local LastSex = -1 local LoadSkin = nil local LoadClothes = nil local Character = {} local Components = Config.Components for i = 1, #Components, 1 do Character[Components[i].name] = Components[i].value end function LoadDefaultModel(malePed, cb) local playerPed = PlayerPedId() local characterModel if malePed then characterModel = `mp_m_freemode_01` else characterModel = `mp_f_freemode_01` end RequestModel(characterModel) CreateThread(function() while not HasModelLoaded(characterModel) do RequestModel(characterModel) Wait(0) end if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then SetPlayerModel(PlayerId(), characterModel) SetPedDefaultComponentVariation(playerPed) end SetModelAsNoLongerNeeded(characterModel) if cb ~= nil then cb() end TriggerEvent('skinchanger:modelLoaded') end) end function GetMaxVals() local playerPed = PlayerPedId() local data = { sex = 1, mom = 45, -- numbers 21-41 and 45 are female (22 total) dad = 44, -- numbers 0-20 and 42-44 are male (24 total) face_md_weight = 100, skin_md_weight = 100, nose_1 = 10, nose_2 = 10, nose_3 = 10, nose_4 = 10, nose_5 = 10, nose_6 = 10, cheeks_1 = 10, cheeks_2 = 10, cheeks_3 = 10, lip_thickness = 10, jaw_1 = 10, jaw_2 = 10, chin_1 = 10, chin_2 = 10, chin_3 = 10, chin_4 = 10, neck_thickness = 10, age_1 = GetPedHeadOverlayNum(3) - 1, age_2 = 10, beard_1 = GetPedHeadOverlayNum(1) - 1, beard_2 = 10, beard_3 = GetNumHairColors() - 1, beard_4 = GetNumHairColors() - 1, hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1, hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1, hair_color_1 = GetNumHairColors() - 1, hair_color_2 = GetNumHairColors() - 1, eye_color = 31, eye_squint = 10, eyebrows_1 = GetPedHeadOverlayNum(2) - 1, eyebrows_2 = 10, eyebrows_3 = GetNumHairColors() - 1, eyebrows_4 = GetNumHairColors() - 1, eyebrows_5 = 10, eyebrows_6 = 10, makeup_1 = GetPedHeadOverlayNum(4) - 1, makeup_2 = 10, makeup_3 = GetNumHairColors() - 1, makeup_4 = GetNumHairColors() - 1, lipstick_1 = GetPedHeadOverlayNum(8) - 1, lipstick_2 = 10, lipstick_3 = GetNumHairColors() - 1, lipstick_4 = GetNumHairColors() - 1, blemishes_1 = GetPedHeadOverlayNum(0) - 1, blemishes_2 = 10, blush_1 = GetPedHeadOverlayNum(5) - 1, blush_2 = 10, blush_3 = GetNumHairColors() - 1, complexion_1 = GetPedHeadOverlayNum(6) - 1, complexion_2 = 10, sun_1 = GetPedHeadOverlayNum(7) - 1, sun_2 = 10, moles_1 = GetPedHeadOverlayNum(9) - 1, moles_2 = 10, chest_1 = GetPedHeadOverlayNum(10) - 1, chest_2 = 10, chest_3 = GetNumHairColors() - 1, bodyb_1 = GetPedHeadOverlayNum(11) - 1, bodyb_2 = 10, bodyb_3 = GetPedHeadOverlayNum(12) - 1, bodyb_4 = 10, ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1, ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1), tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1, tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1, torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1, torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1, decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1, decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1, arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1, arms_2 = 10, pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1, pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1, shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1, shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1, mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1, mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1, bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1, bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1, chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1, chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1, bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1, bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1, helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1, helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1, glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1, glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1), watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1, watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1, bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1, bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1) } return data end function ApplySkin(skin, clothes) local playerPed = PlayerPedId() for k, v in pairs(skin) do Character[k] = v end if clothes ~= nil then for k, v in pairs(clothes) do if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~= 'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~= 'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~= 'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~= 'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~= 'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~= 'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~= 'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~= 'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~= 'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then Character[k] = v end end end local face_weight = (Character['face_md_weight'] / 100) + 0.0 local skin_weight = (Character['skin_md_weight'] / 100) + 0.0 SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0, face_weight, skin_weight, 0.0, false) SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color if Character['bodyb_1'] == -1 then SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity else SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0) end if Character['bodyb_3'] == -1 then SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0) else SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity end if Character['ears_1'] == -1 then ClearPedProp(playerPed, 2) else SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories end SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Arms SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag if Character['helmet_1'] == -1 then ClearPedProp(playerPed, 0) else SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet end if Character['glasses_1'] == -1 then ClearPedProp(playerPed, 1) else SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses end if Character['watches_1'] == -1 then ClearPedProp(playerPed, 6) else SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches end if Character['bracelets_1'] == -1 then ClearPedProp(playerPed, 7) else SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets end end AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb) LoadDefaultModel(loadMale, cb) end) AddEventHandler('skinchanger:getData', function(cb) local components = json.decode(json.encode(Components)) for k, v in pairs(Character) do for i = 1, #components, 1 do if k == components[i].name then components[i].value = v end end end cb(components, GetMaxVals()) end) AddEventHandler('skinchanger:change', function(key, val) Character[key] = val if key == 'sex' then TriggerEvent('skinchanger:loadSkin', Character) else ApplySkin(Character) end end) AddEventHandler('skinchanger:getSkin', function(cb) cb(Character) end) AddEventHandler('skinchanger:modelLoaded', function() ClearPedProp(PlayerPedId(), 0) if LoadSkin ~= nil then ApplySkin(LoadSkin) LoadSkin = nil end if LoadClothes ~= nil then ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin) LoadClothes = nil end end) RegisterNetEvent('skinchanger:loadSkin') AddEventHandler('skinchanger:loadSkin', function(skin, cb) if skin['sex'] ~= LastSex then LoadSkin = skin if skin['sex'] == 0 then TriggerEvent('skinchanger:loadDefaultModel', true, cb) else TriggerEvent('skinchanger:loadDefaultModel', false, cb) end else ApplySkin(skin) if cb ~= nil then cb() end end LastSex = skin['sex'] end) RegisterNetEvent('skinchanger:loadClothes') AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin) if playerSkin['sex'] ~= LastSex then LoadClothes = { playerSkin = playerSkin, clothesSkin = clothesSkin } if playerSkin['sex'] == 0 then TriggerEvent('skinchanger:loadDefaultModel', true) else TriggerEvent('skinchanger:loadDefaultModel', false) end else ApplySkin(playerSkin, clothesSkin) end LastSex = playerSkin['sex'] end)