Files
esx_core/server/main.lua
T

65 lines
1.3 KiB
Lua

ESX = nil
WhiteList = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
function loadWhiteList(cb)
Whitelist = {}
MySQL.Async.fetchAll('SELECT * FROM whitelist', {}, function (identifiers)
for i=1, #identifiers, 1 do
table.insert(WhiteList, tostring(identifiers[i].identifier):lower())
end
if cb ~= nil then
cb()
end
end)
end
MySQL.ready(function()
loadWhiteList()
end)
AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
local xPlayers = ESX.GetPlayers()
-- Mark this connection as deferred, this is to prevent problems while checking player identifiers.
deferrals.defer()
local _source = source
-- Letting the user know what's going on.
deferrals.update(_U('whitelist_check'))
-- Needed, not sure why.
Citizen.Wait(100)
local whitelisted, kickReason, steamID = false, nil, GetPlayerIdentifiers(_source)[1]
if #WhiteList == 0 then
kickReason = _U('whitelist_empty')
elseif not string.match(steamID, 'steam:1') then
kickReason = _U('steamid_error')
else
for i = 1, #WhiteList, 1 do
if tostring(WhiteList[i]) == tostring(steamID) then
whitelisted = true
break
end
end
if not whitelisted then
kickReason = _U('not_whitelisted')
end
end
if whitelisted or #xPlayers < Config.MinPlayer then
deferrals.done()
else
deferrals.done(kickReason)
end
end)