Files
esx_core/server/main.lua
T
Jérémie N'gadi 40ffe31324 New instance code
2017-08-17 17:40:47 +02:00

139 lines
3.2 KiB
Lua

local Instances = {}
function GetInstancedPlayers()
local players = {}
for k,v in pairs(Instances) do
for i=1, #v.players, 1 do
table.insert(players, v.players[i])
end
end
return players
end
function CreateInstance(type, player, data)
Instances[player] = {
type = type,
host = player,
players = {},
data = data
}
TriggerClientEvent('instance:onCreate', player, Instances[player])
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function CloseInstance(instance)
for i=1, #Instances[instance].players, 1 do
TriggerClientEvent('instance:onClose', Instances[instance].players[i])
end
Instances[instance] = nil
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function AddPlayerToInstance(instance, player)
local found = false
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] == player then
found = true
break
end
end
if not found then
table.insert(Instances[instance].players, player)
end
TriggerClientEvent('instance:onEnter', player, Instances[instance])
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerEntered', Instances[instance].players[i], Instances[instance], player)
end
end
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function RemovePlayerFromInstance(instance, player)
if Instances[instance] ~= nil then
TriggerClientEvent('instance:onLeave', player, Instances[instance])
if Instances[instance].host == player then
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
end
end
CloseInstance(instance)
else
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] == player then
Instances[instance].players[i] = nil
end
end
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
end
end
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
end
end
function InvitePlayerToInstance(instance, type, player, data)
TriggerClientEvent('instance:onInvite', player, instance, type, data)
end
RegisterServerEvent('instance:create')
AddEventHandler('instance:create', function(type, data)
CreateInstance(type, source, data)
end)
RegisterServerEvent('instance:close')
AddEventHandler('instance:close', function()
CloseInstance(source)
end)
RegisterServerEvent('instance:enter')
AddEventHandler('instance:enter', function(instance)
AddPlayerToInstance(instance, source)
end)
RegisterServerEvent('instance:leave')
AddEventHandler('instance:leave', function(instance)
RemovePlayerFromInstance(instance, source)
end)
RegisterServerEvent('instance:invite')
AddEventHandler('instance:invite', function(instance, type, player, data)
InvitePlayerToInstance(instance, type, player, data)
end)