mirror of
https://github.com/esx-framework/esx_core.git
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193 lines
5.5 KiB
Lua
193 lines
5.5 KiB
Lua
ESX.Modules['accessories'] = {}
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local self = ESX.Modules['accessories']
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-- Locals
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local Input = ESX.Modules['input']
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local Interact = ESX.Modules['interact']
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-- Properties
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self.Config = ESX.EvalFile(GetCurrentResourceName(), 'modules/accessories/data/config.lua', {
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vector3 = vector3
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})['Config']
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self.Init = function()
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self.RegisterControls()
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local translations = ESX.EvalFile(GetCurrentResourceName(), 'modules/accessories/data/locales/' .. Config.Locale .. '.lua')['Translations']
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LoadLocale('accessories', Config.Locale, translations)
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for k,v in pairs(self.Config.Zones) do
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for i = 1, #v.Pos, 1 do
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local key = 'accessories:' .. k .. ':' .. i
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Interact.Register({
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name = key,
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type = 'marker',
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distance = self.Config.DrawDistance,
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radius = 2.0,
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pos = v.Pos[i],
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size = self.Config.Size.z,
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mtype = self.Config.Type,
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color = self.Config.Color,
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rotate = true,
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accessory = k
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})
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AddEventHandler('esx:interact:enter:' .. key, function(data)
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ESX.ShowHelpNotification(_U('accessories:press_access'))
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self.CurrentAction = function()
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self.OpenShopMenu(data.accessory)
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end
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end)
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AddEventHandler('esx:interact:exit:' .. key, function(data)
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self.CurrentAction = nil
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end)
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end
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end
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for k,v in pairs(self.Config.ShopsBlips) do
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if v.Pos ~= nil then
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for i=1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i])
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SetBlipSprite (blip, v.Blip.sprite)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, v.Blip.color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('accessories:shop', _U(string.lower(k))))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end
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self.OpenAccessoryMenu = function()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
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title = _U('accessories:set_unset'),
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align = 'top-left',
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elements = {
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{label = _U('accessories:helmet'), value = 'Helmet'},
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{label = _U('accessories:ears'), value = 'Ears'},
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{label = _U('accessories:mask'), value = 'Mask'},
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{label = _U('accessories:glasses'), value = 'Glasses'}
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}}, function(data, menu)
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menu.close()
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self.SetUnsetAccessory(data.current.value)
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end, function(data, menu)
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menu.close()
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end)
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end
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self.SetUnsetAccessory = function(accessory)
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ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
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local _accessory = string.lower(accessory)
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if hasAccessory then
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TriggerEvent('skinchanger:getSkin', function(skin)
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local mAccessory = -1
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local mColor = 0
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if _accessory == "mask" then
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mAccessory = 0
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end
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if skin[_accessory .. '_1'] == mAccessory then
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mAccessory = accessorySkin[_accessory .. '_1']
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mColor = accessorySkin[_accessory .. '_2']
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end
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local accessorySkin = {}
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accessorySkin[_accessory .. '_1'] = mAccessory
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accessorySkin[_accessory .. '_2'] = mColor
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TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
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end)
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else
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ESX.ShowNotification(_U('accessories:no_' .. _accessory))
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end
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end, accessory)
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end
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self.OpenShopMenu = function(accessory)
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local _accessory = string.lower(accessory)
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local restrict = {}
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restrict = { _accessory .. '_1', _accessory .. '_2' }
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = _U('accessories:valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('accessories:no'), value = 'no'},
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{label = _U('accessories:yes', ESX.Math.GroupDigits(self.Config.Price)), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('accessories:not_enough_money'))
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end
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end)
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end
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if data.current.value == 'no' then
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local player = PlayerPedId()
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0, 2)
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elseif accessory == "Helmet" then
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ClearPedProp(player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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end
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self.CurrentAction = 'shop_menu'
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self.CurrentActionMsg = _U('accessories:press_access')
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self.CurrentActionData = {}
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end, function(data, menu)
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menu.close()
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self.CurrentAction = 'shop_menu'
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self.CurrentActionMsg = _U('accessories:press_access')
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self.CurrentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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self.CurrentAction = 'shop_menu'
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self.CurrentActionMsg = _U('accessories:press_access')
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self.CurrentActionData = {}
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end, restrict)
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end
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self.RegisterControls = function()
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Input.RegisterControl(Input.Groups.MOVE, Input.Controls.PICKUP)
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Input.RegisterControl(Input.Groups.MOVE, Input.Controls.REPLAY_SHOWHOTKEY)
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end
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