Files
esx_core/client/modules/death.lua
T

65 lines
2.0 KiB
Lua

Citizen.CreateThread(function()
local isDead = false
while true do
Citizen.Wait(0)
local player = PlayerId()
if NetworkIsPlayerActive(player) then
local playerPed = PlayerPedId()
if IsPedFatallyInjured(playerPed) and not isDead then
isDead = true
local killer, killerWeapon = NetworkGetEntityKillerOfPlayer(player)
local killerServerId = NetworkGetPlayerIndexFromPed(killer)
if killer ~= playerPed and killerServerId ~= nil and NetworkIsPlayerActive(killerServerId) then
PlayerKilledByPlayer(GetPlayerServerId(killerServerId), killerServerId, killerWeapon)
else
PlayerKilled()
end
elseif not IsPedFatallyInjured(playerPed) then
isDead = false
end
end
end
end)
function PlayerKilledByPlayer(killerServerId, killerClientId, killerWeapon)
local victimCoords = GetEntityCoords(PlayerPedId())
local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId))
local distance = GetDistanceBetweenCoords(victimCoords, killerCoords, true)
local data = {
victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
killerCoords = { x = ESX.Math.Round(killerCoords.x, 1), y = ESX.Math.Round(killerCoords.y, 1), z = ESX.Math.Round(killerCoords.z, 1) },
killedByPlayer = true,
deathCause = killerWeapon,
distance = ESX.Math.Round(distance, 1),
killerServerId = killerServerId,
killerClientId = killerClientId
}
TriggerEvent('esx:onPlayerDeath', data)
TriggerServerEvent('esx:onPlayerDeath', data)
end
function PlayerKilled()
local playerPed = PlayerPedId()
local victimCoords = GetEntityCoords(PlayerPedId())
local data = {
victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
killedByPlayer = false,
deathCause = GetPedCauseOfDeath(playerPed)
}
TriggerEvent('esx:onPlayerDeath', data)
TriggerServerEvent('esx:onPlayerDeath', data)
end