Files
esx_core/[esx]/es_extended/server/paycheck.lua
T
Linden fe00d9d50f refactor(esx/server): Replace recursive functions with loops; removed functions from the ESX object
These should never be called outside of ESX, so there's no reason to include them
2021-07-12 17:55:42 +10:00

41 lines
1.9 KiB
Lua

StartPayCheck = function()
Citizen.CreateThread(function()
while true do
Citizen.Wait(Config.PaycheckInterval)
local xPlayers = ESX.GetExtendedPlayers()
for _, xPlayer in pairs(xPlayers) do
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary), 'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function (society)
if society ~= nil then -- verified society
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function (account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney('bank', salary)
account.removeMoney(salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end
end
end
end)
end