mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:18:54 +00:00
dda412968d
Co-Authored-By: William Plunkett Jr <humantree92@users.noreply.github.com>
764 lines
24 KiB
Lua
764 lines
24 KiB
Lua
local HasAlreadyEnteredMarker, OnJob, IsNearCustomer, CustomerIsEnteringVehicle, CustomerEnteredVehicle, IsDead, CurrentActionData = false, false, false, false, false, false, {}
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local CurrentCustomer, CurrentCustomerBlip, DestinationBlip, targetCoords, LastZone, CurrentAction, CurrentActionMsg
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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while ESX.GetPlayerData().job == nil do
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Citizen.Wait(10)
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end
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ESX.PlayerData = ESX.GetPlayerData()
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end)
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function DrawSub(msg, time)
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ClearPrints()
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BeginTextCommandPrint('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandPrint(time, 1)
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end
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function ShowLoadingPromt(msg, time, type)
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Citizen.CreateThread(function()
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Citizen.Wait(0)
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BeginTextCommandBusyspinnerOn('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandBusyspinnerOn(type)
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Citizen.Wait(time)
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BusyspinnerOff()
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end)
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end
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function GetRandomWalkingNPC()
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local search = {}
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local peds = ESX.Game.GetPeds()
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for i=1, #peds, 1 do
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if IsPedHuman(peds[i]) and IsPedWalking(peds[i]) and not IsPedAPlayer(peds[i]) then
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table.insert(search, peds[i])
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end
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end
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if #search > 0 then
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return search[GetRandomIntInRange(1, #search)]
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end
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for i=1, 250, 1 do
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local ped = GetRandomPedAtCoord(0.0, 0.0, 0.0, math.huge + 0.0, math.huge + 0.0, math.huge + 0.0, 26)
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if DoesEntityExist(ped) and IsPedHuman(ped) and IsPedWalking(ped) and not IsPedAPlayer(ped) then
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table.insert(search, ped)
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end
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end
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if #search > 0 then
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return search[GetRandomIntInRange(1, #search)]
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end
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end
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function ClearCurrentMission()
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if DoesBlipExist(CurrentCustomerBlip) then
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RemoveBlip(CurrentCustomerBlip)
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end
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if DoesBlipExist(DestinationBlip) then
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RemoveBlip(DestinationBlip)
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end
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CurrentCustomer = nil
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CurrentCustomerBlip = nil
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DestinationBlip = nil
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IsNearCustomer = false
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CustomerIsEnteringVehicle = false
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CustomerEnteredVehicle = false
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targetCoords = nil
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end
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function StartTaxiJob()
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ShowLoadingPromt(_U('taking_service'), 5000, 3)
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ClearCurrentMission()
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OnJob = true
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end
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function StopTaxiJob()
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local playerPed = PlayerPedId()
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if IsPedInAnyVehicle(playerPed, false) and CurrentCustomer ~= nil then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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TaskLeaveVehicle(CurrentCustomer, vehicle, 0)
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if CustomerEnteredVehicle then
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TaskGoStraightToCoord(CurrentCustomer, targetCoords.x, targetCoords.y, targetCoords.z, 1.0, -1, 0.0, 0.0)
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end
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end
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ClearCurrentMission()
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OnJob = false
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DrawSub(_U('mission_complete'), 5000)
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end
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function OpenCloakroom()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'taxi_cloakroom', {
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title = _U('cloakroom_menu'),
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align = 'top-left',
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elements = {
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{label = _U('wear_citizen'), value = 'wear_citizen'},
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{label = _U('wear_work'), value = 'wear_work'}
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}}, function(data, menu)
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if data.current.value == 'wear_citizen' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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elseif data.current.value == 'wear_work' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
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else
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
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end
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end)
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'cloakroom'
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CurrentActionMsg = _U('cloakroom_prompt')
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CurrentActionData = {}
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end)
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end
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function OpenVehicleSpawnerMenu()
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ESX.UI.Menu.CloseAll()
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local elements = {}
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if Config.EnableSocietyOwnedVehicles then
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ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
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for i=1, #vehicles, 1 do
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table.insert(elements, {
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label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
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value = vehicles[i]
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
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title = _U('spawn_veh'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then
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ESX.ShowNotification(_U('spawnpoint_blocked'))
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return
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end
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menu.close()
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local vehicleProps = data.current.value
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ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Heading, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'taxi', vehicleProps)
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end, function(data, menu)
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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menu.close()
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end)
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end, 'taxi')
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else -- not society vehicles
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
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title = _U('spawn_veh'),
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align = 'top-left',
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elements = Config.AuthorizedVehicles
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}, function(data, menu)
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if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then
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ESX.ShowNotification(_U('spawnpoint_blocked'))
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return
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end
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menu.close()
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ESX.Game.SpawnVehicle(data.current.model, Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Heading, function(vehicle)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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end, function(data, menu)
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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menu.close()
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end)
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end
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end
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function DeleteJobVehicle()
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local playerPed = PlayerPedId()
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if Config.EnableSocietyOwnedVehicles then
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local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
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TriggerServerEvent('esx_society:putVehicleInGarage', 'taxi', vehicleProps)
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ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
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else
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if IsInAuthorizedVehicle() then
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ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
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if Config.MaxInService ~= -1 then
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TriggerServerEvent('esx_service:disableService', 'taxi')
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end
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else
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ESX.ShowNotification(_U('only_taxi'))
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end
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end
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end
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function OpenTaxiActionsMenu()
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local elements = {
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{label = _U('deposit_stock'), value = 'put_stock'},
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{label = _U('take_stock'), value = 'get_stock'}
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}
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if Config.EnablePlayerManagement and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'taxi_actions', {
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title = _U('taxi'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if data.current.value == 'put_stock' then
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OpenPutStocksMenu()
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elseif data.current.value == 'get_stock' then
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OpenGetStocksMenu()
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elseif data.current.value == 'boss_actions' then
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TriggerEvent('esx_society:openBossMenu', 'taxi', function(data, menu)
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menu.close()
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end)
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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end)
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end
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function OpenMobileTaxiActionsMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_taxi_actions', {
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title = _U('taxi'),
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align = 'top-left',
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elements = {
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{label = _U('billing'), value = 'billing'},
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{label = _U('start_job'), value = 'start_job'}
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}}, function(data, menu)
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if data.current.value == 'billing' then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
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title = _U('invoice_amount')
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}, function(data, menu)
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local amount = tonumber(data.value)
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if amount == nil then
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ESX.ShowNotification(_U('amount_invalid'))
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else
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menu.close()
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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if closestPlayer == -1 or closestDistance > 3.0 then
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ESX.ShowNotification(_U('no_players_near'))
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else
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TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_taxi', 'Taxi', amount)
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ESX.ShowNotification(_U('billing_sent'))
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end
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end
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end, function(data, menu)
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menu.close()
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end)
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elseif data.current.value == 'start_job' then
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if OnJob then
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StopTaxiJob()
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else
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if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'taxi' then
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if IsPedInAnyVehicle(playerPed, false) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
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if tonumber(ESX.PlayerData.job.grade) >= 3 then
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StartTaxiJob()
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else
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if IsInAuthorizedVehicle() then
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StartTaxiJob()
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else
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ESX.ShowNotification(_U('must_in_taxi'))
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end
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end
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else
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if tonumber(ESX.PlayerData.job.grade) >= 3 then
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ESX.ShowNotification(_U('must_in_vehicle'))
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else
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ESX.ShowNotification(_U('must_in_taxi'))
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end
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end
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end
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end
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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function IsInAuthorizedVehicle()
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local playerPed = PlayerPedId()
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local vehModel = GetEntityModel(GetVehiclePedIsIn(playerPed, false))
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for i=1, #Config.AuthorizedVehicles, 1 do
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if vehModel == GetHashKey(Config.AuthorizedVehicles[i].model) then
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return true
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end
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end
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return false
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end
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function OpenGetStocksMenu()
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ESX.TriggerServerCallback('esx_taxijob:getStockItems', function(items)
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local elements = {}
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for i=1, #items, 1 do
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table.insert(elements, {
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label = 'x' .. items[i].count .. ' ' .. items[i].label,
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value = items[i].name
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
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title = _U('taxi_stock'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local itemName = data.current.value
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
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title = _U('quantity')
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}, function(data2, menu2)
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local count = tonumber(data2.value)
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if count == nil then
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ESX.ShowNotification(_U('quantity_invalid'))
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else
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menu2.close()
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menu.close()
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-- todo: refresh on callback
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TriggerServerEvent('esx_taxijob:getStockItem', itemName, count)
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Citizen.Wait(1000)
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OpenGetStocksMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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end, function(data, menu)
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menu.close()
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end)
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end)
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end
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function OpenPutStocksMenu()
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ESX.TriggerServerCallback('esx_taxijob:getPlayerInventory', function(inventory)
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local elements = {}
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for i=1, #inventory.items, 1 do
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local item = inventory.items[i]
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if item.count > 0 then
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table.insert(elements, {
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label = item.label .. ' x' .. item.count,
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type = 'item_standard',
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value = item.name
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})
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end
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
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title = _U('inventory'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local itemName = data.current.value
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
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title = _U('quantity')
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}, function(data2, menu2)
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local count = tonumber(data2.value)
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if count == nil then
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ESX.ShowNotification(_U('quantity_invalid'))
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else
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menu2.close()
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menu.close()
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-- todo: refresh on callback
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TriggerServerEvent('esx_taxijob:putStockItems', itemName, count)
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Citizen.Wait(1000)
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OpenPutStocksMenu()
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end
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end, function(data2, menu2)
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menu2.close()
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end)
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end, function(data, menu)
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menu.close()
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end)
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end)
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end
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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ESX.PlayerData = xPlayer
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end)
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RegisterNetEvent('esx:setJob')
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AddEventHandler('esx:setJob', function(job)
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ESX.PlayerData.job = job
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end)
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AddEventHandler('esx_taxijob:hasEnteredMarker', function(zone)
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if zone == 'VehicleSpawner' then
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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elseif zone == 'VehicleDeleter' then
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if IsPedInAnyVehicle(playerPed, false) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
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CurrentAction = 'delete_vehicle'
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CurrentActionMsg = _U('store_veh')
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CurrentActionData = { vehicle = vehicle }
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end
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elseif zone == 'TaxiActions' then
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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elseif zone == 'Cloakroom' then
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CurrentAction = 'cloakroom'
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CurrentActionMsg = _U('cloakroom_prompt')
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CurrentActionData = {}
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end
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end)
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AddEventHandler('esx_taxijob:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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end)
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RegisterNetEvent('esx_phone:loaded')
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AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
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local specialContact = {
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name = _U('phone_taxi'),
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number = 'taxi',
|
|
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAGGElEQVR4XsWWW2gd1xWGv7Vn5pyRj47ut8iOYlmyWxw1KSZN4riOW6eFuCYldaBtIL1Ag4NNmt5ICORCaNKXlF6oCy0hpSoJKW4bp7Sk6YNb01RuLq4d0pQ0kWQrshVJ1uX46HJ0zpy5rCKfQYgjCUs4kA+GtTd786+ftW8jqsqHibB6TLZn2zeq09ZTWAIWCxACoTI1E+6v+eSpXwHRqkVZPcmqlBzCApLQ8dk3IWVKMQlYcHG81OODNmD6D7d9VQrTSbwsH73lFKePtvOxXSfn48U+Xpb58fl5gPmgl6DiR19PZN4+G7iODY4liIAACqiCHyp+AFvb7ML3uot1QP5yDUim292RtIqfU6Lr8wFVDVV8AsPKRDAxzYkKm2kj5sSFuUT3+v2FXkDXakD6f+7c1NGS7Ml0Pkah6jq8mhvwUy7Cyijg5Aoks6/hTp+k7vRjDJ73dmw8WHxlJRM2y5Nsb3GPDuzsZURbGMsUmRkoUPByCMrKCG7SobJiO01X7OKq6utoe3XX34BaoLDaCljj3faTcu3j3z3T+iADwzNYEmKIWcGAIAtqqkKAxZa2Sja/tY+59/7y48aveQ8A4Woq4Fa3bj7Q1/EgwWRAZ52NMTYCWAZEwIhBUEQgUiVQ8IpKvqj4kVJCyGRCRrb+hvap+gPAo0DuUhWQfx2q29u+t/vPmarbCLwII7qQTEQRLbUtBJ2PAkZARBADqkLBV/I+BGrhpoSN577FWz3P3XbTvRMvAlpuwC4crv5jwtK9RAFSu46+G8cRwESxQ+K2gESAgCiIASHuA8YCBdSUohdCKGCF0H6iGc3MgrEphvKi+6Wp24HABioSjuxFARGobyJ5OMXEiGHW6iLR0EmifhPJDddj3CoqtuwEZSkCc73/RAvTeEOvU5w8gz/Zj2TfoLFFibZvQrI5EOFiPqgAZmzApTINKKgPiW20ffkXtPXfA9Ysmf5/kHn/T0z8e5rpCS5JVQNUN1ayfn2a+qvT2JWboOOXMPg0ms6C2IAAWTc2ACPeupdbm5yb8XNQczOM90DOB0uoa01Ttz5FZ6IL3Ctg9DUIg7Lto2DZ0HIDFEbAz4AaiBRyxZJe9U7kQg84KYbH/JeJESANXPXwXdWffvzu1p+x5VE4/ST4EyAOoEAI6WsAhdx/AYulhJDqAgRm/hPPEVAfnAboeAB6v88jTw/f98SzU8eAwbgC5IGRg3vsW3E7YewYzJwF4wAhikJURGqvBO8ouAFIxBI0gqgPEp9B86+ASSAIEEHhbEnX7eTgnrFbn3iW5+K82EAA+M2V+d2EeRj9K/izIBYgJZGwCO4Gzm/uRQOwDEsI41PSfPZ+xJsBKwFo6dOwpJvezMU84Md5sSmRCM51uacGbUKvHWEjAKIelXaGJqePyopjzFTdx6Ef/gDbjo3FKEoQKN+8/yEqRt8jf67IaNDBnF9FZFwERRGspMM20+XC64nym9AMhSE1G7fjbb0bCQsISi6vFCdPMPzuUwR9AcmOKQ7cew+WZcq3IGEYMZeb4p13sjjmU4TX7Cfdtp0oDAFBbZfk/37N0MALAKbcAKaY4yPeuwy3t2J8MAKDIxDVd1Lz8Ts599vb8Wameen532GspRWIQmXPHV8k0BquvPP3TOSgsRmiCFRAHWh9420Gi7nl34JaBen7O7UWRMD740AQ7yEf8nW78TIeN+7+PCIsOYaqMJHxqKtpJ++D+DA5ARsawEmASqzv1Cz7FjRpbt951tUAOcAHdNEUC7C5NAJo7Dws03CAFMxlkdSRZmCMxaq8ejKuVwSqIJfzA61LmyIgBoxZfgmYmQazKLGumHitRso0ZVkD0aE/FI7UrYv2WUYXjo0ihNhEatA1GBEUIxEWAcKCHhHCVMG8AETlda0ENn3hrm+/6Zh47RBCtXn+mZ/sAXzWjnPHV77zkiXBgl6gFkee+em1wBlgdnEF8sCF5moLI7KwlSIMwABwgbVT21htMNjleheAfPkShEBh/PzQccexdxBT9IPjQAYYZ+3o2OjQ8cQiPb+kVwBCliENXA3sAm6Zj3E/zaq4fD07HmwEmuKYXsUFcDl6Hz7/B1RGfEbPim/bAAAAAElFTkSuQmCC',
|
|
}
|
|
|
|
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
|
end)
|
|
|
|
-- Create Blips
|
|
Citizen.CreateThread(function()
|
|
local blip = AddBlipForCoord(Config.Zones.TaxiActions.Pos.x, Config.Zones.TaxiActions.Pos.y, Config.Zones.TaxiActions.Pos.z)
|
|
|
|
SetBlipSprite (blip, 198)
|
|
SetBlipDisplay(blip, 4)
|
|
SetBlipScale (blip, 1.0)
|
|
SetBlipColour (blip, 5)
|
|
SetBlipAsShortRange(blip, true)
|
|
|
|
BeginTextCommandSetBlipName('STRING')
|
|
AddTextComponentSubstringPlayerName(_U('blip_taxi'))
|
|
EndTextCommandSetBlipName(blip)
|
|
end)
|
|
|
|
-- Enter / Exit marker events, and draw markers
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(0)
|
|
|
|
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
|
|
local coords = GetEntityCoords(PlayerPedId())
|
|
local isInMarker, letSleep, currentZone = false, true
|
|
|
|
for k,v in pairs(Config.Zones) do
|
|
local distance = GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true)
|
|
|
|
if v.Type ~= -1 and distance < Config.DrawDistance then
|
|
letSleep = false
|
|
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, false, 2, v.Rotate, nil, nil, false)
|
|
end
|
|
|
|
if distance < v.Size.x then
|
|
isInMarker, currentZone = true, k
|
|
end
|
|
end
|
|
|
|
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
|
|
HasAlreadyEnteredMarker, LastZone = true, currentZone
|
|
TriggerEvent('esx_taxijob:hasEnteredMarker', currentZone)
|
|
end
|
|
|
|
if not isInMarker and HasAlreadyEnteredMarker then
|
|
HasAlreadyEnteredMarker = false
|
|
TriggerEvent('esx_taxijob:hasExitedMarker', LastZone)
|
|
end
|
|
|
|
if letSleep then
|
|
Citizen.Wait(500)
|
|
end
|
|
else
|
|
Citizen.Wait(1000)
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Taxi Job
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
|
|
Citizen.Wait(0)
|
|
local playerPed = PlayerPedId()
|
|
|
|
if OnJob then
|
|
if CurrentCustomer == nil then
|
|
DrawSub(_U('drive_search_pass'), 5000)
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) and GetEntitySpeed(playerPed) > 0 then
|
|
local waitUntil = GetGameTimer() + GetRandomIntInRange(30000, 45000)
|
|
|
|
while OnJob and waitUntil > GetGameTimer() do
|
|
Citizen.Wait(0)
|
|
end
|
|
|
|
if OnJob and IsPedInAnyVehicle(playerPed, false) and GetEntitySpeed(playerPed) > 0 then
|
|
CurrentCustomer = GetRandomWalkingNPC()
|
|
|
|
if CurrentCustomer ~= nil then
|
|
CurrentCustomerBlip = AddBlipForEntity(CurrentCustomer)
|
|
|
|
SetBlipAsFriendly(CurrentCustomerBlip, true)
|
|
SetBlipColour(CurrentCustomerBlip, 2)
|
|
SetBlipCategory(CurrentCustomerBlip, 3)
|
|
SetBlipRoute(CurrentCustomerBlip, true)
|
|
|
|
SetEntityAsMissionEntity(CurrentCustomer, true, false)
|
|
ClearPedTasksImmediately(CurrentCustomer)
|
|
SetBlockingOfNonTemporaryEvents(CurrentCustomer, true)
|
|
|
|
local standTime = GetRandomIntInRange(60000, 180000)
|
|
TaskStandStill(CurrentCustomer, standTime)
|
|
|
|
ESX.ShowNotification(_U('customer_found'))
|
|
end
|
|
end
|
|
end
|
|
else
|
|
if IsPedFatallyInjured(CurrentCustomer) then
|
|
ESX.ShowNotification(_U('client_unconcious'))
|
|
|
|
if DoesBlipExist(CurrentCustomerBlip) then
|
|
RemoveBlip(CurrentCustomerBlip)
|
|
end
|
|
|
|
if DoesBlipExist(DestinationBlip) then
|
|
RemoveBlip(DestinationBlip)
|
|
end
|
|
|
|
SetEntityAsMissionEntity(CurrentCustomer, false, true)
|
|
|
|
CurrentCustomer, CurrentCustomerBlip, DestinationBlip, IsNearCustomer, CustomerIsEnteringVehicle, CustomerEnteredVehicle, targetCoords = nil, nil, nil, false, false, false, nil
|
|
end
|
|
|
|
if IsPedInAnyVehicle(playerPed, false) then
|
|
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
local customerCoords = GetEntityCoords(CurrentCustomer)
|
|
local customerDistance = #(playerCoords - customerCoords)
|
|
|
|
if IsPedSittingInVehicle(CurrentCustomer, vehicle) then
|
|
if CustomerEnteredVehicle then
|
|
local targetDistance = #(playerCoords - targetCoords)
|
|
|
|
if targetDistance <= 10.0 then
|
|
TaskLeaveVehicle(CurrentCustomer, vehicle, 0)
|
|
|
|
ESX.ShowNotification(_U('arrive_dest'))
|
|
|
|
TaskGoStraightToCoord(CurrentCustomer, targetCoords.x, targetCoords.y, targetCoords.z, 1.0, -1, 0.0, 0.0)
|
|
SetEntityAsMissionEntity(CurrentCustomer, false, true)
|
|
TriggerServerEvent('esx_taxijob:success')
|
|
RemoveBlip(DestinationBlip)
|
|
|
|
local scope = function(customer)
|
|
ESX.SetTimeout(60000, function()
|
|
DeletePed(customer)
|
|
end)
|
|
end
|
|
|
|
scope(CurrentCustomer)
|
|
|
|
CurrentCustomer, CurrentCustomerBlip, DestinationBlip, IsNearCustomer, CustomerIsEnteringVehicle, CustomerEnteredVehicle, targetCoords = nil, nil, nil, false, false, false, nil
|
|
end
|
|
|
|
if targetCoords then
|
|
DrawMarker(36, targetCoords.x, targetCoords.y, targetCoords.z + 1.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 234, 223, 72, 155, false, false, 2, true, nil, nil, false)
|
|
end
|
|
else
|
|
RemoveBlip(CurrentCustomerBlip)
|
|
CurrentCustomerBlip = nil
|
|
targetCoords = Config.JobLocations[GetRandomIntInRange(1, #Config.JobLocations)]
|
|
local distance = #(playerCoords - targetCoords)
|
|
while distance < Config.MinimumDistance do
|
|
Citizen.Wait(5)
|
|
|
|
targetCoords = Config.JobLocations[GetRandomIntInRange(1, #Config.JobLocations)]
|
|
distance = #(playerCoords - targetCoords)
|
|
end
|
|
|
|
local street = table.pack(GetStreetNameAtCoord(targetCoords.x, targetCoords.y, targetCoords.z))
|
|
local msg = nil
|
|
|
|
if street[2] ~= 0 and street[2] ~= nil then
|
|
msg = string.format(_U('take_me_to_near', GetStreetNameFromHashKey(street[1]), GetStreetNameFromHashKey(street[2])))
|
|
else
|
|
msg = string.format(_U('take_me_to', GetStreetNameFromHashKey(street[1])))
|
|
end
|
|
|
|
ESX.ShowNotification(msg)
|
|
|
|
DestinationBlip = AddBlipForCoord(targetCoords.x, targetCoords.y, targetCoords.z)
|
|
|
|
BeginTextCommandSetBlipName('STRING')
|
|
AddTextComponentSubstringPlayerName('Destination')
|
|
EndTextCommandSetBlipName(blip)
|
|
SetBlipRoute(DestinationBlip, true)
|
|
|
|
CustomerEnteredVehicle = true
|
|
end
|
|
else
|
|
DrawMarker(36, customerCoords.x, customerCoords.y, customerCoords.z + 1.1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 234, 223, 72, 155, false, false, 2, true, nil, nil, false)
|
|
|
|
if not CustomerEnteredVehicle then
|
|
if customerDistance <= 40.0 then
|
|
|
|
if not IsNearCustomer then
|
|
ESX.ShowNotification(_U('close_to_client'))
|
|
IsNearCustomer = true
|
|
end
|
|
|
|
end
|
|
|
|
if customerDistance <= 20.0 then
|
|
if not CustomerIsEnteringVehicle then
|
|
ClearPedTasksImmediately(CurrentCustomer)
|
|
|
|
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
|
|
|
for i=maxSeats - 1, 0, -1 do
|
|
if IsVehicleSeatFree(vehicle, i) then
|
|
freeSeat = i
|
|
break
|
|
end
|
|
end
|
|
|
|
if freeSeat then
|
|
TaskEnterVehicle(CurrentCustomer, vehicle, -1, freeSeat, 2.0, 0)
|
|
CustomerIsEnteringVehicle = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
DrawSub(_U('return_to_veh'), 5000)
|
|
end
|
|
end
|
|
else
|
|
Citizen.Wait(500)
|
|
end
|
|
end
|
|
end)
|
|
|
|
Citizen.CreateThread(function()
|
|
while onJob do
|
|
Citizen.Wait(10000)
|
|
if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.grade < 3 then
|
|
if not IsInAuthorizedVehicle() then
|
|
ClearCurrentMission()
|
|
OnJob = false
|
|
ESX.ShowNotification(_U('not_in_taxi'))
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
-- Key Controls
|
|
Citizen.CreateThread(function()
|
|
while true do
|
|
Citizen.Wait(0)
|
|
|
|
if CurrentAction and not IsDead then
|
|
ESX.ShowHelpNotification(CurrentActionMsg)
|
|
|
|
if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
|
|
if CurrentAction == 'taxi_actions_menu' then
|
|
OpenTaxiActionsMenu()
|
|
elseif CurrentAction == 'cloakroom' then
|
|
OpenCloakroom()
|
|
elseif CurrentAction == 'vehicle_spawner' then
|
|
OpenVehicleSpawnerMenu()
|
|
elseif CurrentAction == 'delete_vehicle' then
|
|
DeleteJobVehicle()
|
|
end
|
|
|
|
CurrentAction = nil
|
|
end
|
|
end
|
|
|
|
if IsControlJustReleased(0, 167) and IsInputDisabled(0) and not IsDead and Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
|
|
OpenMobileTaxiActionsMenu()
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx:onPlayerDeath', function()
|
|
IsDead = true
|
|
end)
|
|
|
|
AddEventHandler('esx:onPlayerSpawn', function(spawn)
|
|
IsDead = false
|
|
end) |