mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 09:18:53 +00:00
622 lines
18 KiB
Lua
622 lines
18 KiB
Lua
AddEventHandler('es:playerLoaded', function(source, _player)
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local _source = source
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local tasks = {}
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local userData = {
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accounts = {},
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inventory = {},
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job = {},
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loadout = {},
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playerName = GetPlayerName(_source),
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lastPosition = nil
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}
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TriggerEvent('es:getPlayerFromId', _source, function(player)
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-- Update user name in DB
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table.insert(tasks, function(cb)
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MySQL.Async.execute(
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'UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier',
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{
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['@identifier'] = player.getIdentifier(),
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['@name'] = userData.playerName
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},
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function(rowsChanged)
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cb()
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end
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)
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end)
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-- Get accounts
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table.insert(tasks, function(cb)
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MySQL.Async.fetchAll(
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'SELECT * FROM `user_accounts` WHERE `identifier` = @identifier',
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{
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['@identifier'] = player.getIdentifier()
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},
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function(accounts)
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for i=1, #Config.Accounts, 1 do
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for j=1, #accounts, 1 do
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if accounts[j].name == Config.Accounts[i] then
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table.insert(userData.accounts, {
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name = accounts[j].name,
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money = accounts[j].money,
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label = Config.AccountLabels[accounts[j].name]
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})
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end
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end
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end
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cb()
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end
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)
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end)
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-- Get Inventory
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table.insert(tasks, function(cb)
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MySQL.Async.fetchAll(
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'SELECT * FROM `user_inventory` WHERE `identifier` = @identifier',
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{
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['@identifier'] = player.getIdentifier()
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},
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function(inventory)
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local tasks2 = {}
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for i=1, #inventory, 1 do
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table.insert(userData.inventory, {
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name = inventory[i].item,
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count = inventory[i].count,
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label = ESX.Items[inventory[i].item].label,
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limit = ESX.Items[inventory[i].item].limit,
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usable = ESX.UsableItemsCallbacks[inventory[i].item] ~= nil,
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rare = ESX.Items[inventory[i].item].rare,
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canRemove = ESX.Items[inventory[i].item].canRemove,
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})
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end
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for k,v in pairs(ESX.Items) do
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local found = false
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for j=1, #userData.inventory, 1 do
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if userData.inventory[j].name == k then
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found = true
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break
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end
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end
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if not found then
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table.insert(userData.inventory, {
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name = k,
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count = 0,
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label = ESX.Items[k].label,
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limit = ESX.Items[k].limit,
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usable = ESX.UsableItemsCallbacks[k] ~= nil,
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rare = ESX.Items[k].rare,
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canRemove = ESX.Items[k].canRemove,
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})
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local scope = function(item, identifier)
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table.insert(tasks2, function(cb2)
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MySQL.Async.execute(
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'INSERT INTO user_inventory (identifier, item, count) VALUES (@identifier, @item, @count)',
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{
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['@identifier'] = identifier,
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['@item'] = item,
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['@count'] = 0
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},
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function(rowsChanged)
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cb2()
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end
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)
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end)
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end
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scope(k, player.getIdentifier())
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end
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end
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Async.parallelLimit(tasks2, 5, function(results) end)
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table.sort(userData.inventory, function(a,b)
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return a.label < b.label
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end)
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cb()
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end
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)
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end)
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-- Get job and loadout
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table.insert(tasks, function(cb)
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local tasks2 = {}
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-- Get job name, grade and last position
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table.insert(tasks2, function(cb2)
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MySQL.Async.fetchAll(
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'SELECT * FROM `users` WHERE `identifier` = @identifier',
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{
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['@identifier'] = player.getIdentifier()
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},
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function(result)
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userData.job['name'] = result[1].job
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userData.job['grade'] = result[1].job_grade
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if result[1].loadout ~= nil then
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userData.loadout = json.decode(result[1].loadout)
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end
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if result[1].position ~= nil then
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userData.lastPosition = json.decode(result[1].position)
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end
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cb2()
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end
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)
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end)
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-- Get job label
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table.insert(tasks2, function(cb2)
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MySQL.Async.fetchAll(
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'SELECT * FROM `jobs` WHERE `name` = @name',
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{
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['@name'] = userData.job.name
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},
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function(result)
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userData.job['label'] = result[1].label
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cb2()
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end
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)
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end)
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-- Get job grade data
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table.insert(tasks2, function(cb2)
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MySQL.Async.fetchAll(
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'SELECT * FROM `job_grades` WHERE `job_name` = @job_name AND `grade` = @grade',
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{
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['@job_name'] = userData.job.name,
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['@grade'] = userData.job.grade
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},
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function(result)
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userData.job['grade_name'] = result[1].name
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userData.job['grade_label'] = result[1].label
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userData.job['grade_salary'] = result[1].salary
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userData.job['skin_male'] = {}
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userData.job['skin_female'] = {}
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if result[1].skin_male ~= nil then
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userData.job['skin_male'] = json.decode(result[1].skin_male)
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end
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if result[1].skin_female ~= nil then
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userData.job['skin_female'] = json.decode(result[1].skin_female)
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end
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cb2()
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end
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)
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end)
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Async.series(tasks2, cb)
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end)
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-- Run Tasks
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Async.parallel(tasks, function(results)
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local xPlayer = CreateExtendedPlayer(player, userData.accounts, userData.inventory, userData.job, userData.loadout, userData.playerName, userData.lastPosition)
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xPlayer.getMissingAccounts(function(missingAccounts)
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if #missingAccounts > 0 then
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for i=1, #missingAccounts, 1 do
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table.insert(xPlayer.accounts, {
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name = missingAccounts[i],
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money = 0,
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label = Config.AccountLabels[missingAccounts[i]]
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})
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end
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xPlayer.createAccounts(missingAccounts)
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end
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ESX.Players[_source] = xPlayer
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TriggerEvent('esx:playerLoaded', _source)
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TriggerClientEvent('esx:playerLoaded', _source, {
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identifier = xPlayer.identifier,
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accounts = xPlayer.getAccounts(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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lastPosition = xPlayer.getLastPosition(),
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money = xPlayer.get('money')
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})
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xPlayer.player.displayMoney(xPlayer.get('money'))
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end)
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end)
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end)
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end)
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AddEventHandler('playerDropped', function()
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local _source = source
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local xPlayer = ESX.GetPlayerFromId(_source)
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if xPlayer ~= nil then
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TriggerEvent('esx:playerDropped', _source)
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ESX.SavePlayer(xPlayer, function()
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ESX.Players[_source] = nil
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ESX.LastPlayerData[_source] = nil
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end)
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end
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end)
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RegisterServerEvent('esx:updateLoadout')
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AddEventHandler('esx:updateLoadout', function(loadout)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.loadout = loadout
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end)
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RegisterServerEvent('esx:updateLastPosition')
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AddEventHandler('esx:updateLastPosition', function(position)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.lastPosition = position
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end)
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RegisterServerEvent('esx:giveInventoryItem')
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AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount,ammotogive)
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local _source = source
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local sourceXPlayer = ESX.GetPlayerFromId(_source)
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local targetXPlayer = ESX.GetPlayerFromId(target)
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if type == 'item_standard' then
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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local targetItem = targetXPlayer.getInventoryItem(itemName)
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if itemCount > 0 and sourceItem.count >= itemCount then
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if targetItem.limit ~= -1 and (targetItem.count + itemCount) > targetItem.limit then
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TriggerClientEvent('esx:showNotification', target, _U('ex_inv_lim') .. targetXPlayer.name)
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else
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sourceXPlayer.removeInventoryItem(itemName, itemCount)
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targetXPlayer.addInventoryItem (itemName, itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('yougave') .. ' ~g~x' .. itemCount .. ' ' .. ESX.Items[itemName].label .. _U('to') .. targetXPlayer.name)
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TriggerClientEvent('esx:showNotification', target, _U('youreceived') .. ' ~g~x' .. itemCount .. ' ' .. ESX.Items[itemName].label .. _U('by') .. sourceXPlayer.name)
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end
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else
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TriggerClientEvent('esx:showNotification', target, _U('imp_invalid_quantity'))
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end
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elseif type == 'item_money' then
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if itemCount > 0 and sourceXPlayer.player.get('money') >= itemCount then
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sourceXPlayer.removeMoney(itemCount)
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targetXPlayer.addMoney(itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('yougave') .. ' ~g~$' .. itemCount .. _U('to') .. targetXPlayer.name)
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TriggerClientEvent('esx:showNotification', target, _U('youreceived') .. ' ~g~$' .. itemCount .. _U('by') .. sourceXPlayer.name)
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else
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TriggerClientEvent('esx:showNotification', target, _U('imp_invalid_amount'))
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end
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elseif type == 'item_account' then
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if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
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sourceXPlayer.removeAccountMoney(itemName, itemCount)
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targetXPlayer.addAccountMoney(itemName, itemCount)
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TriggerClientEvent('esx:showNotification', _source, _U('yougave') .. ' [' .. Config.AccountLabels[itemName] .. '] ~g~$' .. itemCount .. _U('to') .. targetXPlayer.name)
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TriggerClientEvent('esx:showNotification', target, _U('youreceived') .. ' [' .. Config.AccountLabels[itemName] .. '] ~g~$' .. itemCount .. _U('by') .. sourceXPlayer.name)
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else
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TriggerClientEvent('esx:showNotification', target, _U('imp_invalid_amount'))
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end
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elseif type == 'item_weapon' then
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sourceXPlayer.removeWeapon(itemName)
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targetXPlayer.addWeapon(itemName, itemCount)
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local weaponLabel = itemName
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for i=1, #Config.Weapons, 1 do
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if Config.Weapons[i].name == itemName then
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weaponLabel = Config.Weapons[i].label
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break
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end
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end
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TriggerClientEvent('esx:showNotification', _source, _U('yougave') .. ' x1 ~g~' .. weaponLabel .. _U('to') .. targetXPlayer.name)
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TriggerClientEvent('esx:showNotification', target, _U('youreceived') .. ' x1 ~g~' .. weaponLabel .. _U('by') .. sourceXPlayer.name)
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end
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end)
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RegisterServerEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
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local _source = source
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if type == 'item_standard' then
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if itemCount == nil or itemCount <= 0 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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local foundItem = nil
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for i=1, #xPlayer.inventory, 1 do
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if xPlayer.inventory[i].name == itemName then
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foundItem = xPlayer.inventory[i]
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end
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end
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if itemCount > foundItem.count then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('delete_five_min'))
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SetTimeout(Config.RemoveInventoryItemDelay, function()
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local remainingCount = xPlayer.getInventoryItem(itemName).count
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local total = itemCount
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if remainingCount < itemCount then
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total = remainingCount
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end
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if total > 0 then
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xPlayer.removeInventoryItem(itemName, total)
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ESX.CreatePickup('item_standard', itemName, total, foundItem.label .. ' [' .. itemCount .. ']', _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' ' .. foundItem.label .. ' x' .. total)
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end
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end)
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end
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end
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elseif type == 'item_money' then
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if itemCount == nil or itemCount <= 0 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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if itemCount > xPlayer.player.get('money') then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('delete_five_min'))
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SetTimeout(Config.RemoveInventoryItemDelay, function()
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local remainingCount = xPlayer.player.get('money')
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local total = itemCount
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if remainingCount < itemCount then
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total = remainingCount
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end
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if total > 0 then
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xPlayer.removeMoney(total)
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ESX.CreatePickup('item_money', 'money', total, 'Cash' .. ' [' .. itemCount .. ']', _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' [Cash] $' .. total)
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end
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end)
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end
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end
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elseif type == 'item_account' then
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if itemCount == nil or itemCount <= 0 then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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local xPlayer = ESX.GetPlayerFromId(source)
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if itemCount > xPlayer.getAccount(itemName).money then
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TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
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else
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TriggerClientEvent('esx:showNotification', _source, _U('delete_five_min'))
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SetTimeout(Config.RemoveInventoryItemDelay, function()
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local remainingCount = xPlayer.getAccount(itemName).money
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local total = itemCount
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if remainingCount < itemCount then
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total = remainingCount
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end
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if total > 0 then
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xPlayer.removeAccountMoney(itemName, total)
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ESX.CreatePickup('item_account', itemName, total, Config.AccountLabels[itemName] .. ' [' .. itemCount .. ']', _source)
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TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' [Cash] $' .. total)
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end
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end)
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end
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end
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elseif type == 'item_weapon' then
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local xPlayer = ESX.GetPlayerFromId(source)
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local weaponLabel = itemName
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local weaponName = nil
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local weaponPickup = nil
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for i=1, #Config.Weapons, 1 do
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if Config.Weapons[i].name == itemName then
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weaponLabel = Config.Weapons[i].label
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weaponName = Config.Weapons[i].name
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weaponPickup = 'PICKUP_'..weaponName
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break
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end
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end
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SetTimeout(Config.RemoveInventoryItemDelay, function()
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xPlayer.removeWeapon(itemName)
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if Config.EnableWeaponPickup then
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TriggerClientEvent('esx:pickupWeapon', _source, weaponPickup, weaponName,itemCount)
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end
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TriggerClientEvent('esx:showNotification', _source, _U('threw') .. ' x1 ~g~' .. weaponLabel .. _U('withammo').. '~r~' .. itemCount .. _U('ammogiven'))
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end)
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end
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end)
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RegisterServerEvent('esx:useItem')
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AddEventHandler('esx:useItem', function(itemName)
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local xPlayer = ESX.GetPlayerFromId(source)
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local count = xPlayer.getInventoryItem(itemName).count
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if count > 0 then
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ESX.UseItem(source, itemName)
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else
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TriggerClientEvent('esx:showNotification', xPlayer.source, _U('act_imp'))
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end
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end)
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RegisterServerEvent('esx:onPickup')
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AddEventHandler('esx:onPickup', function(id)
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local _source = source
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local pickup = ESX.Pickups[id]
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local xPlayer = ESX.GetPlayerFromId(_source)
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if pickup.type == 'item_standard' then
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local item = xPlayer.getInventoryItem(pickup.name)
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local canTake = (item.limit - item.count > 0) and (item.limit - item.count) or 0
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local total = pickup.count < canTake and pickup.count or canTake
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local remaining = pickup.count - total
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TriggerClientEvent('esx:removePickup', -1, id)
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if total > 0 then
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xPlayer.addInventoryItem(pickup.name, total)
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end
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|
|
|
if remaining > 0 then
|
|
TriggerClientEvent('esx:showNotification', _source, _U('cannot_pickup_room', item.label))
|
|
ESX.CreatePickup('item_standard', pickup.name, remaining, item.label .. ' [' .. remaining .. ']', _source)
|
|
end
|
|
|
|
elseif pickup.type == 'item_money' then
|
|
TriggerClientEvent('esx:removePickup', -1, id)
|
|
xPlayer.addMoney(pickup.count)
|
|
elseif pickup.type == 'item_account' then
|
|
TriggerClientEvent('esx:removePickup', -1, id)
|
|
xPlayer.addAccountMoney(pickup.name, pickup.count)
|
|
end
|
|
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
|
|
|
|
local xPlayer = ESX.GetPlayerFromId(source)
|
|
|
|
cb({
|
|
identifier = xPlayer.identifier,
|
|
accounts = xPlayer.getAccounts(),
|
|
inventory = xPlayer.getInventory(),
|
|
job = xPlayer.getJob(),
|
|
loadout = xPlayer.getLoadout(),
|
|
lastPosition = xPlayer.getLastPosition(),
|
|
money = xPlayer.get('money')
|
|
})
|
|
|
|
end)
|
|
|
|
ESX.RegisterServerCallback('esx:getOtherPlayerData', function(source, cb, target)
|
|
|
|
local xPlayer = ESX.GetPlayerFromId(target)
|
|
|
|
cb({
|
|
identifier = xPlayer.identifier,
|
|
accounts = xPlayer.getAccounts(),
|
|
inventory = xPlayer.getInventory(),
|
|
job = xPlayer.getJob(),
|
|
loadout = xPlayer.getLoadout(),
|
|
lastPosition = xPlayer.getLastPosition(),
|
|
money = xPlayer.get('money')
|
|
})
|
|
|
|
end)
|
|
|
|
TriggerEvent("es:addGroup", "jobmaster", "user", function(group) end)
|
|
|
|
ESX.StartDBSync()
|
|
ESX.StartPayCheck()
|