mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
227 lines
6.2 KiB
Lua
227 lines
6.2 KiB
Lua
ESX = nil
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local HasAlreadyEnteredMarker, isDead = false, false
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local LastZone, CurrentAction, CurrentActionMsg
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local CurrentActionData = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenAccessoryMenu()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
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title = _U('set_unset'),
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align = 'top-left',
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elements = {
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{label = _U('helmet'), value = 'Helmet'},
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{label = _U('ears'), value = 'Ears'},
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{label = _U('mask'), value = 'Mask'},
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{label = _U('glasses'), value = 'Glasses'}
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}}, function(data, menu)
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menu.close()
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SetUnsetAccessory(data.current.value)
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end, function(data, menu)
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menu.close()
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end)
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end
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function SetUnsetAccessory(accessory)
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ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
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local _accessory = string.lower(accessory)
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if hasAccessory then
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TriggerEvent('skinchanger:getSkin', function(skin)
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local mAccessory = -1
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local mColor = 0
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if _accessory == "mask" then
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mAccessory = 0
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end
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if skin[_accessory .. '_1'] == mAccessory then
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mAccessory = accessorySkin[_accessory .. '_1']
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mColor = accessorySkin[_accessory .. '_2']
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end
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local accessorySkin = {}
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accessorySkin[_accessory .. '_1'] = mAccessory
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accessorySkin[_accessory .. '_2'] = mColor
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TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
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end)
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else
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ESX.ShowNotification(_U('no_' .. _accessory))
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end
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end, accessory)
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end
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function OpenShopMenu(accessory)
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local _accessory = string.lower(accessory)
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local restrict = {}
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restrict = { _accessory .. '_1', _accessory .. '_2' }
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = _U('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes', ESX.Math.GroupDigits(Config.Price)), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end)
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end
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if data.current.value == 'no' then
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0, 2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, restrict)
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end
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AddEventHandler('esx:onPlayerSpawn', function() isDead = false end)
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AddEventHandler('esx:onPlayerDeath', function() isDead = true end)
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AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = { accessory = zone }
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end)
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AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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end)
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-- Create Blips --
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Citizen.CreateThread(function()
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for k,v in pairs(Config.ShopsBlips) do
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if v.Pos ~= nil then
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for i=1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i])
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SetBlipSprite (blip, v.Blip.sprite)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, v.Blip.color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('shop', _U(string.lower(k))))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(200)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.Size.x then
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isInMarker = true
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currentZone = k
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end
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) and CurrentActionData.accessory then
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OpenShopMenu(CurrentActionData.accessory)
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CurrentAction = nil
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end
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elseif CurrentAction and not Config.EnableControls then
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Citizen.Wait(500)
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end
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if Config.EnableControls then
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if IsControlJustReleased(0, 311) and IsInputDisabled(0) and not isDead then
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OpenAccessoryMenu()
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end
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end
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end
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end)
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