Files
esx_core/client/main.lua
T
Jérémie N'gadi 425acbf1b9 Fix typo
2017-08-26 09:24:32 +02:00

864 lines
27 KiB
Lua

ESX = nil
local PlayerData = {}
local GUI = {}
GUI.Time = 0
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
local OnJob = false
local TargetCoords = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function OpenMecanoActionsMenu()
local elements = {
{label = 'Sortir Véhicule', value = 'vehicle_list'},
{label = 'Tenue de travail', value = 'cloakroom'},
{label = 'Tenue civile', value = 'cloakroom2'}
}
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = 'Retirer argent société', value = 'withdraw_society_money'})
table.insert(elements, {label = 'Déposer argent ', value = 'deposit_money'})
table.insert(elements, {label = 'Blanchir argent', value = 'wash_money'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'mecano_actions',
{
title = 'Mecano',
elements = elements
},
function(data, menu)
if data.current.value == 'vehicle_list' then
local elements = {
{label = 'Plateau', value = 'flatbed'},
{label = 'Dépaneuse', value = 'towtruck2'}
}
if Config.EnablePlayerManagement and PlayerData.job ~= nil and
(PlayerData.job.grade_name == 'boss' or PlayerData.job.grade_name == 'chef' or PlayerData.job.grade_name == 'experimente') then
table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'spawn_vehicle',
{
title = 'Véhicule de service',
elements = elements
},
function(data, menu)
for i=1, #elements, 1 do
if Config.MaxInService == -1 then
local playerPed = GetPlayerPed(-1)
local coords = Config.Zones.VehicleSpawnPoint.Pos
ESX.Game.SpawnVehicle(data.current.value, coords, 90.0, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
break
else
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
if canTakeService then
local playerPed = GetPlayerPed(-1)
local coords = Config.Zones.VehicleSpawnPoint.Pos
ESX.Game.SpawnVehicle(data.current.value, coords, 90.0, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
ESX.ShowNotification('Service complet : ' .. inServiceCount .. '/' .. maxInService)
end
end, 'mecano')
break
end
end
menu.close()
end,
function(data, menu)
menu.close()
OpenMecanoActionsMenu()
end
)
end
if data.current.value == 'cloakroom' then
menu.close()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
end
if data.current.value == 'cloakroom2' then
menu.close()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount',
{
title = 'Montant du retrait'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
TriggerServerEvent('esx_society:withdrawMoney', 'mecano', amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'deposit_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'deposit_money_amount',
{
title = 'Montant du dépôt'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
TriggerServerEvent('esx_society:depositMoney', 'mecano', amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'wash_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'wash_money_amount',
{
title = 'Montant à blanchir'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
TriggerServerEvent('esx_society:washMoney', 'mecano', amount)
end
end,
function(data, menu)
menu.close()
end
)
end
end,
function(data, menu)
menu.close()
CurrentAction = 'mecano_actions_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.'
CurrentActionData = {}
end
)
end
function OpenMecanoHarvestMenu()
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = 'Bouteille de gaz', value = 'gaz_bottle'},
{label = 'Outils réparation', value = 'fix_tool'},
{label = 'Outils Carosserie', value = 'caro_tool'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'mecano_harvest',
{
title = 'Récolte',
elements = elements
},
function(data, menu)
if data.current.value == 'gaz_bottle' then
menu.close()
TriggerServerEvent('esx_mecanojob:startHarvest')
end
if data.current.value == 'fix_tool' then
menu.close()
TriggerServerEvent('esx_mecanojob:startHarvest2')
end
if data.current.value == 'caro_tool' then
menu.close()
TriggerServerEvent('esx_mecanojob:startHarvest3')
end
end,
function(data, menu)
menu.close()
CurrentAction = 'mecano_harvest_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.'
CurrentActionData = {}
end
)
else
ESX.ShowNotification("Vous n'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.")
end
end
function OpenMecanoCraftMenu()
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then
local elements = {
{label = 'Chalumeaux', value = 'blow_pipe'},
{label = 'Kit réparation', value = 'fix_kit'},
{label = 'Outils Carosserie', value = 'caro_kit'}
}
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'mecano_craft',
{
title = 'Etabli',
elements = elements
},
function(data, menu)
if data.current.value == 'blow_pipe' then
menu.close()
TriggerServerEvent('esx_mecanojob:startCraft')
end
if data.current.value == 'fix_kit' then
menu.close()
TriggerServerEvent('esx_mecanojob:startCraft2')
end
if data.current.value == 'caro_kit' then
menu.close()
TriggerServerEvent('esx_mecanojob:startCraft3')
end
end,
function(data, menu)
menu.close()
CurrentAction = 'mecano_craft_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.'
CurrentActionData = {}
end
)
else
ESX.ShowNotification("Vous n'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.")
end
end
function OpenMobileMecanoActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'mobile_mecano_actions',
{
title = 'Mécano',
elements = {
{label = 'Facuration', value = 'billing'},
{label = 'Crocheter', value = 'hijack_vehicle'},
{label = 'Réparer', value = 'fix_vehicle'},
{label = 'Nettoyer', value = 'clean_vehicle'},
{label = 'Fourrière', value = 'del_vehicle'},
{label = 'Plateau', value = 'dep_vehicle'},
{label = 'Placer objets', value = 'object_spawner'}
}
},
function(data, menu)
if data.current.value == 'billing' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'billing',
{
title = 'Montant de la facture'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
ESX.ShowNotification('Aucun joueur à proximité')
else
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mecano', 'Mecano', amount)
end
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'hijack_vehicle' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé')
end)
end
end
end
if data.current.value == 'fix_vehicle' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
SetVehicleEngineOn(vehicle, true, true)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', 'Véhicule ~g~réparé')
end)
end
end
end
if data.current.value == 'clean_vehicle' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_MAID_CLEAN", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleDirtLevel(vehicle, 0)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', 'Véhicule ~g~néttoyé')
end)
end
end
end
if data.current.value == 'del_vehicle' then
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
local pos = GetEntityCoords( ped )
if ( IsPedSittingInAnyVehicle( ped ) ) then
local vehicle = GetVehiclePedIsIn( ped, false )
if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then
TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière')
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
else
TriggerEvent('esx:showNotification', 'Vous devez être assis du ~r~côté conducteur!')
end
else
local playerPos = GetEntityCoords( ped, 1 )
local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 )
local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer )
if ( DoesEntityExist( vehicle ) ) then
TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière')
SetEntityAsMissionEntity( vehicle, true, true )
deleteCar( vehicle )
else
TriggerEvent('esx:showNotification', 'Vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière')
end
end
end
end
if data.current.value == 'dep_vehicle' then
local playerped = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(playerped, true)
local towmodel = GetHashKey('flatbed')
local isVehicleTow = IsVehicleModel(vehicle, towmodel)
if isVehicleTow then
local coordA = GetEntityCoords(playerped, 1)
local coordB = GetOffsetFromEntityInWorldCoords(playerped, 0.0, 5.0, 0.0)
local targetVehicle = getVehicleInDirection(coordA, coordB)
if currentlyTowedVehicle == nil then
if targetVehicle ~= 0 then
if not IsPedInAnyVehicle(playerped, true) then
if vehicle ~= targetVehicle then
AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
currentlyTowedVehicle = targetVehicle
TriggerEvent('esx:showNotification', 'Vehicule ~b~attaché~s~ avec succès!')
else
TriggerEvent('esx:showNotification', '~r~Impossible~s~ d\'attacher votre propre dépanneuse')
end
end
else
TriggerEvent('esx:showNotification', 'Il n\'y a ~r~pas de véhicule~s~ à attacher')
end
else
AttachEntityToEntity(currentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
DetachEntity(currentlyTowedVehicle, true, true)
currentlyTowedVehicle = nil
TriggerEvent('esx:showNotification', 'Vehicule ~b~détattaché~s~ avec succès!')
end
else
TriggerEvent('esx:showNotification', '~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça')
end
end
if data.current.value == 'object_spawner' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'mobile_mecano_actions_spawn',
{
title = 'Objets',
align = 'top-left',
elements = {
{label = 'Plot', value = 'prop_roadcone02a'},
{label = 'Boîte à outils', value = 'prop_toolchest_01'},
},
},
function(data2, menu2)
local model = data2.current.value
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
if model == 'prop_roadcone02a' then
z = z - 2.0
elseif model == 'prop_toolchest_01' then
z = z - 2.0
end
ESX.Game.SpawnObject(model, {
x = x,
y = y,
z = z
}, function(obj)
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end,
function(data2, menu2)
menu2.close()
end
)
end
end,
function(data, menu)
menu.close()
end
)
end
RegisterNetEvent('esx_mecanojob:onHijack')
AddEventHandler('esx_mecanojob:onHijack', function()
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
local crochete = math.random(100)
local alarm = math.random(100)
if DoesEntityExist(vehicle) then
if alarm <= 33 then
SetVehicleAlarm(vehicle, true)
StartVehicleAlarm(vehicle)
end
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
if crochete <= 66 then
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', '~g~Véhicule déverouillé')
else
TriggerEvent('esx:showNotification', '~r~Crochetage raté')
ClearPedTasksImmediately(playerPed)
end
end)
end
end
end)
RegisterNetEvent('esx_mecanojob:onCarokit')
AddEventHandler('esx_mecanojob:onCarokit', function()
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_HAMMERING", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(10000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', '~g~Carosserie réparée')
end)
end
end
end)
RegisterNetEvent('esx_mecanojob:onFixkit')
AddEventHandler('esx_mecanojob:onFixkit', function()
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle = nil
if IsPedInAnyVehicle(playerPed, false) then
vehicle = GetVehiclePedIsIn(playerPed, false)
else
vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
end
if DoesEntityExist(vehicle) then
TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true)
Citizen.CreateThread(function()
Citizen.Wait(20000)
SetVehicleFixed(vehicle)
SetVehicleDeformationFixed(vehicle)
SetVehicleUndriveable(vehicle, false)
ClearPedTasksImmediately(playerPed)
TriggerEvent('esx:showNotification', '~g~Véhicule réparé')
end)
end
end
end)
function setEntityHeadingFromEntity ( vehicle, playerPed )
local heading = GetEntityHeading(vehicle)
SetEntityHeading( playerPed, heading )
end
function getVehicleInDirection(coordFrom, coordTo)
local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0)
local a, b, c, d, vehicle = GetRaycastResult(rayHandle)
return vehicle
end
function deleteCar( entity )
Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) )
end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
end)
AddEventHandler('esx_mecanojob:hasEnteredMarker', function(zone)
if zone == 'MecanoActions' then
CurrentAction = 'mecano_actions_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.'
CurrentActionData = {}
end
if zone == 'Garage' then
CurrentAction = 'mecano_harvest_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.'
CurrentActionData = {}
end
if zone == 'Craft' then
CurrentAction = 'mecano_craft_menu'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.'
CurrentActionData = {}
end
if zone == 'VehicleDeleter' then
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'delete_vehicle'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule.'
CurrentActionData = {}
end
end
end)
AddEventHandler('esx_mecanojob:hasExitedMarker', function(zone)
if zone == 'Craft' then
TriggerServerEvent('esx_mecanojob:stopCraft')
TriggerServerEvent('esx_mecanojob:stopCraft2')
TriggerServerEvent('esx_mecanojob:stopCraft3')
end
if zone == 'Garage' then
TriggerServerEvent('esx_mecanojob:stopHarvest')
TriggerServerEvent('esx_mecanojob:stopHarvest2')
TriggerServerEvent('esx_mecanojob:stopHarvest3')
end
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
AddEventHandler('esx_mecanojob:hasEnteredEntityZone', function(entity)
local playerPed = GetPlayerPed(-1)
if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' and not IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'remove_entity'
CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour enlever l\'objet'
CurrentActionData = {entity = entity}
end
end)
AddEventHandler('esx_mecanojob:hasExitedEntityZone', function(entity)
if CurrentAction == 'remove_entity' then
CurrentAction = nil
end
end)
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = 'Mecano',
number = 'mecano',
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
-- Create Blips
Citizen.CreateThread(function()
local blip = AddBlipForCoord(Config.Zones.MecanoActions.Pos.x, Config.Zones.MecanoActions.Pos.y, Config.Zones.MecanoActions.Pos.z)
SetBlipSprite (blip, 446)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, 5)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Mecano")
EndTextCommandSetBlipName(blip)
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
local coords = GetEntityCoords(GetPlayerPed(-1))
for k,v in pairs(Config.Zones) do
if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Wait(0)
if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
local coords = GetEntityCoords(GetPlayerPed(-1))
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
isInMarker = true
currentZone = k
end
end
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
HasAlreadyEnteredMarker = true
LastZone = currentZone
TriggerEvent('esx_mecanojob:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_mecanojob:hasExitedMarker', LastZone)
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local entity, distance = ESX.Game.GetClosestObject({
'prop_roadcone02a',
'prop_toolchest_01'
})
if distance ~= -1 and distance <= 3.0 then
if LastEntity ~= entity then
TriggerEvent('esx_mecanojob:hasEnteredEntityZone', entity)
LastEntity = entity
end
else
if LastEntity ~= nil then
TriggerEvent('esx_mecanojob:hasExitedEntityZone', LastEntity)
LastEntity = nil
end
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlJustReleased(0, 38) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
if CurrentAction == 'mecano_actions_menu' then
OpenMecanoActionsMenu()
end
if CurrentAction == 'mecano_harvest_menu' then
OpenMecanoHarvestMenu()
end
if CurrentAction == 'mecano_craft_menu' then
OpenMecanoCraftMenu()
end
if CurrentAction == 'delete_vehicle' then
local playerPed = GetPlayerPed(-1)
local vehicle = GetVehiclePedIsIn(playerPed, false)
local hash = GetEntityModel(vehicle)
if hash == GetHashKey('flatbed') or hash == GetHashKey('towtruck2') or hash == GetHashKey('slamvan3') then
if Config.MaxInService ~= -1 then
TriggerServerEvent('esx_service:disableService', 'mecano')
end
DeleteVehicle(vehicle)
else
ESX.ShowNotification('Vous ne pouvez ranger que des ~b~véhicules de Mécano~s~.')
end
end
if CurrentAction == 'remove_entity' then
DeleteEntity(CurrentActionData.entity)
end
CurrentAction = nil
end
end
if IsControlJustReleased(0, 167) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then
OpenMobileMecanoActionsMenu()
end
end
end)