mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
3dd19f5442
refactor(es_extended\client\main.lua): entity check VehicleProperties Statebag handler
716 lines
20 KiB
Lua
716 lines
20 KiB
Lua
local pickups = {}
|
|
local PlayerBank, PlayerMoney = 0,0
|
|
CreateThread(function()
|
|
while not Config.Multichar do
|
|
Wait(0)
|
|
if NetworkIsPlayerActive(PlayerId()) then
|
|
exports.spawnmanager:setAutoSpawn(false)
|
|
DoScreenFadeOut(0)
|
|
Wait(500)
|
|
TriggerServerEvent('esx:onPlayerJoined')
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent("esx:requestModel", function(model)
|
|
ESX.Streaming.RequestModel(model)
|
|
end)
|
|
|
|
RegisterNetEvent('esx:playerLoaded')
|
|
AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
|
|
ESX.PlayerData = xPlayer
|
|
|
|
if Config.Multichar then
|
|
Wait(3000)
|
|
else
|
|
exports.spawnmanager:spawnPlayer({
|
|
x = ESX.PlayerData.coords.x,
|
|
y = ESX.PlayerData.coords.y,
|
|
z = ESX.PlayerData.coords.z + 0.25,
|
|
heading = ESX.PlayerData.coords.heading,
|
|
model = `mp_m_freemode_01`,
|
|
skipFade = false
|
|
}, function()
|
|
TriggerServerEvent('esx:onPlayerSpawn')
|
|
TriggerEvent('esx:onPlayerSpawn')
|
|
TriggerEvent('esx:restoreLoadout')
|
|
|
|
if isNew then
|
|
TriggerEvent('skinchanger:loadDefaultModel', skin.sex == 0)
|
|
elseif skin then
|
|
TriggerEvent('skinchanger:loadSkin', skin)
|
|
end
|
|
|
|
TriggerEvent('esx:loadingScreenOff')
|
|
ShutdownLoadingScreen()
|
|
ShutdownLoadingScreenNui()
|
|
end)
|
|
end
|
|
|
|
ESX.PlayerLoaded = true
|
|
|
|
while ESX.PlayerData.ped == nil do Wait(20) end
|
|
|
|
-- enable PVP
|
|
if Config.EnablePVP then
|
|
SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
|
|
NetworkSetFriendlyFireOption(true)
|
|
end
|
|
|
|
CreateThread(function()
|
|
local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier
|
|
local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame
|
|
local DisableControlAction = DisableControlAction
|
|
local IsPedArmed = IsPedArmed
|
|
local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride
|
|
local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards
|
|
local RemoveAllPickupsOfType = RemoveAllPickupsOfType
|
|
local HideHudComponentThisFrame = HideHudComponentThisFrame
|
|
local PlayerId = PlayerId()
|
|
local DisabledComps = {}
|
|
for i=1, #(Config.RemoveHudCommonents) do
|
|
if Config.RemoveHudCommonents[i] then
|
|
DisabledComps[#DisabledComps + 1] = i
|
|
end
|
|
end
|
|
while true do
|
|
local Sleep = true
|
|
|
|
if Config.DisableHealthRegeneration then
|
|
Sleep = false
|
|
SetPlayerHealthRechargeMultiplier(PlayerId, 0.0)
|
|
end
|
|
|
|
if Config.DisableWeaponWheel then
|
|
Sleep = false
|
|
BlockWeaponWheelThisFrame()
|
|
DisableControlAction(0, 37,true)
|
|
end
|
|
|
|
if Config.DisableAimAssist then
|
|
Sleep = false
|
|
if IsPedArmed(ESX.PlayerData.ped, 4) then
|
|
SetPlayerLockonRangeOverride(PlayerId, 2.0)
|
|
end
|
|
end
|
|
|
|
if Config.DisableVehicleRewards then
|
|
Sleep = false
|
|
DisablePlayerVehicleRewards(PlayerId)
|
|
end
|
|
|
|
if Config.DisableNPCDrops then
|
|
Sleep = false
|
|
RemoveAllPickupsOfType(0xDF711959) -- carbine rifle
|
|
RemoveAllPickupsOfType(0xF9AFB48F) -- pistol
|
|
RemoveAllPickupsOfType(0xA9355DCD) -- pumpshotgun
|
|
end
|
|
|
|
if #DisabledComps > 0 then
|
|
Sleep = false
|
|
for i=1, #(DisabledComps) do
|
|
HideHudComponentThisFrame(DisabledComps[i])
|
|
end
|
|
end
|
|
|
|
Wait(Sleep and 1500 or 0)
|
|
end
|
|
end)
|
|
|
|
if Config.EnableHud then
|
|
for i=1, #(ESX.PlayerData.accounts) do
|
|
local accountTpl = '<div><img src="img/accounts/' .. ESX.PlayerData.accounts[i].name .. '.png"/> {{money}}</div>'
|
|
ESX.UI.HUD.RegisterElement('account_' .. ESX.PlayerData.accounts[i].name, i, 0, accountTpl, {money = ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money)})
|
|
end
|
|
|
|
local jobTpl = '<div>{{job_label}}{{grade_label}}</div>'
|
|
|
|
local gradeLabel = ESX.PlayerData.job.grade_label ~= ESX.PlayerData.job.label and ESX.PlayerData.job.grade_label or ''
|
|
if gradeLabel ~= '' then gradeLabel = ' - '..gradeLabel end
|
|
|
|
ESX.UI.HUD.RegisterElement('job', #ESX.PlayerData.accounts, 0, jobTpl, {
|
|
job_label = ESX.PlayerData.job.label,
|
|
grade_label = gradeLabel
|
|
})
|
|
end
|
|
|
|
SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
|
|
StartServerSyncLoops()
|
|
end)
|
|
|
|
RegisterNetEvent('esx:onPlayerLogout')
|
|
AddEventHandler('esx:onPlayerLogout', function()
|
|
ESX.PlayerLoaded = false
|
|
if Config.EnableHud then ESX.UI.HUD.Reset() end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setMaxWeight')
|
|
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
|
|
|
|
local function onPlayerSpawn()
|
|
ESX.SetPlayerData('ped', PlayerPedId())
|
|
ESX.SetPlayerData('dead', false)
|
|
end
|
|
|
|
AddEventHandler('playerSpawned', onPlayerSpawn)
|
|
AddEventHandler('esx:onPlayerSpawn', onPlayerSpawn)
|
|
|
|
AddEventHandler('esx:onPlayerDeath', function()
|
|
ESX.SetPlayerData('ped', PlayerPedId())
|
|
ESX.SetPlayerData('dead', true)
|
|
end)
|
|
|
|
AddEventHandler('skinchanger:modelLoaded', function()
|
|
while not ESX.PlayerLoaded do
|
|
Wait(100)
|
|
end
|
|
TriggerEvent('esx:restoreLoadout')
|
|
end)
|
|
|
|
AddEventHandler('esx:restoreLoadout', function()
|
|
ESX.SetPlayerData('ped', PlayerPedId())
|
|
|
|
if not Config.OxInventory then
|
|
local ammoTypes = {}
|
|
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
|
|
|
|
for k,v in ipairs(ESX.PlayerData.loadout) do
|
|
local weaponName = v.name
|
|
local weaponHash = joaat(weaponName)
|
|
|
|
GiveWeaponToPed(ESX.PlayerData.ped, weaponHash, 0, false, false)
|
|
SetPedWeaponTintIndex(ESX.PlayerData.ped, weaponHash, v.tintIndex)
|
|
|
|
local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
|
|
|
|
for k2,v2 in ipairs(v.components) do
|
|
local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
|
|
GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
|
|
end
|
|
|
|
if not ammoTypes[ammoType] then
|
|
AddAmmoToPed(ESX.PlayerData.ped, weaponHash, v.ammo)
|
|
ammoTypes[ammoType] = true
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
|
|
if value then
|
|
Wait(0)
|
|
local NetId = value.NetId
|
|
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
|
local Tries = 0
|
|
while Vehicle == 0 do
|
|
Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
|
Wait(100)
|
|
Tries = Tries + 1
|
|
if Tries > 300 then
|
|
break
|
|
end
|
|
end
|
|
if NetworkGetEntityOwner(Vehicle) == PlayerId() then
|
|
ESX.Game.SetVehicleProperties(Vehicle, value)
|
|
end
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setAccountMoney')
|
|
AddEventHandler('esx:setAccountMoney', function(account)
|
|
for i=1, #(ESX.PlayerData.accounts) do
|
|
if ESX.PlayerData.accounts[i].name == account.name then
|
|
ESX.PlayerData.accounts[i] = account
|
|
break
|
|
end
|
|
end
|
|
|
|
ESX.SetPlayerData('accounts', ESX.PlayerData.accounts)
|
|
|
|
if Config.EnableHud then
|
|
ESX.UI.HUD.UpdateElement('account_' .. account.name, {
|
|
money = ESX.Math.GroupDigits(account.money)
|
|
})
|
|
end
|
|
end)
|
|
|
|
if not Config.OxInventory then
|
|
RegisterNetEvent('esx:addInventoryItem')
|
|
AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
|
|
for k,v in ipairs(ESX.PlayerData.inventory) do
|
|
if v.name == item then
|
|
ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
|
|
ESX.PlayerData.inventory[k].count = count
|
|
break
|
|
end
|
|
end
|
|
|
|
if showNotification then
|
|
ESX.UI.ShowInventoryItemNotification(true, item, count)
|
|
end
|
|
|
|
ESX.ShowInventory()
|
|
end)
|
|
|
|
RegisterNetEvent('esx:removeInventoryItem')
|
|
AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
|
|
for k,v in ipairs(ESX.PlayerData.inventory) do
|
|
if v.name == item then
|
|
ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count)
|
|
ESX.PlayerData.inventory[k].count = count
|
|
break
|
|
end
|
|
end
|
|
|
|
if showNotification then
|
|
ESX.UI.ShowInventoryItemNotification(false, item, count)
|
|
end
|
|
|
|
ESX.ShowInventory()
|
|
end)
|
|
|
|
RegisterNetEvent('esx:addWeapon')
|
|
AddEventHandler('esx:addWeapon', function(weapon, ammo)
|
|
print("[^1ERROR^7] event ^5'esx:addWeapon'^7 Has Been Removed. Please use ^5xPlayer.addWeapon^7 Instead!")
|
|
end)
|
|
|
|
RegisterNetEvent('esx:addWeaponComponent')
|
|
AddEventHandler('esx:addWeaponComponent', function(weapon, weaponComponent)
|
|
print("[^1ERROR^7] event ^5'esx:addWeaponComponent'^7 Has Been Removed. Please use ^5xPlayer.addWeaponComponent^7 Instead!")
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setWeaponAmmo')
|
|
AddEventHandler('esx:setWeaponAmmo', function(weapon, weaponAmmo)
|
|
print("[^1ERROR^7] event ^5'esx:setWeaponAmmo'^7 Has Been Removed. Please use ^5xPlayer.addWeaponAmmo^7 Instead!")
|
|
end)
|
|
|
|
RegisterNetEvent('esx:setWeaponTint')
|
|
AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
|
|
SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
|
|
|
|
end)
|
|
|
|
RegisterNetEvent('esx:removeWeapon')
|
|
AddEventHandler('esx:removeWeapon', function(weapon)
|
|
local playerPed = ESX.PlayerData.ped
|
|
RemoveWeaponFromPed(ESX.PlayerData.ped, joaat(weapon))
|
|
SetPedAmmo(ESX.PlayerData.ped, joaat(weapon), 0)
|
|
end)
|
|
|
|
RegisterNetEvent('esx:removeWeaponComponent')
|
|
AddEventHandler('esx:removeWeaponComponent', function(weapon, weaponComponent)
|
|
local componentHash = ESX.GetWeaponComponent(weapon, weaponComponent).hash
|
|
RemoveWeaponComponentFromPed(ESX.PlayerData.ped, joaat(weapon), componentHash)
|
|
end)
|
|
end
|
|
|
|
RegisterNetEvent('esx:setJob')
|
|
AddEventHandler('esx:setJob', function(Job)
|
|
if Config.EnableHud then
|
|
local gradeLabel = Job.grade_label ~= Job.label and Job.grade_label or ''
|
|
if gradeLabel ~= '' then gradeLabel = ' - '..gradeLabel end
|
|
ESX.UI.HUD.UpdateElement('job', {
|
|
job_label = Job.label,
|
|
grade_label = gradeLabel
|
|
})
|
|
end
|
|
ESX.SetPlayerData('job', Job)
|
|
end)
|
|
|
|
if not Config.OxInventory then
|
|
RegisterNetEvent('esx:createPickup')
|
|
AddEventHandler('esx:createPickup', function(pickupId, label, coords, type, name, components, tintIndex)
|
|
local function setObjectProperties(object)
|
|
SetEntityAsMissionEntity(object, true, false)
|
|
PlaceObjectOnGroundProperly(object)
|
|
FreezeEntityPosition(object, true)
|
|
SetEntityCollision(object, false, true)
|
|
|
|
pickups[pickupId] = {
|
|
obj = object,
|
|
label = label,
|
|
inRange = false,
|
|
coords = vector3(coords.x, coords.y, coords.z)
|
|
}
|
|
end
|
|
|
|
if type == 'item_weapon' then
|
|
local weaponHash = joaat(name)
|
|
ESX.Streaming.RequestWeaponAsset(weaponHash)
|
|
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
|
|
SetWeaponObjectTintIndex(pickupObject, tintIndex)
|
|
|
|
for k,v in ipairs(components) do
|
|
local component = ESX.GetWeaponComponent(name, v)
|
|
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
|
|
end
|
|
|
|
setObjectProperties(pickupObject)
|
|
else
|
|
ESX.Game.SpawnLocalObject('prop_money_bag_01', coords, setObjectProperties)
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent('esx:createMissingPickups')
|
|
AddEventHandler('esx:createMissingPickups', function(missingPickups)
|
|
for pickupId, pickup in pairs(missingPickups) do
|
|
TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0,0, 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex)
|
|
end
|
|
end)
|
|
end
|
|
|
|
RegisterNetEvent('esx:registerSuggestions')
|
|
AddEventHandler('esx:registerSuggestions', function(registeredCommands)
|
|
for name,command in pairs(registeredCommands) do
|
|
if command.suggestion then
|
|
TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
|
|
end
|
|
end
|
|
end)
|
|
|
|
if not Config.OxInventory then
|
|
RegisterNetEvent('esx:removePickup')
|
|
AddEventHandler('esx:removePickup', function(pickupId)
|
|
if pickups[pickupId] and pickups[pickupId].obj then
|
|
ESX.Game.DeleteObject(pickups[pickupId].obj)
|
|
pickups[pickupId] = nil
|
|
end
|
|
end)
|
|
end
|
|
|
|
-- Pause menu disables HUD display
|
|
if Config.EnableHud then
|
|
CreateThread(function()
|
|
local isPaused = false
|
|
|
|
while true do
|
|
local time = 500
|
|
Wait(time)
|
|
|
|
if IsPauseMenuActive() and not isPaused then
|
|
time = 100
|
|
isPaused = true
|
|
ESX.UI.HUD.SetDisplay(0.0)
|
|
elseif not IsPauseMenuActive() and isPaused then
|
|
time = 100
|
|
isPaused = false
|
|
ESX.UI.HUD.SetDisplay(1.0)
|
|
end
|
|
end
|
|
end)
|
|
|
|
AddEventHandler('esx:loadingScreenOff', function()
|
|
ESX.UI.HUD.SetDisplay(1.0)
|
|
end)
|
|
end
|
|
|
|
function StartServerSyncLoops()
|
|
if not Config.OxInventory then
|
|
-- keep track of ammo
|
|
|
|
CreateThread(function()
|
|
local currentWeapon = {Ammo = 0}
|
|
while ESX.PlayerLoaded do
|
|
local sleep = 1500
|
|
if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
|
|
sleep = 1000
|
|
local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
|
|
local weapon = ESX.GetWeaponFromHash(weaponHash)
|
|
if weapon then
|
|
local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
|
|
if weapon.name ~= currentWeapon.name then
|
|
currentWeapon.Ammo = ammoCount
|
|
currentWeapon.name = weapon.name
|
|
else
|
|
if ammoCount ~= currentWeapon.Ammo then
|
|
currentWeapon.Ammo = ammoCount
|
|
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
Wait(sleep)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
if not Config.OxInventory and Config.EnableDefaultInventory then
|
|
RegisterCommand('showinv', function()
|
|
if not ESX.PlayerData.dead then
|
|
ESX.ShowInventory()
|
|
end
|
|
end)
|
|
|
|
RegisterKeyMapping('showinv', TranslateCap('keymap_showinventory'), 'keyboard', 'F2')
|
|
end
|
|
|
|
-- disable wanted level
|
|
if not Config.EnableWantedLevel then
|
|
ClearPlayerWantedLevel(PlayerId())
|
|
SetMaxWantedLevel(0)
|
|
end
|
|
|
|
if not Config.OxInventory then
|
|
CreateThread(function()
|
|
while true do
|
|
local Sleep = 1500
|
|
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
|
|
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
|
|
|
|
for pickupId,pickup in pairs(pickups) do
|
|
local distance = #(playerCoords - pickup.coords)
|
|
|
|
if distance < 5 then
|
|
Sleep = 0
|
|
local label = pickup.label
|
|
|
|
if distance < 1 then
|
|
if IsControlJustReleased(0, 38) then
|
|
if IsPedOnFoot(ESX.PlayerData.ped) and (closestDistance == -1 or closestDistance > 3) and not pickup.inRange then
|
|
pickup.inRange = true
|
|
|
|
local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
|
|
ESX.Streaming.RequestAnimDict(dict)
|
|
TaskPlayAnim(ESX.PlayerData.ped, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
|
RemoveAnimDict(dict)
|
|
Wait(1000)
|
|
|
|
TriggerServerEvent('esx:onPickup', pickupId)
|
|
PlaySoundFrontend(-1, 'PICK_UP', 'HUD_FRONTEND_DEFAULT_SOUNDSET', false)
|
|
end
|
|
end
|
|
|
|
label = ('%s~n~%s'):format(label, TranslateCap('threw_pickup_prompt'))
|
|
end
|
|
|
|
ESX.Game.Utils.DrawText3D({
|
|
x = pickup.coords.x,
|
|
y = pickup.coords.y,
|
|
z = pickup.coords.z + 0.25
|
|
}, label, 1.2, 1)
|
|
elseif pickup.inRange then
|
|
pickup.inRange = false
|
|
end
|
|
end
|
|
Wait(Sleep)
|
|
end
|
|
end)
|
|
end
|
|
|
|
----- Admin commnads from esx_adminplus
|
|
|
|
RegisterNetEvent("esx:tpm")
|
|
AddEventHandler("esx:tpm", function()
|
|
local GetEntityCoords = GetEntityCoords
|
|
local GetGroundZFor_3dCoord = GetGroundZFor_3dCoord
|
|
local GetFirstBlipInfoId = GetFirstBlipInfoId
|
|
local DoesBlipExist = DoesBlipExist
|
|
local DoScreenFadeOut = DoScreenFadeOut
|
|
local GetBlipInfoIdCoord = GetBlipInfoIdCoord
|
|
local GetVehiclePedIsIn = GetVehiclePedIsIn
|
|
|
|
ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
|
|
if not admin then
|
|
return
|
|
end
|
|
local blipMarker = GetFirstBlipInfoId(8)
|
|
if not DoesBlipExist(blipMarker) then
|
|
ESX.ShowNotification(TranslateCap('tpm_nowaypoint'), true, false, 140)
|
|
return 'marker'
|
|
end
|
|
|
|
-- Fade screen to hide how clients get teleported.
|
|
DoScreenFadeOut(650)
|
|
while not IsScreenFadedOut() do
|
|
Wait(0)
|
|
end
|
|
|
|
local ped, coords = ESX.PlayerData.ped, GetBlipInfoIdCoord(blipMarker)
|
|
local vehicle = GetVehiclePedIsIn(ped, false)
|
|
local oldCoords = GetEntityCoords(ped)
|
|
|
|
-- Unpack coords instead of having to unpack them while iterating.
|
|
-- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
|
|
local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
|
|
local found = false
|
|
FreezeEntityPosition(vehicle > 0 and vehicle or ped, true)
|
|
|
|
for i = Z_START, 0, -25.0 do
|
|
local z = i
|
|
if (i % 2) ~= 0 then
|
|
z = Z_START - i
|
|
end
|
|
|
|
NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
|
|
local curTime = GetGameTimer()
|
|
while IsNetworkLoadingScene() do
|
|
if GetGameTimer() - curTime > 1000 then
|
|
break
|
|
end
|
|
Wait(0)
|
|
end
|
|
NewLoadSceneStop()
|
|
SetPedCoordsKeepVehicle(ped, x, y, z)
|
|
|
|
while not HasCollisionLoadedAroundEntity(ped) do
|
|
RequestCollisionAtCoord(x, y, z)
|
|
if GetGameTimer() - curTime > 1000 then
|
|
break
|
|
end
|
|
Wait(0)
|
|
end
|
|
|
|
-- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
|
|
found, groundZ = GetGroundZFor_3dCoord(x, y, z, false)
|
|
if found then
|
|
Wait(0)
|
|
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
|
|
break
|
|
end
|
|
Wait(0)
|
|
end
|
|
|
|
-- Remove black screen once the loop has ended.
|
|
DoScreenFadeIn(650)
|
|
FreezeEntityPosition(vehicle > 0 and vehicle or ped, false)
|
|
|
|
if not found then
|
|
-- If we can't find the coords, set the coords to the old ones.
|
|
-- We don't unpack them before since they aren't in a loop and only called once.
|
|
SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
|
|
ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
|
|
end
|
|
|
|
-- If Z coord was found, set coords in found coords.
|
|
SetPedCoordsKeepVehicle(ped, x, y, groundZ)
|
|
ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
|
|
end)
|
|
end)
|
|
|
|
local noclip = false
|
|
local noclip_pos = vector3(0, 0, 70)
|
|
local heading = 0
|
|
|
|
local function noclipThread()
|
|
while noclip do
|
|
SetEntityCoordsNoOffset(ESX.PlayerData.ped, noclip_pos.x, noclip_pos.y, noclip_pos.z, 0, 0, 0)
|
|
|
|
if IsControlPressed(1, 34) then
|
|
heading = heading + 1.5
|
|
if heading > 360 then
|
|
heading = 0
|
|
end
|
|
|
|
SetEntityHeading(ESX.PlayerData.ped, heading)
|
|
end
|
|
|
|
if IsControlPressed(1, 9) then
|
|
heading = heading - 1.5
|
|
if heading < 0 then
|
|
heading = 360
|
|
end
|
|
|
|
SetEntityHeading(ESX.PlayerData.ped, heading)
|
|
end
|
|
|
|
if IsControlPressed(1, 8) then
|
|
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 1.0, 0.0)
|
|
end
|
|
|
|
if IsControlPressed(1, 32) then
|
|
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, -1.0, 0.0)
|
|
end
|
|
|
|
if IsControlPressed(1, 27) then
|
|
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, 1.0)
|
|
end
|
|
|
|
if IsControlPressed(1, 173) then
|
|
noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, -1.0)
|
|
end
|
|
Wait(0)
|
|
end
|
|
end
|
|
|
|
RegisterNetEvent("esx:noclip")
|
|
AddEventHandler("esx:noclip", function(input)
|
|
ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
|
|
if not admin then
|
|
return
|
|
end
|
|
|
|
if not noclip then
|
|
noclip_pos = GetEntityCoords(ESX.PlayerData.ped, false)
|
|
heading = GetEntityHeading(ESX.PlayerData.ped)
|
|
end
|
|
|
|
noclip = not noclip
|
|
if noclip then
|
|
CreateThread(noclipThread)
|
|
end
|
|
|
|
ESX.ShowNotification(TranslateCap('noclip_message', noclip and "enabled" or "disabled"), true, false, 140)
|
|
end)
|
|
end)
|
|
|
|
RegisterNetEvent("esx:killPlayer")
|
|
AddEventHandler("esx:killPlayer", function()
|
|
SetEntityHealth(ESX.PlayerData.ped, 0)
|
|
end)
|
|
|
|
RegisterNetEvent("esx:freezePlayer")
|
|
AddEventHandler("esx:freezePlayer", function(input)
|
|
local player = PlayerId()
|
|
if input == 'freeze' then
|
|
SetEntityCollision(ESX.PlayerData.ped, false)
|
|
FreezeEntityPosition(ESX.PlayerData.ped, true)
|
|
SetPlayerInvincible(player, true)
|
|
elseif input == 'unfreeze' then
|
|
SetEntityCollision(ESX.PlayerData.ped, true)
|
|
FreezeEntityPosition(ESX.PlayerData.ped, false)
|
|
SetPlayerInvincible(player, false)
|
|
end
|
|
end)
|
|
|
|
RegisterNetEvent("esx:GetVehicleType", function(Model, Request)
|
|
if not IsModelInCdimage(Model) then
|
|
return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
|
|
end
|
|
|
|
if Model == `submersible` or Model == `submersible2` then
|
|
return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
|
|
end
|
|
|
|
local VehicleType = GetVehicleClassFromName(Model)
|
|
local types = {
|
|
[8] = "bike",
|
|
[11] = "trailer",
|
|
[13] = "bike",
|
|
[14] = "boat",
|
|
[15] = "heli",
|
|
[16] = "plane",
|
|
[21] = "train",
|
|
}
|
|
|
|
TriggerServerEvent("esx:ReturnVehicleType", types[VehicleType] or "automobile", Request)
|
|
end)
|
|
|
|
local DoNotUse = {
|
|
'essentialmode',
|
|
'es_admin2',
|
|
'basic-gamemode',
|
|
'mapmanager',
|
|
'fivem-map-skater',
|
|
'fivem-map-hipster',
|
|
'qb-core',
|
|
'default_spawnpoint',
|
|
}
|
|
|
|
for i=1, #DoNotUse do
|
|
if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then
|
|
print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5"..DoNotUse[i].."^7")
|
|
end
|
|
end
|