mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
378 lines
11 KiB
Lua
378 lines
11 KiB
Lua
local firstSpawn, PlayerLoaded = true, false
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isDead = false
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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while ESX.GetPlayerData().job == nil do
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Citizen.Wait(100)
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end
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PlayerLoaded = true
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ESX.PlayerData = ESX.GetPlayerData()
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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ESX.PlayerData = xPlayer
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PlayerLoaded = true
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end)
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RegisterNetEvent('esx:setJob')
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AddEventHandler('esx:setJob', function(job)
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ESX.PlayerData.job = job
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end)
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AddEventHandler('playerSpawned', function()
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isDead = false
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if firstSpawn then
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exports.spawnmanager:setAutoSpawn(false) -- disable respawn
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firstSpawn = false
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ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
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if shouldDie and Config.AntiCombatLog then
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while not PlayerLoaded do
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Citizen.Wait(1000)
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end
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ESX.ShowNotification(_U('combatlog_message'))
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RemoveItemsAfterRPDeath()
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end
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end)
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else
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TriggerServerEvent('esx_ambulancejob:onPlayerSpawn')
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end
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end)
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-- Create blips
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Citizen.CreateThread(function()
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for k,v in pairs(Config.Hospitals) do
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local blip = AddBlipForCoord(v.Blip.coords)
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SetBlipSprite(blip, v.Blip.sprite)
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SetBlipScale(blip, v.Blip.scale)
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SetBlipColour(blip, v.Blip.color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentSubstringPlayerName(_U('blip_hospital'))
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EndTextCommandSetBlipName(blip)
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end
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end)
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-- Disable most inputs when dead
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if isDead then
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DisableAllControlActions(0)
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EnableControlAction(0, 47, true)
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EnableControlAction(0, 245, true)
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EnableControlAction(0, 38, true)
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else
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Citizen.Wait(500)
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end
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end
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end)
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function OnPlayerDeath()
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isDead = true
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ESX.UI.Menu.CloseAll()
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TriggerServerEvent('esx_ambulancejob:setDeathStatus', true)
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StartDeathTimer()
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StartDistressSignal()
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StartScreenEffect('DeathFailOut', 0, false)
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end
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RegisterNetEvent('esx_ambulancejob:useItem')
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AddEventHandler('esx_ambulancejob:useItem', function(itemName)
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ESX.UI.Menu.CloseAll()
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if itemName == 'medikit' then
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local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
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local playerPed = PlayerPedId()
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ESX.Streaming.RequestAnimDict(lib, function()
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TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
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Citizen.Wait(500)
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while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
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Citizen.Wait(0)
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DisableAllControlActions(0)
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end
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TriggerEvent('esx_ambulancejob:heal', 'big', true)
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ESX.ShowNotification(_U('used_medikit'))
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end)
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elseif itemName == 'bandage' then
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local lib, anim = 'anim@heists@narcotics@funding@gang_idle', 'gang_chatting_idle01' -- TODO better animations
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local playerPed = PlayerPedId()
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ESX.Streaming.RequestAnimDict(lib, function()
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TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
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Citizen.Wait(500)
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while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
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Citizen.Wait(0)
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DisableAllControlActions(0)
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end
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TriggerEvent('esx_ambulancejob:heal', 'small', true)
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ESX.ShowNotification(_U('used_bandage'))
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end)
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end
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end)
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function StartDistressSignal()
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Citizen.CreateThread(function()
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local timer = Config.BleedoutTimer
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while timer > 0 and isDead do
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Citizen.Wait(2)
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timer = timer - 30
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SetTextFont(4)
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SetTextScale(0.45, 0.45)
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SetTextColour(185, 185, 185, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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BeginTextCommandDisplayText('STRING')
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AddTextComponentSubstringPlayerName(_U('distress_send'))
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EndTextCommandDisplayText(0.175, 0.805)
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if IsControlPressed(0, 47) then
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SendDistressSignal()
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Citizen.CreateThread(function()
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Citizen.Wait(1000 * 60 * 5)
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if isDead then
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StartDistressSignal()
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end
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end)
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break
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end
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end
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end)
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end
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function SendDistressSignal()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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ESX.ShowNotification(_U('distress_sent'))
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TriggerServerEvent('esx_phone:send', 'ambulance', _U('distress_message'), false, {
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x = coords.x,
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y = coords.y,
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z = coords.z
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})
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end
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function DrawGenericTextThisFrame()
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SetTextFont(4)
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SetTextScale(0.0, 0.5)
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SetTextColour(255, 255, 255, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextCentre(true)
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end
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function secondsToClock(seconds)
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local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
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if seconds <= 0 then
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return 0, 0
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else
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local hours = string.format("%02.f", math.floor(seconds / 3600))
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local mins = string.format("%02.f", math.floor(seconds / 60 - (hours * 60)))
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local secs = string.format("%02.f", math.floor(seconds - hours * 3600 - mins * 60))
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return mins, secs
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end
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end
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function StartDeathTimer()
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local canPayFine = false
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if Config.EarlyRespawnFine then
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ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
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canPayFine = canPay
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end)
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end
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local earlySpawnTimer = ESX.Math.Round(Config.EarlyRespawnTimer / 1000)
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local bleedoutTimer = ESX.Math.Round(Config.BleedoutTimer / 1000)
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Citizen.CreateThread(function()
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-- early respawn timer
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while earlySpawnTimer > 0 and isDead do
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Citizen.Wait(1000)
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if earlySpawnTimer > 0 then
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earlySpawnTimer = earlySpawnTimer - 1
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end
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end
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-- bleedout timer
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while bleedoutTimer > 0 and isDead do
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Citizen.Wait(1000)
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if bleedoutTimer > 0 then
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bleedoutTimer = bleedoutTimer - 1
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end
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end
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end)
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Citizen.CreateThread(function()
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local text, timeHeld
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-- early respawn timer
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while earlySpawnTimer > 0 and isDead do
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Citizen.Wait(0)
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text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
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DrawGenericTextThisFrame()
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(0.5, 0.8)
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end
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-- bleedout timer
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while bleedoutTimer > 0 and isDead do
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Citizen.Wait(0)
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text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
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if not Config.EarlyRespawnFine then
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text = text .. _U('respawn_bleedout_prompt')
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if IsControlPressed(0, 38) and timeHeld > 60 then
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RemoveItemsAfterRPDeath()
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break
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end
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elseif Config.EarlyRespawnFine and canPayFine then
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text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
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if IsControlPressed(0, 38) and timeHeld > 60 then
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TriggerServerEvent('esx_ambulancejob:payFine')
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RemoveItemsAfterRPDeath()
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break
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end
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end
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if IsControlPressed(0, 38) then
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timeHeld = timeHeld + 1
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else
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timeHeld = 0
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end
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DrawGenericTextThisFrame()
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(0.5, 0.8)
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end
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if bleedoutTimer < 1 and isDead then
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RemoveItemsAfterRPDeath()
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end
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end)
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end
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function RemoveItemsAfterRPDeath()
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TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
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Citizen.CreateThread(function()
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DoScreenFadeOut(800)
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while not IsScreenFadedOut() do
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Citizen.Wait(10)
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end
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ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function()
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local formattedCoords = {
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x = Config.RespawnPoint.coords.x,
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y = Config.RespawnPoint.coords.y,
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z = Config.RespawnPoint.coords.z
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}
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ESX.SetPlayerData('loadout', {})
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RespawnPed(PlayerPedId(), formattedCoords, Config.RespawnPoint.heading)
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StopScreenEffect('DeathFailOut')
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DoScreenFadeIn(800)
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end)
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end)
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end
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function RespawnPed(ped, coords, heading)
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SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
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SetPlayerInvincible(ped, false)
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TriggerEvent('playerSpawned', coords.x, coords.y, coords.z)
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ClearPedBloodDamage(ped)
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ESX.UI.Menu.CloseAll()
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end
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RegisterNetEvent('esx_phone:loaded')
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AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
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local specialContact = {
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name = 'Ambulance',
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number = 'ambulance',
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base64Icon = 'data:image/png;base64,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'
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}
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TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
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end)
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AddEventHandler('esx:onPlayerDeath', function(data)
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OnPlayerDeath()
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end)
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RegisterNetEvent('esx_ambulancejob:revive')
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AddEventHandler('esx_ambulancejob:revive', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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TriggerServerEvent('esx_ambulancejob:setDeathStatus', false)
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Citizen.CreateThread(function()
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DoScreenFadeOut(800)
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while not IsScreenFadedOut() do
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Citizen.Wait(50)
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end
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local formattedCoords = {
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x = ESX.Math.Round(coords.x, 1),
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y = ESX.Math.Round(coords.y, 1),
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z = ESX.Math.Round(coords.z, 1)
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}
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RespawnPed(playerPed, formattedCoords, 0.0)
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StopScreenEffect('DeathFailOut')
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DoScreenFadeIn(800)
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end)
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end)
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-- Load unloaded IPLs
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if Config.LoadIpl then
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Citizen.CreateThread(function()
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RequestIpl('Coroner_Int_on') -- Morgue
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end)
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end
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