mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
229 lines
4.5 KiB
Lua
229 lines
4.5 KiB
Lua
ESX = nil
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local HasLoadedModel = false
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local LastSkin = nil
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local PlayerLoaded = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenMenu(submitCb, cancelCb, restrict)
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local playerPed = GetPlayerPed(-1)
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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local elements = {}
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local _components = {}
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-- Restrict menu
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if restrict == nil then
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for i=1, #components, 1 do
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_components[i] = components[i]
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end
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else
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for i=1, #components, 1 do
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local found = false
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for j=1, #restrict, 1 do
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if components[i].name == restrict[j] then
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found = true
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end
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end
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if found then
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table.insert(_components, components[i])
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end
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end
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end
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-- Insert elements
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for i=1, #_components, 1 do
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local value = _components[i].value
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if _components[i].componentId ~= nil then
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value = GetPedPropIndex(playerPed, _components[i].componentId)
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end
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local data = {
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label = _components[i].label,
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name = _components[i].name,
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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type = 'slider'
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}
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for k,v in pairs(maxVals) do
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if k == _components[i].name then
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data.max = v
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end
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end
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table.insert(elements, data)
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'skin',
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{
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title = 'Skin Menu',
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align = 'top-left',
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elements = elements
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},
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submitCb,
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function(data, menu)
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menu.close()
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TriggerEvent('skinchanger:loadSkin', LastSkin)
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if cancelCb ~= nil then
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cancelCb(data, menu)
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end
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end,
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function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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if skin[data.current.name] ~= data.current.value then
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-- Change skin element
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TriggerEvent('skinchanger:change', data.current.name, data.current.value)
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-- Update max values
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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for i=1, #elements, 1 do
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if elements[i].textureof ~= nil then
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local newData = {max = maxVals[elements[i].name]}
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if data.current.name == elements[i].textureof then
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newData.value = 0
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end
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menu.update({name = elements[i].name}, newData)
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end
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end
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end)
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end
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end)
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end
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)
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end)
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end
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function OpenSaveableMenu(submitCb, cancelCb, restrict)
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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OpenMenu(function(data, menu)
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menu.close()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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if submitCb ~= nil then
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submitCb(data, menu)
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end
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end)
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end, cancelCb, restrict)
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end
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AddEventHandler('playerSpawned', function()
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TriggerEvent('skinchanger:loadDefaultModel', true)
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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PlayerLoaded = true
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end)
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AddEventHandler('esx_skin:getLastSkin', function(cb)
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cb(LastSkin)
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end)
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RegisterNetEvent('esx_skin:openMenu')
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AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
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OpenMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent('esx_skin:openRestrictedMenu')
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AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
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OpenMenu(submitCb, cancelCb, restrict)
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end)
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RegisterNetEvent('esx_skin:openSaveableMenu')
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AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
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OpenSaveableMenu(submitCb, cancelCb, nil)
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end)
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RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
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AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
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OpenSaveableMenu(submitCb, cancelCb, restrict)
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end)
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AddEventHandler('skinchanger:modelLoaded', function()
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if not HasLoadedModel then
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Citizen.CreateThread(function()
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while not PlayerLoaded do
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Citizen.Wait(0)
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end
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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HasLoadedModel = true
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if skin == nil then
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OpenSaveableMenu(nil, nil, nil)
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else
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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end)
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end)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local playerPed = GetPlayerPed(-1)
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if IsEntityDead(playerPed) then
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HasLoadedModel = false
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end
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end
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end) |