mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
d95ac08d0a
Updated readme with proper clone link, and moved it to the front directory.
165 lines
4.0 KiB
Lua
165 lines
4.0 KiB
Lua
ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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AddEventHandler('onClientMapStart', function()
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ESX.TriggerServerCallback('esx_weashop:requestDBItems', function(ShopItems)
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for k,v in pairs(ShopItems) do
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Config.Zones[k].Items = v
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end
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end)
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end)
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function OpenShopMenu(zone)
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local elements = {}
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for i=1, #Config.Zones[zone].Items, 1 do
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local item = Config.Zones[zone].Items[i]
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table.insert(elements, {
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label = item.label .. ' - <span style="color:green;">$' .. item.price .. ' </span>',
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realLabel = item.label,
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value = item.name,
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price = item.price
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})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'shop',
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{
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title = _U('shop'),
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elements = elements
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},
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function(data, menu)
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TriggerServerEvent('esx_weashop:buyItem', data.current.value, data.current.price, zone)
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('shop_menu')
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CurrentActionData = {zone = zone}
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end
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)
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end
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AddEventHandler('esx_weashop:hasEnteredMarker', function(zone)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('shop_menu')
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CurrentActionData = {zone = zone}
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end)
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AddEventHandler('esx_weashop:hasExitedMarker', function(zone)
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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for k,v in pairs(Config.Zones) do
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if v.legal==0 then
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for i = 1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
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SetBlipSprite (blip, 154)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, 2)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('map_blip'))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end
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end)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
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isInMarker = true
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ShopItems = v.Items
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currentZone = k
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LastZone = k
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end
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end
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end
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if isInMarker and not HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = true
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TriggerEvent('esx_weashop:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_weashop:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(CurrentActionMsg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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if IsControlJustReleased(0, 38) then
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if CurrentAction == 'shop_menu' then
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OpenShopMenu(CurrentActionData.zone)
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end
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CurrentAction = nil
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end
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end
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end
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end) |