Files
esx_core/_resources/instance/server/main.lua
T

132 lines
3.4 KiB
Lua

local instances = {}
function GetInstancedPlayers()
local players = {}
for k,v in pairs(instances) do
for k2,v2 in ipairs(v.players) do
players[v2] = true
end
end
return players
end
AddEventHandler('playerDropped', function(reason)
if instances[source] then
CloseInstance(source)
end
end)
function CreateInstance(type, player, data)
instances[player] = {
type = type,
host = player,
players = {},
data = data
}
TriggerEvent('instance:onCreate', instances[player])
TriggerClientEvent('instance:onCreate', player, instances[player])
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function CloseInstance(instance)
if instances[instance] then
for i=1, #instances[instance].players do
TriggerClientEvent('instance:onClose', instances[instance].players[i])
end
instances[instance] = nil
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
TriggerEvent('instance:onClose', instance)
end
end
function AddPlayerToInstance(instance, player)
local found = false
for i=1, #instances[instance].players do
if instances[instance].players[i] == player then
found = true
break
end
end
if not found then
table.insert(instances[instance].players, player)
end
TriggerClientEvent('instance:onEnter', player, instances[instance])
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerEntered', instances[instance].players[i], instances[instance], player)
end
end
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function RemovePlayerFromInstance(instance, player)
if instances[instance] then
TriggerClientEvent('instance:onLeave', player, instances[instance])
if instances[instance].host == player then
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
end
end
CloseInstance(instance)
else
for i=1, #instances[instance].players do
if instances[instance].players[i] == player then
instances[instance].players[i] = nil
end
end
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
end
end
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
end
end
function InvitePlayerToInstance(instance, type, player, data)
TriggerClientEvent('instance:onInvite', player, instance, type, data)
end
RegisterServerEvent('instance:create')
AddEventHandler('instance:create', function(type, data)
CreateInstance(type, source, data)
end)
RegisterServerEvent('instance:close')
AddEventHandler('instance:close', function()
CloseInstance(source)
end)
RegisterServerEvent('instance:enter')
AddEventHandler('instance:enter', function(instance)
AddPlayerToInstance(instance, source)
end)
RegisterServerEvent('instance:leave')
AddEventHandler('instance:leave', function(instance)
RemovePlayerFromInstance(instance, source)
end)
RegisterServerEvent('instance:invite')
AddEventHandler('instance:invite', function(instance, type, player, data)
InvitePlayerToInstance(instance, type, player, data)
end)