Submit menu item', 'keyboard', 'RETURN', function()
if OpenedMenus > 0 and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({
action = 'controlPressed',
control = 'ENTER'
})
GUI.Time = GetGameTimer()
end
end)
ESX.RegisterInput('menu_default_backspace', 'Close menu', 'keyboard', 'BACK', function()
if OpenedMenus > 0 then
SendNUIMessage({
action = 'controlPressed',
control = 'BACKSPACE'
})
GUI.Time = GetGameTimer()
end
end)
ESX.RegisterInput('menu_default_top', 'Change menu focus to top item', 'keyboard', 'UP', function()
if OpenedMenus > 0 then
SendNUIMessage({
action = 'controlPressed',
control = 'TOP'
})
GUI.Time = GetGameTimer()
end
end)
ESX.RegisterInput('menu_default_down', 'Change menu focus to down item', 'keyboard', 'DOWN', function()
if OpenedMenus > 0 then
SendNUIMessage({
action = 'controlPressed',
control = 'DOWN'
})
GUI.Time = GetGameTimer()
end
end)
ESX.RegisterInput('menu_default_left', 'Change menu slider to left', 'keyboard', 'LEFT', function()
if OpenedMenus > 0 then
SendNUIMessage({
action = 'controlPressed',
control = 'LEFT'
})
GUI.Time = GetGameTimer()
end
end)
ESX.RegisterInput('menu_default_right', 'Change menu slider to right', 'keyboard', 'RIGHT', function()
if OpenedMenus > 0 then
SendNUIMessage({
action = 'controlPressed',
control = 'RIGHT'
})
GUI.Time = GetGameTimer()
end
end)