Files
esx_core/client/main.lua
T
2018-09-21 19:39:23 +02:00

124 lines
3.5 KiB
Lua

local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local isDead = false
local inAnim = false
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
AddEventHandler('esx:onPlayerDeath', function(data)
isDead = true
end)
AddEventHandler('playerSpawned', function(spawn)
isDead = false
end)
function startAttitude(lib, anim)
ESX.Streaming.RequestAnimSet(lib, function()
SetPedMovementClipset(PlayerPedId(), anim, true)
end)
end
function startAnim(lib, anim)
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
end)
end
function startScenario(anim)
TaskStartScenarioInPlace(PlayerPedId(), anim, 0, false)
end
function OpenAnimationsMenu()
local elements = {}
for i=1, #Config.Animations, 1 do
table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations',
{
title = 'Animations',
align = 'top-left',
elements = elements
}, function(data, menu)
OpenAnimationsSubMenu(data.current.value)
end, function(data, menu)
menu.close()
end)
end
function OpenAnimationsSubMenu(menu)
local title = nil
local elements = {}
for i=1, #Config.Animations, 1 do
if Config.Animations[i].name == menu then
title = Config.Animations[i].label
for j=1, #Config.Animations[i].items, 1 do
table.insert(elements, {
label = Config.Animations[i].items[j].label,
type = Config.Animations[i].items[j].type,
value = Config.Animations[i].items[j].data
})
end
break
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations_sub',
{
title = title,
align = 'top-left',
elements = elements
}, function(data, menu)
local type = data.current.type
local lib = data.current.value.lib
local anim = data.current.value.anim
if type == 'scenario' then
startScenario(anim)
elseif type == 'attitude' then
startAttitude(lib, anim)
elseif type == 'anim' then
startAnim(lib, anim)
end
end, function(data, menu)
menu.close()
end)
end
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if IsControlJustReleased(0, Keys['F3']) and GetLastInputMethod(2) and not isDead then
OpenAnimationsMenu()
end
if IsControlJustReleased(0, Keys['X']) and GetLastInputMethod(2) and not isDead then
ClearPedTasks(PlayerPedId())
end
end
end)