mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 10:48:52 +00:00
143 lines
3.7 KiB
Lua
143 lines
3.7 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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local isDead = false
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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AddEventHandler('esx:onPlayerDeath', function()
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isDead = true
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end)
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AddEventHandler('playerSpawned', function(spawn)
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isDead = false
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end)
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function startAttitude(lib, anim)
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Citizen.CreateThread(function()
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local playerPed = GetPlayerPed(-1)
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RequestAnimSet(anim)
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while not HasAnimSetLoaded(anim) do
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Citizen.Wait(1)
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end
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SetPedMovementClipset(playerPed, anim, true)
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end)
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end
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function startAnim(lib, anim)
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Citizen.CreateThread(function()
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RequestAnimDict(lib)
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while not HasAnimDictLoaded( lib) do
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Citizen.Wait(1)
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end
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TaskPlayAnim(GetPlayerPed(-1), lib ,anim ,8.0, -8.0, -1, 0, 0, false, false, false )
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end)
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end
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function startScenario(anim)
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TaskStartScenarioInPlace(GetPlayerPed(-1), anim, 0, false)
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end
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function OpenAnimationsMenu()
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local elements = {}
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for i=1, #Config.Animations, 1 do
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table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'animations',
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{
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title = 'Animations',
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align = 'top-left',
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elements = elements
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},
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function(data, menu)
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OpenAnimationsSubMenu(data.current.value)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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function OpenAnimationsSubMenu(menu)
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local title = nil
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local elements = {}
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for i=1, #Config.Animations, 1 do
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if Config.Animations[i].name == menu then
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title = Config.Animations[i].label
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for j=1, # Config.Animations[i].items, 1 do
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table.insert(elements, {label = Config.Animations[i].items[j].label, type = Config.Animations[i].items[j].type, value = Config.Animations[i].items[j].data})
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end
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break
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end
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'animations_sub',
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{
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title = title,
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local type = data.current.type
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local lib = data.current.value.lib
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local anim = data.current.value.anim
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if type == 'scenario' then
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startScenario(anim)
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else
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if type == 'attitude' then
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startAttitude(lib, anim)
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else
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startAnim(lib, anim)
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end
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end
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end, function(data, menu)
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menu.close()
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end
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)
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end
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if IsControlJustReleased(0, Keys['F3']) and GetLastInputMethod(2) and not isDead then
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OpenAnimationsMenu()
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end
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if IsControlJustReleased(0, Keys['X']) and GetLastInputMethod(2) and not isDead then
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ClearPedTasks(GetPlayerPed(-1))
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end
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end
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end) |