mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
317 lines
10 KiB
Lua
317 lines
10 KiB
Lua
local mp_m_freemode_01 = `mp_m_freemode_01`
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local mp_f_freemode_01 = `mp_f_freemode_01`
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if ESX.GetConfig().Multichar then
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_context') == 'started' do
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Wait(0)
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end
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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end
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end
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end)
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local canRelog, cam, spawned = true, nil, nil
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local Characters = {}
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RegisterNetEvent('esx_multicharacter:SetupCharacters')
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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spawned = false
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cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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local playerPed = PlayerPedId()
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SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
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SetEntityHeading(playerPed, Config.Spawn.w)
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local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
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DoScreenFadeOut(0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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SetCamCoord(cam, offset.x, offset.y, offset.z)
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PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
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ESX.UI.HUD.SetDisplay(0.0)
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StartLoop()
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent('esx:loadingScreenOff')
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Wait(200)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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end)
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StartLoop = function()
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hidePlayers = true
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MumbleSetVolumeOverride(PlayerId(), 0.0)
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CreateThread(function()
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local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
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while hidePlayers do
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DisableAllControlActions(0)
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for i = 1, #keys do
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EnableControlAction(0, keys[i], true)
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end
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SetEntityVisible(PlayerPedId(), 0, 0)
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SetLocalPlayerVisibleLocally(1)
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SetPlayerInvincible(PlayerId(), 1)
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ThefeedHideThisFrame()
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HideHudComponentThisFrame(11)
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HideHudComponentThisFrame(12)
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HideHudComponentThisFrame(21)
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HideHudAndRadarThisFrame()
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Wait(0)
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local vehicles = GetGamePool('CVehicle')
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for i = 1, #vehicles do
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SetEntityLocallyInvisible(vehicles[i])
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end
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end
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local playerId, playerPed = PlayerId(), PlayerPedId()
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MumbleSetVolumeOverride(playerId, -1.0)
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SetEntityVisible(playerPed, 1, 0)
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SetPlayerInvincible(playerId, 0)
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FreezeEntityPosition(playerPed, false)
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Wait(10000)
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canRelog = true
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end)
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CreateThread(function()
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local playerPool = {}
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while hidePlayers do
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local players = GetActivePlayers()
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for i = 1, #players do
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local player = players[i]
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if player ~= PlayerId() and not playerPool[player] then
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playerPool[player] = true
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NetworkConcealPlayer(player, true, true)
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end
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end
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Wait(500)
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end
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for k in pairs(playerPool) do
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NetworkConcealPlayer(k, false, false)
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end
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end)
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end
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SetupCharacter = function(index)
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if spawned == false then
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = Characters[index].model or mp_m_freemode_01,
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skipFade = true
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}, function()
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canRelog = false
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if Characters[index] then
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local skin = Characters[index].skin or Config.Default
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if not Characters[index].model then
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if Characters[index].sex == TranslateCap('female') then skin.sex = 1 else skin.sex = 0 end
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end
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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DoScreenFadeIn(600)
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end)
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repeat Wait(200) until not IsScreenFadedOut()
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elseif Characters[index] and Characters[index].skin then
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if Characters[spawned] and Characters[spawned].model then
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RequestModel(Characters[index].model)
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while not HasModelLoaded(Characters[index].model) do
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RequestModel(Characters[index].model)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), Characters[index].model)
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SetModelAsNoLongerNeeded(Characters[index].model)
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end
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TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
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end
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spawned = index
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local playerPed = PlayerPedId()
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FreezeEntityPosition(PlayerPedId(), true)
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SetPedAoBlobRendering(playerPed, true)
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SetEntityAlpha(playerPed, 255)
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SendNUIMessage({
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action = "openui",
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character = Characters[spawned]
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})
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end
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function CharacterOptions(Characters, slots, SelectedCharacter)
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local elements = {{title = TranslateCap('character', Characters[SelectedCharacter.value].firstname .. " ".. Characters[SelectedCharacter.value].lastname),icon = "fa-regular fa-user", unselectable = true},
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{title = TranslateCap('return'), unselectable = false,icon = "fa-solid fa-arrow-left",description = TranslateCap('return_description'), action = "return"}}
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if not Characters[SelectedCharacter.value].disabled then
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elements[3] = {title = TranslateCap('char_play'), description = TranslateCap('char_play_description'), icon ="fa-solid fa-play",action = 'play', value = SelectedCharacter.value}
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else
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elements[3] = {title = TranslateCap('char_disabled'), value = SelectedCharacter.value, icon ="fa-solid fa-xmark", description = TranslateCap('char_disabled_description'),}
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end
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if Config.CanDelete then elements[4] = {title = TranslateCap('char_delete'),icon ="fa-solid fa-xmark",description = TranslateCap('char_delete_description'), action = 'delete', value = SelectedCharacter.value} end
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ESX.OpenContext("left", elements, function(element, Action)
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if Action.action == "play" then
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SendNUIMessage({
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action = "closeui"
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})
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ESX.CloseContext()
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TriggerServerEvent('esx_multicharacter:CharacterChosen', Action.value, false)
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elseif Action.action == "delete" then
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ESX.CloseContext()
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TriggerServerEvent('esx_multicharacter:DeleteCharacter', Action.value)
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spawned = false
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elseif Action.action == "return" then
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SelectCharacterMenu(Characters, slots)
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end
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end, nil, true)
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end
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function SelectCharacterMenu(Characters, slots)
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local Character = next(Characters)
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local elements = {{title = TranslateCap('select_char') , icon = "fa-solid fa-users", description = TranslateCap('select_char_description') , unselectable = true}}
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for k,v in pairs(Characters) do
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if not v.model and v.skin then
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if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = mp_f_freemode_01 else v.model = mp_m_freemode_01 end
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end
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if spawned == false then SetupCharacter(Character) end
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local label = v.firstname..' '..v.lastname
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if Characters[k].disabled then
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elements[#elements+1] = {title = label,icon = "fa-regular fa-user", value = v.id}
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else
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elements[#elements+1] = {title = label,icon = "fa-regular fa-user", value = v.id}
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end
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end
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if #elements - 1 < slots then
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elements[#elements+1] = {title = TranslateCap('create_char'), icon = "fa-solid fa-plus", value = (#elements+1), new = true}
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end
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ESX.OpenContext("left", elements, function(menu, SelectedCharacter)
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if SelectedCharacter.new then
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ESX.CloseContext()
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local GetSlot = function()
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for i = 1, slots do
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if not Characters[i] then
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return i
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end
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end
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end
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local slot = GetSlot()
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TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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SendNUIMessage({
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action = "closeui"
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})
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else
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CharacterOptions(Characters,slots, SelectedCharacter)
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SetupCharacter(SelectedCharacter.value)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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end
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end, nil, true)
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end
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(data, slots)
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DoScreenFadeOut(0)
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Characters = data
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slots = slots
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local Character = next(Characters)
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exports.spawnmanager:forceRespawn()
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if not Character then
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SendNUIMessage({
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action = "closeui"
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})
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = mp_m_freemode_01,
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skipFade = true
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}, function()
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canRelog = false
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DoScreenFadeIn(400)
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Wait(400)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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end)
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else
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SelectCharacterMenu(Characters, slots)
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end
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
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local spawn = playerData.coords or Config.Spawn
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if isNew or not skin or #skin == 1 then
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local finished = false
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skin = Config.Default[playerData.sex]
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skin.sex = playerData.sex == "m" and 0 or 1
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local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
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RequestModel(model)
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while not HasModelLoaded(model) do
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RequestModel(model)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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TriggerEvent('skinchanger:loadSkin', skin, function()
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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TriggerEvent('esx_skin:openSaveableMenu', function()
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finished = true end, function() finished = true
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end)
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end)
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repeat Wait(200) until finished
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end
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DoScreenFadeOut(100)
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SetCamActive(cam, false)
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RenderScriptCams(false, false, 0, true, true)
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cam = nil
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local playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, true)
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SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
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SetEntityHeading(playerPed, spawn.heading)
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if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end
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Wait(400)
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DoScreenFadeIn(400)
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repeat Wait(200) until not IsScreenFadedOut()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned')
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TriggerEvent('esx:restoreLoadout')
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Characters, hidePlayers = {}, false
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end)
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RegisterNetEvent('esx:onPlayerLogout')
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AddEventHandler('esx:onPlayerLogout', function()
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DoScreenFadeOut(500)
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Wait(1000)
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spawned = false
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TriggerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent('esx_skin:resetFirstSpawn')
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end)
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if Config.Relog then
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RegisterCommand('relog', function(source, args, rawCommand)
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if canRelog == true then
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canRelog = false
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TriggerServerEvent('esx_multicharacter:relog')
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ESX.SetTimeout(10000, function()
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canRelog = true
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end)
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end
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end)
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end
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end
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