Files
esx_core/client/main.lua
T
2017-08-05 19:02:47 +02:00

229 lines
4.5 KiB
Lua

ESX = nil
local HasLoadedModel = false
local LastSkin = nil
local PlayerLoaded = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = GetPlayerPed(-1)
TriggerEvent('skinchanger:getSkin', function(skin)
LastSkin = skin
end)
TriggerEvent('skinchanger:getData', function(components, maxVals)
local elements = {}
local _components = {}
-- Restrict menu
if restrict == nil then
for i=1, #components, 1 do
_components[i] = components[i]
end
else
for i=1, #components, 1 do
local found = false
for j=1, #restrict, 1 do
if components[i].name == restrict[j] then
found = true
end
end
if found then
table.insert(_components, components[i])
end
end
end
-- Insert elements
for i=1, #_components, 1 do
local value = _components[i].value
if _components[i].componentId ~= nil then
value = GetPedPropIndex(playerPed, _components[i].componentId)
end
local data = {
label = _components[i].label,
name = _components[i].name,
value = value,
min = _components[i].min,
textureof = _components[i].textureof,
type = 'slider'
}
for k,v in pairs(maxVals) do
if k == _components[i].name then
data.max = v
end
end
table.insert(elements, data)
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'skin',
{
title = 'Skin Menu',
align = 'top-left',
elements = elements
},
submitCb,
function(data, menu)
menu.close()
TriggerEvent('skinchanger:loadSkin', LastSkin)
if cancelCb ~= nil then
cancelCb(data, menu)
end
end,
function(data, menu)
TriggerEvent('skinchanger:getSkin', function(skin)
if skin[data.current.name] ~= data.current.value then
-- Change skin element
TriggerEvent('skinchanger:change', data.current.name, data.current.value)
-- Update max values
TriggerEvent('skinchanger:getData', function(components, maxVals)
for i=1, #elements, 1 do
if elements[i].textureof ~= nil then
local newData = {max = maxVals[elements[i].name]}
if data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({name = elements[i].name}, newData)
end
end
end)
end
end)
end
)
end)
end
function OpenSaveableMenu(submitCb, cancelCb, restrict)
TriggerEvent('skinchanger:getSkin', function(skin)
LastSkin = skin
end)
OpenMenu(function(data, menu)
menu.close()
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_skin:save', skin)
if submitCb ~= nil then
submitCb(data, menu)
end
end)
end, cancelCb, restrict)
end
AddEventHandler('playerSpawned', function()
TriggerEvent('skinchanger:loadDefaultModel', true)
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerLoaded = true
end)
AddEventHandler('esx_skin:getLastSkin', function(cb)
cb(LastSkin)
end)
RegisterNetEvent('esx_skin:openMenu')
AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
OpenMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent('esx_skin:openRestrictedMenu')
AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
OpenMenu(submitCb, cancelCb, restrict)
end)
RegisterNetEvent('esx_skin:openSaveableMenu')
AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
OpenSaveableMenu(submitCb, cancelCb, nil)
end)
RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
OpenSaveableMenu(submitCb, cancelCb, restrict)
end)
AddEventHandler('skinchanger:modelLoaded', function()
if not HasLoadedModel then
Citizen.CreateThread(function()
while not PlayerLoaded do
Citizen.Wait(0)
end
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
HasLoadedModel = true
if skin == nil then
OpenSaveableMenu(nil, nil, nil)
else
TriggerEvent('skinchanger:loadSkin', skin)
end
end)
end)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = GetPlayerPed(-1)
if IsEntityDead(playerPed) then
HasLoadedModel = false
end
end
end)