Files
esx_core/server/functions.lua
T
ElPumpo 4d9af4e1ab Improved saving loadouts (see desc)
- Only save weapon components if needed, wont save default clip anymore, and if no other component is available then its not saved at all

- Tint index not stored if not above 0
- Weapon label not saved in database since its useless
- Validate weapon on player load
2020-03-01 10:54:03 +01:00

299 lines
7.7 KiB
Lua

ESX.Trace = function(msg)
if Config.EnableDebug then
print(('[es_extended] [^2TRACE^7] %s^7'):format(msg))
end
end
ESX.SetTimeout = function(msec, cb)
local id = ESX.TimeoutCount + 1
SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
else
cb()
end
end)
ESX.TimeoutCount = id
return id
end
ESX.RegisterCommand = function(name, group, cb, allowConsole, suggestion)
if type(name) == 'table' then
for k,v in ipairs(name) do
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
end
return
end
if ESX.RegisteredCommands[name] then
print(('[es_extended] [^3WARNING^7] An command "%s" is already registered, overriding command'):format(name))
if ESX.RegisteredCommands[name].suggestion then
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
end
end
if suggestion then
if not suggestion.arguments then suggestion.arguments = {} end
if not suggestion.help then suggestion.help = '' end
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
end
ESX.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
RegisterCommand(name, function(playerId, args, rawCommand)
local command = ESX.RegisteredCommands[name]
if not command.allowConsole and playerId == 0 then
print('[es_extended] [^3WARNING^7] That command can not be run from console')
else
local xPlayer, error = ESX.GetPlayerFromId(playerId), nil
if command.suggestion then
if command.suggestion.validate then
if #args ~= #command.suggestion.arguments then
error = ('Argument count mismatch (passed %s, wanted %s)'):format(#args, #command.suggestion.arguments)
end
end
if not error and command.suggestion.arguments then
local newArgs = {}
for k,v in ipairs(command.suggestion.arguments) do
if v.type then
if v.type == 'number' then
local newArg = tonumber(args[k])
if newArg then
newArgs[v.name] = newArg
else
error = ('Argument #%s type mismatch (passed string, wanted number)'):format(k)
end
elseif v.type == 'player' or v.type == 'playerId' then
local targetPlayer = tonumber(args[k])
if args[k] == 'me' then targetPlayer = playerId end
if targetPlayer then
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
if xTargetPlayer then
if v.type == 'player' then
newArgs[v.name] = xTargetPlayer
else
newArgs[v.name] = targetPlayer
end
else
error = 'Player not online'
end
else
error = ('Argument #%s type mismatch (passed string, wanted number)'):format(k)
end
elseif v.type == 'string' then
newArgs[v.name] = args[k]
elseif v.type == 'item' then
if ESX.Items[args[k]] then
newArgs[v.name] = args[k]
else
error = _U('invalid_item')
end
elseif v.type == 'weapon' then
if ESX.GetWeapon(args[k]) then
newArgs[v.name] = string.upper(args[k])
else
error = 'Invalid weapon'
end
elseif v.type == 'any' then
newArgs[v.name] = args[k]
end
end
if error then break end
end
args = newArgs
end
end
if error then
if playerId == 0 then
print(('[es_extended] [^3WARNING^7] %s^7'):format(error))
else
xPlayer.triggerEvent('chat:addMessage', {args = {'^1SYSTEM', error}})
end
else
cb(xPlayer or false, args, function(msg)
if playerId == 0 then
print(('[es_extended] [^3WARNING^7] %s^7'):format(msg))
else
xPlayer.triggerEvent('chat:addMessage', {args = {'^1SYSTEM', msg}})
end
end)
end
end
end, true)
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
end
ESX.ClearTimeout = function(id)
ESX.CancelledTimeouts[id] = true
end
ESX.RegisterServerCallback = function(name, cb)
ESX.ServerCallbacks[name] = cb
end
ESX.TriggerServerCallback = function(name, requestId, source, cb, ...)
if ESX.ServerCallbacks[name] ~= nil then
ESX.ServerCallbacks[name](source, cb, ...)
else
print(('[es_extended] [^3WARNING^7] Server callback "%s" does not exist. Make sure that the server sided file really is loading, an error in that file might cause it to not load.'):format(name))
end
end
ESX.SavePlayer = function(xPlayer, cb)
local asyncTasks = {}
-- User accounts
for k,v in ipairs(xPlayer.accounts) do
if ESX.LastPlayerData[xPlayer.source].accounts[v.name] ~= v.money then
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE user_accounts SET money = @money WHERE identifier = @identifier AND name = @name', {
['@money'] = v.money,
['@identifier'] = xPlayer.identifier,
['@name'] = v.name
}, function(rowsChanged)
cb()
end)
end)
ESX.LastPlayerData[xPlayer.source].accounts[v.name] = v.money
end
end
-- Job, loadout, inventory and position
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE users SET job = @job, job_grade = @job_grade, loadout = @loadout, position = @position, inventory = @inventory WHERE identifier = @identifier', {
['@job'] = xPlayer.job.name,
['@job_grade'] = xPlayer.job.grade,
['@loadout'] = json.encode(xPlayer.getLoadout(true)),
['@position'] = json.encode(xPlayer.getCoords()),
['@identifier'] = xPlayer.identifier,
['@inventory'] = json.encode(xPlayer.getInventory(true))
}, function(rowsChanged)
cb()
end)
end)
Async.parallel(asyncTasks, function(results)
print(('[es_extended] [^2INFO^7] Saved player "%s^7"'):format(xPlayer.getName()))
if cb ~= nil then
cb()
end
end)
end
ESX.SavePlayers = function(cb)
local asyncTasks = {}
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
table.insert(asyncTasks, function(cb)
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
ESX.SavePlayer(xPlayer, cb)
end)
end
Async.parallelLimit(asyncTasks, 8, function(results)
print(('[es_extended] [^2INFO^7] Saved %s player(s)'):format(#xPlayers))
if cb ~= nil then
cb()
end
end)
end
ESX.StartDBSync = function()
function saveData()
ESX.SavePlayers()
SetTimeout(10 * 60 * 1000, saveData)
end
SetTimeout(10 * 60 * 1000, saveData)
end
ESX.GetPlayers = function()
local sources = {}
for k,v in pairs(ESX.Players) do
table.insert(sources, k)
end
return sources
end
ESX.GetPlayerFromId = function(source)
return ESX.Players[tonumber(source)]
end
ESX.GetPlayerFromIdentifier = function(identifier)
for k,v in pairs(ESX.Players) do
if v.identifier == identifier then
return v
end
end
end
ESX.RegisterUsableItem = function(item, cb)
ESX.UsableItemsCallbacks[item] = cb
end
ESX.UseItem = function(source, item)
ESX.UsableItemsCallbacks[item](source)
end
ESX.GetItemLabel = function(item)
if ESX.Items[item] ~= nil then
return ESX.Items[item].label
end
end
ESX.CreatePickup = function(type, name, count, label, playerId, components, tintIndex)
local pickupId = (ESX.PickupId == 65635 and 0 or ESX.PickupId + 1)
local xPlayer = ESX.GetPlayerFromId(playerId)
ESX.Pickups[pickupId] = {
type = type,
name = name,
count = count,
label = label,
coords = xPlayer.getCoords(),
}
if type == 'item_weapon' then
ESX.Pickups[pickupId].components = components
ESX.Pickups[pickupId].tintIndex = tintIndex
end
TriggerClientEvent('esx:createPickup', -1, pickupId, label, playerId, type, name, components, tintIndex)
ESX.PickupId = pickupId
end
ESX.DoesJobExist = function(job, grade)
grade = tostring(grade)
if job and grade then
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
return true
end
end
return false
end