Files
esx_core/modules/accessories/client/module.lua
T
2020-05-13 21:05:49 +02:00

193 lines
5.5 KiB
Lua

ESX.Modules['accessories'] = {}
local self = ESX.Modules['accessories']
-- Locals
local Input = ESX.Modules['input']
local Interact = ESX.Modules['interact']
-- Properties
self.Config = ESX.EvalFile(GetCurrentResourceName(), 'modules/accessories/data/config.lua', {
vector3 = vector3
})['Config']
self.Init = function()
self.RegisterControls()
local translations = ESX.EvalFile(GetCurrentResourceName(), 'modules/accessories/data/locales/' .. Config.Locale .. '.lua')['Translations']
LoadLocale('accessories', Config.Locale, translations)
for k,v in pairs(self.Config.Zones) do
for i = 1, #v.Pos, 1 do
local key = 'accessories:' .. k .. ':' .. i
Interact.Register({
name = key,
type = 'marker',
distance = self.Config.DrawDistance,
radius = 2.0,
pos = v.Pos[i],
size = self.Config.Size.z,
mtype = self.Config.Type,
color = self.Config.Color,
rotate = true,
accessory = k
})
AddEventHandler('esx:interact:enter:' .. key, function(data)
ESX.ShowHelpNotification(_U('accessories:press_access'))
self.CurrentAction = function()
self.OpenShopMenu(data.accessory)
end
end)
AddEventHandler('esx:interact:exit:' .. key, function(data)
self.CurrentAction = nil
end)
end
end
for k,v in pairs(self.Config.ShopsBlips) do
if v.Pos ~= nil then
for i=1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i])
SetBlipSprite (blip, v.Blip.sprite)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('accessories:shop', _U(string.lower(k))))
EndTextCommandSetBlipName(blip)
end
end
end
end
self.OpenAccessoryMenu = function()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
title = _U('accessories:set_unset'),
align = 'top-left',
elements = {
{label = _U('accessories:helmet'), value = 'Helmet'},
{label = _U('accessories:ears'), value = 'Ears'},
{label = _U('accessories:mask'), value = 'Mask'},
{label = _U('accessories:glasses'), value = 'Glasses'}
}}, function(data, menu)
menu.close()
self.SetUnsetAccessory(data.current.value)
end, function(data, menu)
menu.close()
end)
end
self.SetUnsetAccessory = function(accessory)
ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
local _accessory = string.lower(accessory)
if hasAccessory then
TriggerEvent('skinchanger:getSkin', function(skin)
local mAccessory = -1
local mColor = 0
if _accessory == "mask" then
mAccessory = 0
end
if skin[_accessory .. '_1'] == mAccessory then
mAccessory = accessorySkin[_accessory .. '_1']
mColor = accessorySkin[_accessory .. '_2']
end
local accessorySkin = {}
accessorySkin[_accessory .. '_1'] = mAccessory
accessorySkin[_accessory .. '_2'] = mColor
TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
end)
else
ESX.ShowNotification(_U('accessories:no_' .. _accessory))
end
end, accessory)
end
self.OpenShopMenu = function(accessory)
local _accessory = string.lower(accessory)
local restrict = {}
restrict = { _accessory .. '_1', _accessory .. '_2' }
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = _U('accessories:valid_purchase'),
align = 'top-left',
elements = {
{label = _U('accessories:no'), value = 'no'},
{label = _U('accessories:yes', ESX.Math.GroupDigits(self.Config.Price)), value = 'yes'}
}}, function(data, menu)
menu.close()
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
if hasEnoughMoney then
TriggerServerEvent('esx_accessories:pay')
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_accessories:save', skin, accessory)
end)
else
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.ShowNotification(_U('accessories:not_enough_money'))
end
end)
end
if data.current.value == 'no' then
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
if accessory == "Ears" then
ClearPedProp(player, 2)
elseif accessory == "Mask" then
SetPedComponentVariation(player, 1, 0 ,0, 2)
elseif accessory == "Helmet" then
ClearPedProp(player, 0)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
end
self.CurrentAction = 'shop_menu'
self.CurrentActionMsg = _U('accessories:press_access')
self.CurrentActionData = {}
end, function(data, menu)
menu.close()
self.CurrentAction = 'shop_menu'
self.CurrentActionMsg = _U('accessories:press_access')
self.CurrentActionData = {}
end)
end, function(data, menu)
menu.close()
self.CurrentAction = 'shop_menu'
self.CurrentActionMsg = _U('accessories:press_access')
self.CurrentActionData = {}
end, restrict)
end
self.RegisterControls = function()
Input.RegisterControl(Input.Groups.MOVE, Input.Controls.PICKUP)
Input.RegisterControl(Input.Groups.MOVE, Input.Controls.REPLAY_SHOWHOTKEY)
end