mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:18:54 +00:00
291 lines
7.7 KiB
Lua
291 lines
7.7 KiB
Lua
local GUI, PhoneData, CurrentActionData, PhoneNumberSources, CurrentDispatchRequestId = {}, {phoneNumber = 0, contacts = {}}, {}, {}, -1
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local CurrentAction, CurrentActionMsg
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GUI.PhoneIsShowed = false
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GUI.MessagesIsShowed = false
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GUI.AddContactIsShowed = false
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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ESX.UI.Menu.RegisterType('phone', OpenPhone, ClosePhone)
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end)
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function OpenPhone()
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local playerPed = PlayerPedId()
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TriggerServerEvent('esx_phone:reload', PhoneData.phoneNumber)
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SendNUIMessage({
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showPhone = true,
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phoneData = PhoneData
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})
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GUI.PhoneIsShowed = true
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ESX.SetTimeout(250, function()
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SetNuiFocus(true, true)
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end)
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if not IsPedInAnyVehicle(playerPed, false) then
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TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_STAND_MOBILE', 0, true)
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end
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end
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function ClosePhone()
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local playerPed = PlayerPedId()
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SendNUIMessage({
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showPhone = false
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})
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SetNuiFocus(false)
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GUI.PhoneIsShowed = false
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ClearPedTasks(playerPed)
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end
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RegisterNetEvent('esx_phone:loaded')
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AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
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PhoneData.phoneNumber = phoneNumber
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PhoneData.contacts = {}
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for i=1, #contacts, 1 do
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contacts[i].online = (PhoneNumberSources[contacts[i].number] == nil and false or NetworkIsPlayerActive(GetPlayerFromServerId(PhoneNumberSources[contacts[i].number]))),
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table.insert(PhoneData.contacts, contacts[i])
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end
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SendNUIMessage({
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reloadPhone = true,
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phoneData = PhoneData
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})
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end)
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RegisterNetEvent('esx_phone:addContact')
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AddEventHandler('esx_phone:addContact', function(name, phoneNumber, playerOnline)
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table.insert(PhoneData.contacts, {
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name = name,
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number = phoneNumber,
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online = playerOnline
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})
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SendNUIMessage({
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contactAdded = true,
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phoneData = PhoneData
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})
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end)
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RegisterNetEvent('esx_phone:removeContact')
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AddEventHandler('esx_phone:removeContact', function(name, phoneNumber)
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for key, value in pairs(PhoneData.contacts) do
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if value.name == name and value.number == phoneNumber then
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table.remove(PhoneData.contacts, key)
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break
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end
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end
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SendNUIMessage({
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contactRemoved = true,
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phoneData = PhoneData
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})
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end)
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RegisterNetEvent('esx_phone:addSpecialContact')
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AddEventHandler('esx_phone:addSpecialContact', function(name, phoneNumber, base64Icon)
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SendNUIMessage({
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addSpecialContact = true,
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name = name,
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number = phoneNumber,
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base64Icon = base64Icon
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})
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end)
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RegisterNetEvent('esx_phone:removeSpecialContact')
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AddEventHandler('esx_phone:removeSpecialContact', function(phoneNumber)
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SendNUIMessage({
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removeSpecialContact = true,
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number = phoneNumber
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})
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end)
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RegisterNUICallback('add_contact', function(data, cb)
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local phoneNumber = tonumber(data.phoneNumber)
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local contactName = tostring(data.contactName)
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if phoneNumber then
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TriggerServerEvent('esx_phone:addPlayerContact', phoneNumber, contactName)
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else
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ESX.ShowNotification(_U('invalid_number'))
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end
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end)
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RegisterNUICallback('remove_contact', function(data, cb)
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local phoneNumber = tonumber(data.phoneNumber)
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local contactName = tostring(data.contactName)
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if phoneNumber then
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TriggerServerEvent('esx_phone:removePlayerContact', phoneNumber, contactName)
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end
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end)
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RegisterNetEvent('esx_phone:onMessage')
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AddEventHandler('esx_phone:onMessage', function(phoneNumber, message, position, anon, job, dispatchRequestId, dispatchNumber)
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if dispatchNumber and phoneNumber == PhoneData.phoneNumber then
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TriggerEvent('esx_phone:cancelMessage', dispatchNumber)
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if WasEventCanceled() then
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return
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end
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end
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if job == 'player' then
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ESX.ShowNotification(_U('new_message', message))
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else
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ESX.ShowNotification(('~b~%s:~s~ %s'):format(job, message))
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end
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PlaySound(-1, 'Menu_Accept', 'Phone_SoundSet_Default', false, 0, true)
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SendNUIMessage({
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newMessage = true,
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phoneNumber = phoneNumber,
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message = message,
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position = position,
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anonyme = anon,
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job = job
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})
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if dispatchRequestId then
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CurrentAction = 'dispatch'
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CurrentActionMsg = _U('press_take_call', job)
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CurrentDispatchRequestId = dispatchRequestId
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CurrentActionData = {
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phoneNumber = phoneNumber,
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message = message,
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position = position,
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actions = actions,
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anonyme = anon,
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job = job
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}
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ESX.SetTimeout(15000, function()
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CurrentAction = nil
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end)
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end
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end)
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RegisterNetEvent('esx_phone:stopDispatch')
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AddEventHandler('esx_phone:stopDispatch', function(dispatchRequestId, playerName)
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if CurrentDispatchRequestId == dispatchRequestId and CurrentAction == 'dispatch' then
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CurrentAction = nil
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ESX.ShowNotification(_U('taken_call', playerName))
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end
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end)
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RegisterNetEvent('esx_phone:setPhoneNumberSource')
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AddEventHandler('esx_phone:setPhoneNumberSource', function(phoneNumber, source)
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if source == -1 then
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PhoneNumberSources[phoneNumber] = nil
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else
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PhoneNumberSources[phoneNumber] = source
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end
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end)
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RegisterNUICallback('setGPS', function(data)
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SetNewWaypoint(data.x, data.y)
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ESX.ShowNotification(_U('gps_position'))
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end)
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RegisterNUICallback('send', function(data)
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local phoneNumber = data.number
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if tonumber(phoneNumber) then
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phoneNumber = tonumber(phoneNumber)
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end
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TriggerServerEvent('esx_phone:send', phoneNumber, data.message, data.anonyme, {
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x = coords.x,
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y = coords.y,
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z = coords.z
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})
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SendNUIMessage({
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showMessageEditor = false
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})
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ESX.ShowNotification(_U('message_sent'))
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end)
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RegisterNUICallback('escape', function()
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ESX.UI.Menu.Close('phone', GetCurrentResourceName(), 'main')
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if GUI.PhoneIsShowed then -- codes here: https://pastebin.com/guYd0ht4
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DisableControlAction(0, 1, true) -- LookLeftRight
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DisableControlAction(0, 2, true) -- LookUpDown
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 106, true) -- Vehicle Mouse Control Override
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DisableControlAction(0, 24, true) -- Input Attack
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DisableControlAction(0, 140, true) -- Melee Attack Alternate
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DisableControlAction(0, 141, true) -- Melee Attack Alternate
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DisableControlAction(0, 142, true) -- Melee Attack Alternate
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DisableControlAction(0, 257, true) -- Input Attack 2
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DisableControlAction(0, 263, true) -- Input Melee Attack
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DisableControlAction(0, 264, true) -- Input Melee Attack 2
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DisableControlAction(0, 12, true) -- Weapon Wheel Up Down
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DisableControlAction(0, 14, true) -- Weapon Wheel Next
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DisableControlAction(0, 15, true) -- Weapon Wheel Prev
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DisableControlAction(0, 16, true) -- Select Next Weapon
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DisableControlAction(0, 17, true) -- Select Prev Weapon
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else
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-- open phone
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-- todo: is player busy (handcuffed, etc)
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if IsControlJustReleased(0, 288) and IsInputDisabled(0) then
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if not ESX.UI.Menu.IsOpen('phone', GetCurrentResourceName(), 'main') then
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('phone', GetCurrentResourceName(), 'main')
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end
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end
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end
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end
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end)
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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if GUI.PhoneIsShowed then
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ESX.UI.Menu.CloseAll()
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end
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) and IsInputDisabled(0) then
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if CurrentAction == 'dispatch' then
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TriggerServerEvent('esx_phone:stopDispatch', CurrentDispatchRequestId)
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SetNewWaypoint(CurrentActionData.position.x, CurrentActionData.position.y)
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end
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CurrentAction = nil
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end
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else
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Citizen.Wait(500)
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end
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end
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end) |