mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
198 lines
5.1 KiB
Lua
198 lines
5.1 KiB
Lua
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local hasAlreadyEnteredMarker, hasPaid, currentActionData = false, false, {}
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local lastZone, currentAction, currentActionMsg
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenShopMenu()
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hasPaid = false
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
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title = _U('valid_this_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}}, function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_clotheshop:buyClothes', function(bought)
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if bought then
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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end)
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hasPaid = true
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ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore)
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if foundStore then
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'save_dressing', {
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title = _U('save_in_dressing'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}}, function(data2, menu2)
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menu2.close()
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if data2.current.value == 'yes' then
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ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'outfit_name', {
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title = _U('name_outfit')
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}, function(data3, menu3)
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menu3.close()
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_clotheshop:saveOutfit', data3.value, skin)
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ESX.ShowNotification(_U('saved_outfit'))
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end)
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end, function(data3, menu3)
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menu3.close()
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end)
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end
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end)
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end
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end)
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else
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end)
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elseif data.current.value == 'no' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end, function(data, menu)
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menu.close()
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end)
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end, function(data, menu)
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menu.close()
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end, {
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'tshirt_1', 'tshirt_2',
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'torso_1', 'torso_2',
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'decals_1', 'decals_2',
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'arms',
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'pants_1', 'pants_2',
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'shoes_1', 'shoes_2',
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'bags_1', 'bags_2',
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'chain_1', 'chain_2',
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'helmet_1', 'helmet_2',
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'glasses_1', 'glasses_2'
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})
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end
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AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone)
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currentAction = 'shop_menu'
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currentActionMsg = _U('press_menu')
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currentActionData = {}
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end)
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AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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currentAction = nil
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if not hasPaid then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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for k,v in ipairs(Config.Shops) do
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local blip = AddBlipForCoord(v)
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SetBlipSprite (blip, 73)
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SetBlipColour (blip, 47)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentSubstringPlayerName(_U('clothes'))
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EndTextCommandSetBlipName(blip)
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end
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end)
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-- Enter / Exit marker events & draw markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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local playerCoords, isInMarker, currentZone, letSleep = GetEntityCoords(PlayerPedId()), false, nil, true
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for k,v in pairs(Config.Shops) do
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local distance = #(playerCoords - v)
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if distance < Config.DrawDistance then
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letSleep = false
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DrawMarker(Config.MarkerType, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false)
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if distance < Config.MarkerSize.x then
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isInMarker, currentZone = true, k
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end
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end
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end
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if (isInMarker and not hasAlreadyEnteredMarker) or (isInMarker and lastZone ~= currentZone) then
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hasAlreadyEnteredMarker, lastZone = true, currentZone
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TriggerEvent('esx_clotheshop:hasEnteredMarker', currentZone)
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end
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if not isInMarker and hasAlreadyEnteredMarker then
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hasAlreadyEnteredMarker = false
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TriggerEvent('esx_clotheshop:hasExitedMarker', lastZone)
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end
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if letSleep then
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Citizen.Wait(500)
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end
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if currentAction then
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ESX.ShowHelpNotification(currentActionMsg)
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if IsControlJustReleased(0, 38) then
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if currentAction == 'shop_menu' then
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OpenShopMenu()
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end
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currentAction = nil
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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