Files
esx_core/esx_accessories/client/main.lua
T

227 lines
6.2 KiB
Lua

ESX = nil
local HasAlreadyEnteredMarker, isDead = false, false
local LastZone, CurrentAction, CurrentActionMsg
local CurrentActionData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function OpenAccessoryMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
title = _U('set_unset'),
align = 'top-left',
elements = {
{label = _U('helmet'), value = 'Helmet'},
{label = _U('ears'), value = 'Ears'},
{label = _U('mask'), value = 'Mask'},
{label = _U('glasses'), value = 'Glasses'}
}}, function(data, menu)
menu.close()
SetUnsetAccessory(data.current.value)
end, function(data, menu)
menu.close()
end)
end
function SetUnsetAccessory(accessory)
ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
local _accessory = string.lower(accessory)
if hasAccessory then
TriggerEvent('skinchanger:getSkin', function(skin)
local mAccessory = -1
local mColor = 0
if _accessory == "mask" then
mAccessory = 0
end
if skin[_accessory .. '_1'] == mAccessory then
mAccessory = accessorySkin[_accessory .. '_1']
mColor = accessorySkin[_accessory .. '_2']
end
local accessorySkin = {}
accessorySkin[_accessory .. '_1'] = mAccessory
accessorySkin[_accessory .. '_2'] = mColor
TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
end)
else
ESX.ShowNotification(_U('no_' .. _accessory))
end
end, accessory)
end
function OpenShopMenu(accessory)
local _accessory = string.lower(accessory)
local restrict = {}
restrict = { _accessory .. '_1', _accessory .. '_2' }
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = _U('valid_purchase'),
align = 'top-left',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('yes', ESX.Math.GroupDigits(Config.Price)), value = 'yes'}
}}, function(data, menu)
menu.close()
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
if hasEnoughMoney then
TriggerServerEvent('esx_accessories:pay')
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_accessories:save', skin, accessory)
end)
else
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
ESX.ShowNotification(_U('not_enough_money'))
end
end)
end
if data.current.value == 'no' then
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
if accessory == "Ears" then
ClearPedProp(player, 2)
elseif accessory == "Mask" then
SetPedComponentVariation(player, 1, 0 ,0, 2)
elseif accessory == "Helmet" then
ClearPedProp(player, 0)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
end
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end)
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = {}
end, restrict)
end
AddEventHandler('esx:onPlayerSpawn', function() isDead = false end)
AddEventHandler('esx:onPlayerDeath', function() isDead = true end)
AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_access')
CurrentActionData = { accessory = zone }
end)
AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
ESX.UI.Menu.CloseAll()
CurrentAction = nil
end)
-- Create Blips --
Citizen.CreateThread(function()
for k,v in pairs(Config.ShopsBlips) do
if v.Pos ~= nil then
for i=1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i])
SetBlipSprite (blip, v.Blip.sprite)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, v.Blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shop', _U(string.lower(k))))
EndTextCommandSetBlipName(blip)
end
end
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(200)
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.Size.x then
isInMarker = true
currentZone = k
end
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
end
end
end)
-- Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) and CurrentActionData.accessory then
OpenShopMenu(CurrentActionData.accessory)
CurrentAction = nil
end
elseif CurrentAction and not Config.EnableControls then
Citizen.Wait(500)
end
if Config.EnableControls then
if IsControlJustReleased(0, 311) and IsInputDisabled(0) and not isDead then
OpenAccessoryMenu()
end
end
end
end)