Files
esx_core/common/functions.lua
T
2020-05-15 18:21:28 +02:00

101 lines
1.9 KiB
Lua

local Charset = {}
for i = 48, 57 do table.insert(Charset, string.char(i)) end
for i = 65, 90 do table.insert(Charset, string.char(i)) end
for i = 97, 122 do table.insert(Charset, string.char(i)) end
ESX.GetRandomString = function(length)
math.randomseed(GetGameTimer())
if length > 0 then
return ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)]
else
return ''
end
end
ESX.GetConfig = function()
return Config
end
ESX.GetWeapon = function(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return k, v
end
end
end
ESX.GetWeaponFromHash = function(weaponHash)
for k,v in ipairs(Config.Weapons) do
if GetHashKey(v.name) == weaponHash then
return v
end
end
end
ESX.GetWeaponList = function()
return Config.Weapons
end
ESX.GetWeaponLabel = function(weaponName)
weaponName = string.upper(weaponName)
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
return v.label
end
end
end
ESX.GetWeaponComponent = function(weaponName, weaponComponent)
weaponName = string.upper(weaponName)
local weapons = Config.Weapons
for k,v in ipairs(Config.Weapons) do
if v.name == weaponName then
for k2,v2 in ipairs(v.components) do
if v2.name == weaponComponent then
return v2
end
end
end
end
end
ESX.DumpTable = function(table, nb)
if nb == nil then
nb = 0
end
if type(table) == 'table' then
local s = ''
for i = 1, nb + 1, 1 do
s = s .. " "
end
s = '{\n'
for k,v in pairs(table) do
if type(k) ~= 'number' then k = '"'..k..'"' end
for i = 1, nb, 1 do
s = s .. " "
end
s = s .. '['..k..'] = ' .. ESX.DumpTable(v, nb + 1) .. ',\n'
end
for i = 1, nb, 1 do
s = s .. " "
end
return s .. '}'
else
return tostring(table)
end
end
ESX.Round = function(value, numDecimalPlaces)
return ESX.Math.Round(value, numDecimalPlaces)
end