local HasAlreadyEnteredMarker, IsInShopMenu = false, false local CurrentAction, CurrentActionMsg, LastZone, currentDisplayVehicle, CurrentVehicleData local CurrentActionData, Vehicles, Categories = {}, {}, {} ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end PlayerManagement() end) function getVehicleLabelFromModel(model) for k,v in ipairs(Vehicles) do if v.model == model then return v.name end end return end function getVehicles() ESX.TriggerServerCallback('esx_vehicleshop:getCategories', function(categories) Categories = categories end) ESX.TriggerServerCallback('esx_vehicleshop:getVehicles', function(vehicles) Vehicles = vehicles end) end function PlayerManagement() if Config.EnablePlayerManagement then if ESX.PlayerData.job.name == 'cardealer' then Config.Zones.ShopEntering.Type = 1 if ESX.PlayerData.job.grade_name == 'boss' then Config.Zones.BossActions.Type = 1 end else Config.Zones.ShopEntering.Type = -1 Config.Zones.BossActions.Type = -1 end end end RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer PlayerManagement() getVehicles() end) RegisterNetEvent('esx_vehicleshop:sendCategories') AddEventHandler('esx_vehicleshop:sendCategories', function(categories) Categories = categories end) RegisterNetEvent('esx_vehicleshop:sendVehicles') AddEventHandler('esx_vehicleshop:sendVehicles', function(vehicles) Vehicles = vehicles end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', PlayerManagement) function DeleteDisplayVehicleInsideShop() local attempt = 0 if currentDisplayVehicle and DoesEntityExist(currentDisplayVehicle) then while DoesEntityExist(currentDisplayVehicle) and not NetworkHasControlOfEntity(currentDisplayVehicle) and attempt < 100 do Citizen.Wait(100) NetworkRequestControlOfEntity(currentDisplayVehicle) attempt = attempt + 1 end if DoesEntityExist(currentDisplayVehicle) and NetworkHasControlOfEntity(currentDisplayVehicle) then ESX.Game.DeleteVehicle(currentDisplayVehicle) end end end function ReturnVehicleProvider() ESX.TriggerServerCallback('esx_vehicleshop:getCommercialVehicles', function(vehicles) local elements = {} for k,v in ipairs(vehicles) do local returnPrice = ESX.Math.Round(v.price * 0.75) local vehicleLabel = getVehicleLabelFromModel(v.vehicle) table.insert(elements, { label = ('%s [%s]'):format(vehicleLabel, _U('generic_shopitem', ESX.Math.GroupDigits(returnPrice))), value = v.vehicle }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'return_provider_menu', { title = _U('return_provider_menu'), align = 'top-left', elements = elements }, function(data, menu) TriggerServerEvent('esx_vehicleshop:returnProvider', data.current.value) Citizen.Wait(300) menu.close() ReturnVehicleProvider() end, function(data, menu) menu.close() end) end) end function StartShopRestriction() Citizen.CreateThread(function() while IsInShopMenu do Citizen.Wait(0) DisableControlAction(0, 75, true) -- Disable exit vehicle DisableControlAction(27, 75, true) -- Disable exit vehicle end end) end function OpenShopMenu() if #Vehicles == 0 then print('[esx_vehicleshop] [^3ERROR^7] No vehicles found') return end IsInShopMenu = true StartShopRestriction() ESX.UI.Menu.CloseAll() local playerPed = PlayerPedId() FreezeEntityPosition(playerPed, true) SetEntityVisible(playerPed, false) SetEntityCoords(playerPed, Config.Zones.ShopInside.Pos) local vehiclesByCategory = {} local elements = {} local firstVehicleData = nil for i=1, #Categories, 1 do vehiclesByCategory[Categories[i].name] = {} end for i=1, #Vehicles, 1 do if IsModelInCdimage(GetHashKey(Vehicles[i].model)) then table.insert(vehiclesByCategory[Vehicles[i].category], Vehicles[i]) else print(('[esx_vehicleshop] [^3ERROR^7] Vehicle "%s" does not exist'):format(Vehicles[i].model)) end end for k,v in pairs(vehiclesByCategory) do table.sort(v, function(a, b) return a.name < b.name end) end for i=1, #Categories, 1 do local category = Categories[i] local categoryVehicles = vehiclesByCategory[category.name] local options = {} for j=1, #categoryVehicles, 1 do local vehicle = categoryVehicles[j] if i == 1 and j == 1 then firstVehicleData = vehicle end table.insert(options, ('%s %s'):format(vehicle.name, _U('generic_shopitem', ESX.Math.GroupDigits(vehicle.price)))) end table.sort(options) table.insert(elements, { name = category.name, label = category.label, value = 0, type = 'slider', max = #Categories[i], options = options }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', { title = _U('car_dealer'), align = 'top-left', elements = elements }, function(data, menu) local vehicleData = vehiclesByCategory[data.current.name][data.current.value + 1] ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', { title = _U('buy_vehicle_shop', vehicleData.name, ESX.Math.GroupDigits(vehicleData.price)), align = 'top-left', elements = { {label = _U('no'), value = 'no'}, {label = _U('yes'), value = 'yes'} }}, function(data2, menu2) if data2.current.value == 'yes' then if Config.EnablePlayerManagement then ESX.TriggerServerCallback('esx_vehicleshop:buyCarDealerVehicle', function(success) if success then IsInShopMenu = false DeleteDisplayVehicleInsideShop() CurrentAction = 'shop_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} local playerPed = PlayerPedId() FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) SetEntityCoords(playerPed, Config.Zones.ShopEntering.Pos) menu2.close() menu.close() ESX.ShowNotification(_U('vehicle_purchased')) else ESX.ShowNotification(_U('broke_company')) end end, vehicleData.model) else local generatedPlate = GeneratePlate() ESX.TriggerServerCallback('esx_vehicleshop:buyVehicle', function(success) if success then IsInShopMenu = false menu2.close() menu.close() DeleteDisplayVehicleInsideShop() ESX.Game.SpawnVehicle(vehicleData.model, Config.Zones.ShopOutside.Pos, Config.Zones.ShopOutside.Heading, function(vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) SetVehicleNumberPlateText(vehicle, generatedPlate) FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) end) else ESX.ShowNotification(_U('not_enough_money')) end end, vehicleData.model, generatedPlate) end else menu2.close() end end, function(data2, menu2) menu2.close() end) end, function(data, menu) menu.close() DeleteDisplayVehicleInsideShop() local playerPed = PlayerPedId() CurrentAction = 'shop_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) SetEntityCoords(playerPed, Config.Zones.ShopEntering.Pos) IsInShopMenu = false end, function(data, menu) local vehicleData = vehiclesByCategory[data.current.name][data.current.value + 1] local playerPed = PlayerPedId() DeleteDisplayVehicleInsideShop() WaitForVehicleToLoad(vehicleData.model) ESX.Game.SpawnLocalVehicle(vehicleData.model, Config.Zones.ShopInside.Pos, Config.Zones.ShopInside.Heading, function(vehicle) currentDisplayVehicle = vehicle TaskWarpPedIntoVehicle(playerPed, vehicle, -1) FreezeEntityPosition(vehicle, true) SetModelAsNoLongerNeeded(vehicleData.model) end) end) DeleteDisplayVehicleInsideShop() WaitForVehicleToLoad(firstVehicleData.model) ESX.Game.SpawnLocalVehicle(firstVehicleData.model, Config.Zones.ShopInside.Pos, Config.Zones.ShopInside.Heading, function(vehicle) currentDisplayVehicle = vehicle TaskWarpPedIntoVehicle(playerPed, vehicle, -1) FreezeEntityPosition(vehicle, true) SetModelAsNoLongerNeeded(firstVehicleData.model) end) end function WaitForVehicleToLoad(modelHash) modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash)) if not HasModelLoaded(modelHash) then RequestModel(modelHash) BeginTextCommandBusyspinnerOn('STRING') AddTextComponentSubstringPlayerName(_U('shop_awaiting_model')) EndTextCommandBusyspinnerOn(4) while not HasModelLoaded(modelHash) do Citizen.Wait(0) DisableAllControlActions(0) end BusyspinnerOff() end end function OpenResellerMenu() ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'reseller', { title = _U('car_dealer'), align = 'top-left', elements = { {label = _U('buy_vehicle'), value = 'buy_vehicle'}, {label = _U('pop_vehicle'), value = 'pop_vehicle'}, {label = _U('depop_vehicle'), value = 'depop_vehicle'}, {label = _U('return_provider'), value = 'return_provider'}, {label = _U('create_bill'), value = 'create_bill'}, {label = _U('get_rented_vehicles'), value = 'get_rented_vehicles'}, {label = _U('set_vehicle_owner_sell'), value = 'set_vehicle_owner_sell'}, {label = _U('set_vehicle_owner_rent'), value = 'set_vehicle_owner_rent'}, {label = _U('deposit_stock'), value = 'put_stock'}, {label = _U('take_stock'), value = 'get_stock'} }}, function(data, menu) local action = data.current.value if action == 'buy_vehicle' then OpenShopMenu() elseif action == 'put_stock' then OpenPutStocksMenu() elseif action == 'get_stock' then OpenGetStocksMenu() elseif action == 'pop_vehicle' then OpenPopVehicleMenu() elseif action == 'depop_vehicle' then if currentDisplayVehicle then DeleteDisplayVehicleInsideShop() else ESX.ShowNotification(_U('no_current_vehicle')) end elseif action == 'return_provider' then ReturnVehicleProvider() elseif action == 'create_bill' then local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer ~= -1 and closestDistance < 3 then ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'set_vehicle_owner_sell_amount', { title = _U('invoice_amount') }, function(data2, menu2) local amount = tonumber(data2.value) if amount == nil then ESX.ShowNotification(_U('invalid_amount')) else menu2.close() local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer == -1 or closestDistance > 3.0 then ESX.ShowNotification(_U('no_players')) else TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_cardealer', _U('car_dealer'), tonumber(data2.value)) end end end, function(data2, menu2) menu2.close() end) else ESX.ShowNotification(_U('no_players')) end elseif action == 'get_rented_vehicles' then OpenRentedVehiclesMenu() elseif action == 'set_vehicle_owner_sell' then if currentDisplayVehicle then local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer ~= -1 and closestDistance < 3 then local newPlate = GeneratePlate() local vehicleProps = ESX.Game.GetVehicleProperties(currentDisplayVehicle) vehicleProps.plate = newPlate SetVehicleNumberPlateText(currentDisplayVehicle, newPlate) TriggerServerEvent('esx_vehicleshop:setVehicleOwnedPlayerId', GetPlayerServerId(closestPlayer), vehicleProps, CurrentVehicleData.model, CurrentVehicleData.name) currentDisplayVehicle = nil else ESX.ShowNotification(_U('no_players')) end else ESX.ShowNotification(_U('no_current_vehicle')) end elseif action == 'set_vehicle_owner_rent' then if currentDisplayVehicle then local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer ~= -1 and closestDistance < 3 then ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'set_vehicle_owner_rent_amount', { title = _U('rental_amount') }, function(data2, menu2) local amount = tonumber(data2.value) if not amount then ESX.ShowNotification(_U('invalid_amount')) else menu2.close() local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer ~= -1 and closestDistance < 3 then local newPlate = 'RENT' .. string.upper(ESX.GetRandomString(4)) local model = CurrentVehicleData.model SetVehicleNumberPlateText(currentDisplayVehicle, newPlate) TriggerServerEvent('esx_vehicleshop:rentVehicle', model, newPlate, amount, GetPlayerServerId(closestPlayer)) currentDisplayVehicle = nil else ESX.ShowNotification(_U('no_players')) end end end, function(data2, menu2) menu2.close() end) else ESX.ShowNotification(_U('no_players')) end else ESX.ShowNotification(_U('no_current_vehicle')) end end end, function(data, menu) menu.close() CurrentAction = 'reseller_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} end) end function OpenPopVehicleMenu() ESX.TriggerServerCallback('esx_vehicleshop:getCommercialVehicles', function(vehicles) local elements = {} for k,v in ipairs(vehicles) do local vehicleLabel = getVehicleLabelFromModel(v.vehicle) table.insert(elements, { label = ('%s [MSRP %s]'):format(vehicleLabel, _U('generic_shopitem', ESX.Math.GroupDigits(v.price))), value = v.vehicle }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'commercial_vehicles', { title = _U('vehicle_dealer'), align = 'top-left', elements = elements }, function(data, menu) local model = data.current.value DeleteDisplayVehicleInsideShop() ESX.Game.SpawnVehicle(model, Config.Zones.ShopInside.Pos, Config.Zones.ShopInside.Heading, function(vehicle) currentDisplayVehicle = vehicle for i=1, #Vehicles, 1 do if model == Vehicles[i].model then CurrentVehicleData = Vehicles[i] break end end end) end, function(data, menu) menu.close() end) end) end function OpenRentedVehiclesMenu() ESX.TriggerServerCallback('esx_vehicleshop:getRentedVehicles', function(vehicles) local elements = {} for k,v in ipairs(vehicles) do local vehicleLabel = getVehicleLabelFromModel(v.name) table.insert(elements, { label = ('%s: %s - %s'):format(v.playerName, vehicleLabel, v.plate), value = v.name }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'rented_vehicles', { title = _U('rent_vehicle'), align = 'top-left', elements = elements }, nil, function(data, menu) menu.close() end) end) end function OpenBossActionsMenu() ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'reseller',{ title = _U('dealer_boss'), align = 'top-left', elements = { {label = _U('boss_actions'), value = 'boss_actions'}, {label = _U('boss_sold'), value = 'sold_vehicles'} }}, function(data, menu) if data.current.value == 'boss_actions' then TriggerEvent('esx_society:openBossMenu', 'cardealer', function(data2, menu2) menu2.close() end) elseif data.current.value == 'sold_vehicles' then ESX.TriggerServerCallback('esx_vehicleshop:getSoldVehicles', function(customers) local elements = { head = { _U('customer_client'), _U('customer_model'), _U('customer_plate'), _U('customer_soldby'), _U('customer_date') }, rows = {} } for i=1, #customers, 1 do table.insert(elements.rows, { data = customers[i], cols = { customers[i].client, customers[i].model, customers[i].plate, customers[i].soldby, customers[i].date } }) end ESX.UI.Menu.Open('list', GetCurrentResourceName(), 'sold_vehicles', elements, function(data2, menu2) end, function(data2, menu2) menu2.close() end) end) end end, function(data, menu) menu.close() CurrentAction = 'boss_actions_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} end) end function OpenGetStocksMenu() ESX.TriggerServerCallback('esx_vehicleshop:getStockItems', function(items) local elements = {} for i=1, #items, 1 do if items[i].count > 0 then table.insert(elements, { label = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name }) end end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { title = _U('dealership_stock'), align = 'top-left', elements = elements }, function(data, menu) local itemName = data.current.value ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', { title = _U('amount') }, function(data2, menu2) local count = tonumber(data2.value) if count == nil then ESX.ShowNotification(_U('quantity_invalid')) else TriggerServerEvent('esx_vehicleshop:getStockItem', itemName, count) menu2.close() menu.close() OpenGetStocksMenu() end end, function(data2, menu2) menu2.close() end) end, function(data, menu) menu.close() end) end) end function OpenPutStocksMenu() ESX.TriggerServerCallback('esx_vehicleshop:getPlayerInventory', function(inventory) local elements = {} for i=1, #inventory.items, 1 do local item = inventory.items[i] if item.count > 0 then table.insert(elements, { label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name }) end end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { title = _U('inventory'), align = 'top-left', elements = elements }, function(data, menu) local itemName = data.current.value ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', { title = _U('amount') }, function(data2, menu2) local count = tonumber(data2.value) if count == nil then ESX.ShowNotification(_U('quantity_invalid')) else TriggerServerEvent('esx_vehicleshop:putStockItems', itemName, count) menu2.close() menu.close() OpenPutStocksMenu() end end, function(data2, menu2) menu2.close() end) end, function(data, menu) menu.close() end) end) end AddEventHandler('esx_vehicleshop:hasEnteredMarker', function(zone) if zone == 'ShopEntering' then if Config.EnablePlayerManagement then if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'cardealer' then CurrentAction = 'reseller_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} end else CurrentAction = 'shop_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} end elseif zone == 'GiveBackVehicle' and Config.EnablePlayerManagement then local playerPed = PlayerPedId() if IsPedInAnyVehicle(playerPed, false) then local vehicle = GetVehiclePedIsIn(playerPed, false) CurrentAction = 'give_back_vehicle' CurrentActionMsg = _U('vehicle_menu') CurrentActionData = {vehicle = vehicle} end elseif zone == 'ResellVehicle' then local playerPed = PlayerPedId() if IsPedSittingInAnyVehicle(playerPed) then local vehicle = GetVehiclePedIsIn(playerPed, false) local vehicleData, model, resellPrice, plate if GetPedInVehicleSeat(vehicle, -1) == playerPed then for i=1, #Vehicles, 1 do if GetHashKey(Vehicles[i].model) == GetEntityModel(vehicle) then vehicleData = Vehicles[i] break end end if vehicleData then resellPrice = ESX.Math.Round(vehicleData.price / 100 * Config.ResellPercentage) model = GetEntityModel(vehicle) plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)) CurrentAction = 'resell_vehicle' CurrentActionMsg = _U('sell_menu', vehicleData.name, ESX.Math.GroupDigits(resellPrice)) CurrentActionData = { vehicle = vehicle, label = vehicleData.name, price = resellPrice, model = model, plate = plate } else ESX.ShowNotification(_U('invalid_vehicle')) end end end elseif zone == 'BossActions' and Config.EnablePlayerManagement and ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name == 'cardealer' and ESX.PlayerData.job.grade_name == 'boss' then CurrentAction = 'boss_actions_menu' CurrentActionMsg = _U('shop_menu') CurrentActionData = {} end end) AddEventHandler('esx_vehicleshop:hasExitedMarker', function(zone) if not IsInShopMenu then ESX.UI.Menu.CloseAll() end CurrentAction = nil end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then if IsInShopMenu then ESX.UI.Menu.CloseAll() local playerPed = PlayerPedId() FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) SetEntityCoords(playerPed, Config.Zones.ShopEntering.Pos) end DeleteDisplayVehicleInsideShop() end end) if Config.EnablePlayerManagement then RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) local specialContact = { name = _U('dealership'), number = 'cardealer', base64Icon = 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', } TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) end) end -- Create Blips Citizen.CreateThread(function() local blip = AddBlipForCoord(Config.Zones.ShopEntering.Pos) SetBlipSprite (blip, 326) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName('STRING') AddTextComponentSubstringPlayerName(_U('car_dealer')) EndTextCommandSetBlipName(blip) end) -- Enter / Exit marker events & Draw Markers Citizen.CreateThread(function() while true do Citizen.Wait(4) local playerCoords = GetEntityCoords(PlayerPedId()) local isInMarker, letSleep, currentZone = false, true for k,v in pairs(Config.Zones) do local distance = #(playerCoords - v.Pos) if distance < Config.DrawDistance then letSleep = false if v.Type ~= -1 then DrawMarker(v.Type, v.Pos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, nil, nil, false) end if distance < v.Size.x then isInMarker, currentZone = true, k end end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker, LastZone = true, currentZone LastZone = currentZone TriggerEvent('esx_vehicleshop:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_vehicleshop:hasExitedMarker', LastZone) end if letSleep then Citizen.Wait(500) end end end) -- Key controls Citizen.CreateThread(function() while true do Citizen.Wait(5) if CurrentAction then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) then if CurrentAction == 'shop_menu' then if Config.LicenseEnable then ESX.TriggerServerCallback('esx_license:checkLicense', function(hasDriversLicense) if hasDriversLicense then OpenShopMenu() else ESX.ShowNotification(_U('license_missing')) end end, GetPlayerServerId(PlayerId()), 'drive') else OpenShopMenu() end elseif CurrentAction == 'reseller_menu' then OpenResellerMenu() elseif CurrentAction == 'give_back_vehicle' then ESX.TriggerServerCallback('esx_vehicleshop:giveBackVehicle', function(isRentedVehicle) if isRentedVehicle then ESX.Game.DeleteVehicle(CurrentActionData.vehicle) ESX.ShowNotification(_U('delivered')) else ESX.ShowNotification(_U('not_rental')) end end, ESX.Math.Trim(GetVehicleNumberPlateText(CurrentActionData.vehicle))) elseif CurrentAction == 'resell_vehicle' then ESX.TriggerServerCallback('esx_vehicleshop:resellVehicle', function(vehicleSold) if vehicleSold then ESX.Game.DeleteVehicle(CurrentActionData.vehicle) ESX.ShowNotification(_U('vehicle_sold_for', CurrentActionData.label, ESX.Math.GroupDigits(CurrentActionData.price))) else ESX.ShowNotification(_U('not_yours')) end end, CurrentActionData.plate, CurrentActionData.model) elseif CurrentAction == 'boss_actions_menu' then OpenBossActionsMenu() end CurrentAction = nil end else Citizen.Wait(500) end end end) Citizen.CreateThread(function() RequestIpl('shr_int') -- Load walls and floor local interiorID = 7170 LoadInterior(interiorID) EnableInteriorProp(interiorID, 'csr_beforeMission') -- Load large window RefreshInterior(interiorID) end)