ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
local ShopOpen = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
ESX.TriggerServerCallback('esx_weaponshop:getShop', function(shopItems)
for k,v in pairs(shopItems) do
Config.Zones[k].Items = v
end
end)
end)
RegisterNetEvent('esx_weaponshop:sendShop')
AddEventHandler('esx_weaponshop:sendShop', function(shopItems)
for k,v in pairs(shopItems) do
Config.Zones[k].Items = v
end
end)
function OpenBuyLicenseMenu(zone)
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_license', {
title = _U('buy_license'),
align = 'top-left',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('yes', ('%s'):format((_U('shop_menu_item', ESX.Math.GroupDigits(Config.LicensePrice))))), value = 'yes'},
}
}, function(data, menu)
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_weaponshop:buyLicense', function(bought)
if bought then
menu.close()
OpenShopMenu(zone)
end
end)
end
end, function(data, menu)
menu.close()
end)
end
function OpenShopMenu(zone)
local elements = {}
ShopOpen = true
for i=1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
table.insert(elements, {
label = ('%s - %s'):format(item.label, _U('shop_menu_item', ESX.Math.GroupDigits(item.price))),
price = item.price,
weaponName = item.item
})
end
ESX.UI.Menu.CloseAll()
PlaySoundFrontend(-1, 'BACK', 'HUD_AMMO_SHOP_SOUNDSET', false)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
title = _U('shop_menu_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.TriggerServerCallback('esx_weaponshop:buyWeapon', function(bought)
if bought then
DisplayBoughtScaleform(data.current.weaponName, data.current.price)
else
PlaySoundFrontend(-1, 'ERROR', 'HUD_AMMO_SHOP_SOUNDSET', false)
end
end, data.current.weaponName, zone)
end, function(data, menu)
PlaySoundFrontend(-1, 'BACK', 'HUD_AMMO_SHOP_SOUNDSET', false)
ShopOpen = false
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('shop_menu_prompt')
CurrentActionData = { zone = zone }
end, function(data, menu)
PlaySoundFrontend(-1, 'NAV', 'HUD_AMMO_SHOP_SOUNDSET', false)
end)
end
function DisplayBoughtScaleform(weaponName, price)
local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('MP_BIG_MESSAGE_FREEMODE')
local sec = 4
BeginScaleformMovieMethod(scaleform, 'SHOW_WEAPON_PURCHASED')
PushScaleformMovieMethodParameterString(_U('weapon_bought', ESX.Math.GroupDigits(price)))
PushScaleformMovieMethodParameterString(ESX.GetWeaponLabel(weaponName))
PushScaleformMovieMethodParameterInt(GetHashKey(weaponName))
PushScaleformMovieMethodParameterString('')
PushScaleformMovieMethodParameterInt(100)
EndScaleformMovieMethod()
PlaySoundFrontend(-1, 'WEAPON_PURCHASE', 'HUD_AMMO_SHOP_SOUNDSET', false)
Citizen.CreateThread(function()
while sec > 0 do
Citizen.Wait(0)
sec = sec - 0.01
DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
end
end)
end
AddEventHandler('esx_weaponshop:hasEnteredMarker', function(zone)
if zone == 'GunShop' or zone == 'BlackWeashop' then
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('shop_menu_prompt')
CurrentActionData = { zone = zone }
end
end)
AddEventHandler('esx_weaponshop:hasExitedMarker', function(zone)
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if ShopOpen then
ESX.UI.Menu.CloseAll()
end
end
end)
-- Create Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
if v.Legal then
for i = 1, #v.Locations, 1 do
local blip = AddBlipForCoord(v.Locations[i])
SetBlipSprite (blip, 110)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, 81)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(_U('map_blip'))
EndTextCommandSetBlipName(blip)
end
end
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
for i = 1, #v.Locations, 1 do
if (Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Locations[i], true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Locations[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
local isInMarker, currentZone = false, nil
for k,v in pairs(Config.Zones) do
for i=1, #v.Locations, 1 do
if GetDistanceBetweenCoords(coords, v.Locations[i], true) < Config.Size.x then
isInMarker, ShopItems, currentZone, LastZone = true, v.Items, k, k
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_weaponshop:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_weaponshop:hasExitedMarker', LastZone)
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
if Config.LicenseEnable and Config.Zones[CurrentActionData.zone].Legal then
ESX.TriggerServerCallback('esx_license:checkLicense', function(hasWeaponLicense)
if hasWeaponLicense then
OpenShopMenu(CurrentActionData.zone)
else
OpenBuyLicenseMenu(CurrentActionData.zone)
end
end, GetPlayerServerId(PlayerId()), 'weapon')
else
OpenShopMenu(CurrentActionData.zone)
end
end
CurrentAction = nil
end
end
end
end)