Files
esx_core/client/main.lua
T

327 lines
10 KiB
Lua

ESX = exports['es_extended']:getSharedObject()
if ESX.GetConfig().Multichar then
Citizen.CreateThread(function()
while not ESX.PlayerLoaded do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
exports.spawnmanager:setAutoSpawn(false)
DoScreenFadeOut(0)
while not GetResourceState('esx_menu_default') == 'started' do
Citizen.Wait(0)
end
TriggerEvent("esx_multicharacter:SetupCharacters")
break
end
end
end)
local canRelog, cam, Spawned = true
local Characters = {}
RegisterNetEvent('esx_multicharacter:SetupCharacters')
AddEventHandler('esx_multicharacter:SetupCharacters', function()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
Spawned = false
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
local playerPed = PlayerPedId()
SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
SetEntityHeading(playerPed, Config.Spawn.w)
DoScreenFadeOut(0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
SetCamCoord(cam, Config.Spawn.x, Config.Spawn.y + 1.6, Config.Spawn.z + 1.3)
PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
ESX.UI.HUD.SetDisplay(0.0)
StartLoop()
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
TriggerEvent('esx:loadingScreenOff')
Citizen.Wait(200)
TriggerServerEvent("esx_multicharacter:SetupCharacters")
end)
StartLoop = function()
hidePlayers = true
MumbleSetVolumeOverride(PlayerId(), 0.0)
Citizen.CreateThread(function()
local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
while hidePlayers do
DisableAllControlActions(0)
for i=1, #keys do
EnableControlAction(0, keys[i], true)
end
SetEntityVisible(PlayerPedId(), 0, 0)
SetLocalPlayerVisibleLocally(1)
SetPlayerInvincible(PlayerId(), 1)
ThefeedHideThisFrame()
HideHudComponentThisFrame(11)
HideHudComponentThisFrame(12)
HideHudComponentThisFrame(21)
HideHudAndRadarThisFrame()
Citizen.Wait(3)
local vehicles = GetGamePool('CVehicle')
for i=1, #vehicles do
SetEntityLocallyInvisible(vehicles[i])
end
end
local playerId, playerPed = PlayerId(), PlayerPedId()
MumbleSetVolumeOverride(playerId, -1.0)
SetEntityVisible(playerPed, 1, 0)
SetPlayerInvincible(playerId, 0)
FreezeEntityPosition(playerPed, false)
Citizen.Wait(10000)
canRelog = true
end)
Citizen.CreateThread(function()
local playerPool = {}
while hidePlayers do
local players = GetActivePlayers()
for i=1, #players do
local player = players[i]
if player ~= PlayerId() and not playerPool[player] then
playerPool[player] = true
NetworkConcealPlayer(players[player], true, true)
end
end
Citizen.Wait(500)
end
for i=1, #playerPool do
NetworkConcealPlayer(playerPool[i], false, false)
end
end)
end
SetupCharacter = function(index)
if Spawned == false then
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
model = Characters[index].model or `mp_m_freemode_01`,
skipFade = true
}, function()
canRelog = false
if Characters[index] then
local skin = Characters[index].skin or Config.Default
if not Characters[index].model then
if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end
end
TriggerEvent('skinchanger:loadSkin', skin)
end
DoScreenFadeIn(400)
repeat Citizen.Wait(200) until not IsScreenFadedOut()
end)
elseif Characters[index] and Characters[index].skin then
if Characters[Spawned] and Characters[Spawned].model then
RequestModel(Characters[index].model)
while not HasModelLoaded(Characters[index].model) do
RequestModel(Characters[index].model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), Characters[index].model)
SetModelAsNoLongerNeeded(Characters[index].model)
end
TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
end
Spawned = index
local playerPed = PlayerPedId()
FreezeEntityPosition(PlayerPedId(), true)
SetPedAoBlobRendering(playerPed, true)
SetEntityAlpha(playerPed, 255)
SendNUIMessage({
action = "openui",
character = Characters[Spawned]
})
end
RegisterNetEvent('esx_multicharacter:SetupUI')
AddEventHandler('esx_multicharacter:SetupUI', function(data)
DoScreenFadeOut(0)
Characters = data
local elements = {}
local Character = next(Characters)
if Character == nil then
SendNUIMessage({
action = "closeui"
})
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
model = `mp_m_freemode_01`,
skipFade = true
}, function()
canRelog = false
DoScreenFadeIn(400)
Citizen.Wait(400)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0)
TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
TriggerEvent('esx_identity:showRegisterIdentity')
end)
else
for k,v in pairs(Characters) do
if not v.model and v.skin then
if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
end
if Spawned == false then SetupCharacter(Character) end
local label = v.firstname..' '..v.lastname
elements[#elements+1] = {label = label, value = v.id}
end
if #elements < Config.Slots then
elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', {
title = _('select_char'),
align = 'top-left',
elements = elements
}, function(data, menu)
local elements = {}
if not data.current.new then
elements[1] = {label = _('char_play'), action = 'play', value = data.current.value}
elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {
title = _('select_char'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.action == 'play' then
ESX.UI.Menu.CloseAll()
SendNUIMessage({
action = "closeui"
})
TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
else
local elements2 = {}
elements2[1] = {label = _('cancel')}
elements2[2] = {label = _('confirm'), value = data.current.value}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', {
title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname),
align = 'center',
elements = elements2
}, function(data, menu)
if data.current.value then
TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value)
Spawned = false
ESX.UI.Menu.CloseAll()
else
menu.close()
end
end, function(data, menu)
menu.close()
end)
end
end, function(data, menu)
menu.close()
end)
else
ESX.UI.Menu.CloseAll()
local GetSlot = function()
for i=1, Config.Slots do
if not Characters[i] then
return i
end
end
end
local slot = GetSlot()
TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
TriggerEvent('esx_identity:showRegisterIdentity')
end
end, function(data, menu)
menu.refresh()
end, function(data, menu)
if data.current.new then
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0)
SendNUIMessage({
action = "closeui"
})
else
SetupCharacter(data.current.value)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
end
end)
end
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
local spawn = playerData.coords
if isNew or not skin or #skin == 1 then
local finished = false
local sex = skin.sex or 0
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
RequestModel(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(0)
end
SetPlayerModel(PlayerId(), model)
SetModelAsNoLongerNeeded(model)
skin = Config.Default
skin.sex = sex
TriggerEvent('skinchanger:loadSkin', skin, function()
playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
TriggerEvent('esx_skin:openSaveableMenu', function()
finished = true end, function() finished = true
end)
end)
repeat Citizen.Wait(200) until finished
end
DoScreenFadeOut(100)
repeat Citizen.Wait(200) until IsScreenFadedOut()
SetCamActive(cam, false)
RenderScriptCams(false, false, 0, true, true)
cam = nil
local playerPed = PlayerPedId()
FreezeEntityPosition(playerPed, true)
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false)
SetEntityHeading(playerPed, spawn.heading)
if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin) end
Citizen.Wait(400)
DoScreenFadeIn(400)
repeat Citizen.Wait(200) until not IsScreenFadedOut()
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
Characters, hidePlayers = {}, false
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
DoScreenFadeOut(0)
Spawned = false
TriggerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent('esx_skin:resetFirstSpawn')
end)
if Config.Relog then
RegisterCommand('relog', function(source, args, rawCommand)
if canRelog == true then
canRelog = false
TriggerServerEvent('esx_multicharacter:relog')
ESX.SetTimeout(10000, function()
canRelog = true
end)
end
end)
end
end