mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
65 lines
2.0 KiB
Lua
65 lines
2.0 KiB
Lua
Citizen.CreateThread(function()
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local isDead = false
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while true do
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Citizen.Wait(0)
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local player = PlayerId()
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if NetworkIsPlayerActive(player) then
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local playerPed = PlayerPedId()
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if IsPedFatallyInjured(playerPed) and not isDead then
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isDead = true
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local killer, killerWeapon = NetworkGetEntityKillerOfPlayer(player)
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local killerServerId = NetworkGetPlayerIndexFromPed(killer)
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if killer ~= playerPed and killerServerId ~= nil and NetworkIsPlayerActive(killerServerId) then
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PlayerKilledByPlayer(GetPlayerServerId(killerServerId), killerServerId, killerWeapon)
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else
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PlayerKilled()
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end
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elseif not IsPedFatallyInjured(playerPed) then
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isDead = false
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end
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end
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end
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end)
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function PlayerKilledByPlayer(killerServerId, killerClientId, killerWeapon)
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local victimCoords = GetEntityCoords(PlayerPedId())
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local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId))
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local distance = GetDistanceBetweenCoords(victimCoords, killerCoords, true)
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local data = {
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victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
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killerCoords = { x = ESX.Math.Round(killerCoords.x, 1), y = ESX.Math.Round(killerCoords.y, 1), z = ESX.Math.Round(killerCoords.z, 1) },
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killedByPlayer = true,
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deathCause = killerWeapon,
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distance = ESX.Math.Round(distance, 1),
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killerServerId = killerServerId,
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killerClientId = killerClientId
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}
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TriggerEvent('esx:onPlayerDeath', data)
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TriggerServerEvent('esx:onPlayerDeath', data)
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end
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function PlayerKilled()
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local playerPed = PlayerPedId()
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local victimCoords = GetEntityCoords(PlayerPedId())
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local data = {
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victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
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killedByPlayer = false,
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deathCause = GetPedCauseOfDeath(playerPed)
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}
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TriggerEvent('esx:onPlayerDeath', data)
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TriggerServerEvent('esx:onPlayerDeath', data)
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end |